Wayward

Wayward

26 ratings
Magicology
   
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132.390 KB
May 5, 2023 @ 10:16am
May 12 @ 7:29pm
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Magicology

Description
Adds magic to the game, allowing you to cast spells using mana.

Features:

• Adds a new "Mana" stat, which is used for magical actions.
• Adds an "Elemental Wooden Staff" equippable weapon that allows you to cast attack spells.
• Adds an "Elemental Glass Bottle" item that allows conjuring water.
• Adds an "Elemental Baking Tray" item that allows conjuring food.
• Adds an "Elemental Golem Figure" item that allows materializing a golem.
• Adds a "Mana Potion" item that recovers mana.
16 Comments
Bera Jan 26 @ 3:15pm 
Talking about bugs, since the runekeeper update, the elemental wooden staff no longer shoots fireballs and icebolts farther than the adjacent square, even if the player have 50 magicology or more.
By the way, this mod is sooo good, i really love it! Thank you so much for developing such a high quality mod!
bearhiderug Jan 25 @ 3:08pm 
Hey, figured i would stop by to says a reproducable bug, more like a hiccup. If you craft a bottle of medicinal water, it removes the elemental conjuring feature from that bottle
Fi Feb 17, 2024 @ 3:04pm 
Are there additional magical items and spells we can craft or only what's shown in the description and pictures?
Doc Morbid Jul 21, 2023 @ 5:03pm 
If I had to think about it, starting with 50 mana would not be functional, because you wouldn't even be able to do some of the stuff... so it might be simpler to just exempt Mana and Magicology from that rather than try to figure out how to balance that.
Doc Morbid Jul 21, 2023 @ 5:01pm 
Not sure about what one poster was saying that the latest update doesn't work with the golem. I've summoned the golem from Magicology a couple times since I tried the mod, and nothing crashed or glitched out looking at the inventory item, the creature it spawns, or actually materializing or dematerializing it. Hard to say what the exact interaction or glitch might be.

Also, Diverse seems awesome, especially if you were to use it with the milestones that increase your stats, and if they took effect after. You'd have half the starting stats, but then +6 total.
bearhiderug Jun 4, 2023 @ 12:46pm 
Looks cool, cant wait to check it out
Umbra Animo Jun 3, 2023 @ 5:52pm 
doesn't work well in the new update. get errors when trying to craft or look at the golem
Petalwing May 18, 2023 @ 6:38am 
Awesome addition! I've been keeping my fingers crossed for years for some alchemy and magic. :cozydarkseer:
kraken May 16, 2023 @ 12:24pm 
Have you explored the idea of using specific items as a 'spell fuel' instead of adding new mana stat? It could be fun if these fuel items determined power and outcomes of a spell :)
Jᴧgᴧ May 14, 2023 @ 4:28pm 
Just love the idea of magic in Wayward. Really hoping to see a lot more for the mod, kudos on creating it!