RimWorld

RimWorld

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Enhanced Carrying Capacity
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Mod, 1.4
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2.187 MB
6. kvě. 2023 v 22.25
7. kvě. 2023 v 22.13
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Enhanced Carrying Capacity

Popis
Author's note: In my haste to upload the mod, I forgot to check if carrying capacity affects caravan mass capacity. It did not. I had to bring down the mod and work on a patch for it. Sorry about that. Anyway, here is the mod.

This mod allows you to scale and increase a pawn's carrying capacity, in that order. Supports Combat Extended's weight and mass capacities.
Inspired by Bulk Carrier, which I used until recently.

Description
This mod allows you to change your pawn's carrying capacity with the following settings:
  • Mass Multiplier: Multiplies how much mass a pawn can carry. This is Carrying Capacity in vanilla and Weight in Combat Extended.
  • Mass Offset: Increases how much mass a pawn can carry in addition to the modified original value. This is Carrying Capacity in vanilla and Weight in Combat Extended.
  • Bulk Multiplier: Multiplies how much bulk a pawn can carry, only in Combat Extended.
  • Bulk Offset: Increases how much bulk a pawn can carry in addition to the modofied original value, only in Combat Extended.
Additionally in Vanilla, caravans will use a pawn's carrying capacity as its overworld mass capacity.

Compatibility
  • Supports Combat Extended out-of-the-box. Weight and Bulk will be modified (this mod was built with CE in mind).
  • You can add support to other inventory capacities by writing a patch with the following patch operation:
    <Operation Class="PatchOperationAdd"> <xpath>Defs/StatDef[defName="CarryingCapacity"]/parts</xpath> <value> <li Class="EnhancedCarryingCapacity.StatPart_MassModifier" /> </value> </Operation>
    Valid classes are EnhancedCarryingCapacity.StatPart_MassModifier and EnhancedCarryingCapacity.StatPart_BulkModifier. The full class identifier is required as the classes are not defined inside the RimWorld namespace.

Source[github.com]
Počet komentářů: 14
Xerkus 20. dub. v 14.52 
There is a problem with this mod: the mass/bulk increase does not seem to be accounted for when pawn is equipping CE loadout. Ammo and gear is only auto picked up up to the original limits.

Sure, stuff can be picked up manually afterwards but it is mostly an exercise in frustration. CE outfit logic needs to be patched, if it can be patched.
Deinsensai [AT] 14. dub. v 1.57 
Seems to be working for 1.5
Designer225  [autor] 13. dub. v 1.27 
While I think it will work, I will take a look to double check. Just in case.
thorman123456789 12. dub. v 18.41 
1.5?
Zombot223 1. bře. v 14.15 
Thank you i figured it out
Designer225  [autor] 29. úno. v 19.53 
Enable it and it should just work. You can tweak things at the settings.
Zombot223 29. úno. v 15.32 
how do i use this i have it downloaded
Xoni_I 8. srp. 2023 v 5.51 
Спасибо (Thank you)
Designer225  [autor] 7. srp. 2023 v 19.25 
2x for both mass multiplier and (if CE is installed) bulk multiplier. Mass and bulk offset are 0 for both.
Xoni_I 7. srp. 2023 v 5.27 
Can you tell me what scores you set for yourself in this mod?