RimWorld
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Roo's Faun Xenotype
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Mod, 1.5
文件大小
发表于
更新日期
11.220 MB
2023 年 5 月 5 日 上午 11:38
2024 年 10 月 5 日 上午 7:00
7 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Roo's Faun Xenotype

在 Rooboid 的 2 个合集中
Roo's Satyr and Faun Xenotypes - Integrated Mods
35 件物品
Roo's Minotaur Xenotype - Integrated Mods
23 件物品
描述


Deep within the greenest groves of the Rim lurk the fauns – delicate and nimble relatives of the deer, often compared to shooting stars — for as quickly as you catch sight of one, they’re just as quick to flee.

They possess a spiritual link with nature, granting them a myriad of special abilities, including some abilities newly added to the 1.5 update. From passively boosting the growth of plants around them to being able to constrict foes in a barrage of thorny chokevines, fauns can be flighty foes with nature on their side.

Their spirituality and hot-footedness comes at the cost of a fear of mechanoids and inherent reclusiveness – a personality trait that sets them apart from their frisky cousins, the satyrs.



Features:
• 13 new genes, 12 of which make up the faun xenotype.
• 30+ faun-themed backstories to go with various new pawn types.
• 4 new abilities!
• And more!


Like their not-so-distant relatives, the satyrs, fauns sport a pair of horizontal pupils, as well as long, furry legs and broad hooves. fauns can also be identified by their unique head types, large antlers and fluffy ears.





The fauns’ spiritual connection grants them a range of new abilities: Growth Aura, Chokevine Grasp, Spore Cloud and Tree Skip. However, the intensity of these abilities depends on a new stat; Nature Connection.



The Fae Apparel from Roo’s Satyr and Faun Xenotypes Expanded are a quick way to boost your pawn’s Nature Connection. Aside from that, certain stats affect, and depend on, your Nature Connection stat, such as:













Akin to their quadrupedal ancestors, fauns are skittish and reclusive by nature and feel much more at home surrounded by forests and flowers as opposed to flesh. Or Gods forbid, machines.







To avoid mod bloat, all faun apparel, weapons and hairstyles can be downloaded in Roo's Satyr and Faun Xenotypes Expanded.




Q: Is this mod compatible with…?
A: Please check the compatibilities collection.

Q: What changed in the 1.5 update?
A. Check out the 1.5 Change Log.

Q: Do I need any other mods to use this?
A: Only Harmony and the Biotech DLC are needed to use this mod.

Q: Can I add / remove this to / from an existing save?
A: Please be cautious changing your modlist during a playthrough.
Upon lightweight testing, the mod can be added to a save, but not safely removed.

Q: I'm experiencing a bug.
A: You can report bugs in the bugs discussion page or in the Discord server[discord.gg].

Q: Why don't the fauns have the natural meditation type unlocked?
A: Use the Genetic Natural Focus Mod to give all fauns the natural meditation type.

Q: Why are mechaphobic pawns scared of friendly mechanoids?
A: You can make fauns fear only hostile mechanoids - not friendly ones - in the Mod Settings Menu.

Q: Where's the 1.4 Version?
A: You can download the 1.4 version of this mod here[github.com].

Q: Why don't fauns drop venison like VE's pigskins / insects?
A: Personal preference. The cannibalism thought seems to infer that pawns oppose the concept of cannibalism, not the taste. So even if their meat is genetically engineered to be tasty, butchering any humanlike is still conceptually cannibalism.



We hope you have FAUN with this mod! If you want to support us, and have the means to do so, you can do so using the links below. Thank you!

[ko-fi.com]
[discord.gg]
热门讨论 查看全部(1)
18
4 月 8 日 上午 6:14
Roo's Faun Xenotype - Bugs
Rooboid
104 条留言
Anta'el Feir 4 月 26 日 上午 11:43 
In general, by the method of elimination, I realized that the problem is in the WVC mod - Xenotypes and Genes, I use bodies from the XEVA mod because they have many cool visual skins for different genes, including hooves, but for some reason it is from the hooves and the WVC mod that the display of the pawn turns into a fluffy carpet with a floating head
Anta'el Feir 4 月 26 日 上午 5:37 
I have an insane amount of mods so it's taking a while to find the problem by process of elimination but maybe someone can tell me, I saw the male hoof gene from Roo's Faun Xenotype mod give a unique body but then it disappeared and now the gene gives an invisible body and a smeared wooly something underneath (it looks like the head is floating above the wool carpets), my colony doesn't always have satyrs and fauns so I didn't notice which mod broke it, though I admit the memory of such a body may be false. I recently ate too many mushrooms and don't sleep enough
Cadet CStinky 4 月 18 日 下午 10:02 
I'm having an issue with Spore Cloud's explosion not ending. It continues to explode
Windy 4 月 17 日 下午 11:52 
Does growth aura impact performance much? I'm running a very large modlist so I'm trying everything to keep performance up.
ShrapNil 3 月 19 日 上午 10:28 
this mod is good! i trap them in cages and put them next to my farm for free growth!
SiaNKs 2 月 9 日 下午 6:03 
No CE, but why would u need CE patch for that anyway? Is there a deer who shoots 7.62 mm through his nose? Unless it adds weapons but couldnt see any
Durandal 2 月 8 日 上午 12:21 
only for 1.5 oof...
Velvet 1 月 30 日 上午 10:09 
The mod settings allow you to make it so they aren't afraid of friendly mechanoids. Not sure if you mean the cleansweeper, or a literal mod-added roomba, but if its the latter and the setting isn't working you might need to report it as a bug.
SuperTaster 1 月 20 日 上午 10:17 
Is there a way to turn off the genetic mechaphobia? My 3 year old faun keeps fainting at the sight of a roomba, and it's very aggravating.
let's dance amigo 2024 年 11 月 27 日 下午 3:00 
Aaah new species to ge- ahem making friends