Total War: WARHAMMER III

Total War: WARHAMMER III

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Heralds of Hashut - Rocket Division [5.2]
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15.028 MB
May 1, 2023 @ 11:11pm
Oct 2, 2024 @ 12:14pm
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Heralds of Hashut - Rocket Division [5.2]

Description

"The Chaos Dwarfs, known in their own tongue as Uzkul-Dhrazh-Zharr or the Dawi-Zharr, are an industrious, dark-souled and merciless warrior race of Dwarf Daemonsmiths, slavers and brutal killers that dominate the dark and cheerless landscape of the Dark Lands to the east of the Old World. At the heart of the Dark Lands lies a region filled with innumerable blackened factories, of hellish forges and massive armouries, a dark, heartless and nightmarish industrial empire the likes of which surpasses all others in the Known World."

-- excerpt from Chaos Dwarfs Warhammer Wiki [warhammerfantasy.fandom.com]

The Heralds of Hashut introduces a miniature recruitment overhaul to the Chaos Dwarfs, replacing the Chaos Dwarf infantry building chain, editing the Hobgoblin building chain, and adding two new building chains: one as a replacement and the other as an addition for the two new units (more about them below).

Why the change?
I find Chaos Dwarfs too easy; this is coming from a player who constantly complains about how the game is too difficult. I play VH/VH and I never recruit anything but Infernal Ironsworn for my mainline infantry by turn 30 - 40. With the addition of Dreadquakes and the exceptionally devastating artillery you are given, the entire game is a cakewalk; not to mention the Hellforge upgrades that turn your units into the best around.

Does this make the game harder or easier?
I like to think that I'm good at balancing things, so I'd definitely say this mod makes your campaigns more difficult however more rewarding, not to mention more flavorful. I only recommend installing this if you are familiar with the average Chaos Dwarf campaign.

Will there be any changes in the future?
If I get too many complaints about the balancing I may change some stuff around. Other than that, I plan to add 2 new RoRs, one for each new unit. Additionally, I'd like to include one Landmark for the Black Fortress centered around Infernal Guard. Finally, I would like to give the Infernal Guard a minor helmet reskin somewhere down the line.

Units-only version?
Rocket Division - Units Only


Zharruki
(Chaos Dwarf Flamethrower Infantry)

Comprised of religious Hashuti fanatics, sanctimonious zealots, and conscripted Priests of Hashut (sometimes even downright volunteers), the Zharruki flamethrower regiment is one to be feared. They march into battle with simple but solid cast iron metal war-masks and plate and scale armor wielding deadly hell-fire flamethrowers. Zharruki operators wholeheartedly believe in Hashut and manifest His unholy flame on any battlefield with perfect synchronicity and infernal zeal.

Zharruki are available at Tier 3 from the Magma Foundries building and have an additional requirement of the Cinerator building.


Bazuki
(Chaos Dwarf Rocket Infantry)

If ever there was a hand-held weapon of mass destruction more devastating than flamethrowers and grenade launchers, it is the Chaos Dwarf Bazuka. Produced by masterclass Hellsmiths and Daemonsmiths, the tactfully engineered hand-held variant of the Deathshrieker Rocket Launcher is a downright terrifying weapon to be downrange of. To use such a device requires a great measure of bravery and skill or total insanity of which the operators of the Bazuka have plenty of in supply. Those who comprise these weapon teams are usually redeemed Infernal Guardsmen, retired Infernal Castellans, downright lunatic Chaos Dwarf engineers, or talented inventors pledging their service to Hashut and the Legions of Ash. They march into battle with heavy Blackshard plate and scale and tall skull-hats to signify their status on the battlefield; however one can recognize them easily with their menacing face-masks and intimidating smoke-belching rocket-packs.

Bazuki are available at Tier 5 from the Rocket Foundries building.



The mod features a rather sizeable overhaul to the recruitment of Chaos Dwarf infantry altogether. The Ore Level building chain has been completely wiped while a new Hobgoblin Tier 3 building has been added that allows recruitment of Chaos Dwarf Warriors and Blunderbusses. Infernal Guard are now recruited from their own Tier 4 and Tier 5 buildings respectively to better represent their status in the lore. They are not something you just 'join' and are effectively a militaristic spartan redemption unit and an alternative to prison for the Chaos Dwarfs who wronged their race. Finally, the Zharruki and Bazuki are recruitable from their own respective buildings at Tier 3 and Tier 5 with the Zharruki requiring the Cinerator to actually be recruitable, as they are very powerful.



Infernal Barracks [Tier IV] cost 1100 armaments and 7 turns to build.


Infernal Garrison [Tier V] costs 2300 armaments and 9 turns to build.


Overseer's Headquarters [Tier III] costs 5400 gold and 4 turns to build.


Magma Foundries [Tier III] costs 1700 armaments and 7 turns to build.
Rocket Foundries [Tier V] costs 3400 armaments and 9 turns to build. (you'll see why...)


If you are seeking to assemble the ultimate Chaos Dwarf mod-list, take a look at some of my personal favorites that you may enjoy:
Deathshrieker Fire Spirits
A Beefier Taurus
A Beefier Cinderbreath
K'daai Overdrive - HV Tweaks
a Railway System Extension
and my personal favorite:
Chaos Dwarfs - Landmarks


Thank you to all the people who helped me in creating this mod that I have wanted to make for so long, I could not have done it without you. They are as follows:
John Fortnite, who so graciously provided me with the tactical ♥♥♥♥♥♥♥♥♥ and the title/thumbnail for the mod
r1kko, who designed and created the Zharruki and Bazuki unit cards. You can find his mod, Alternative Unit Cards here
Cataph over at Da Modding Den discord
56 Comments
emerald10005  [author] Feb 6 @ 12:14pm 
It should work, yeah. Let me know if there's any problems and i'll patch it
Sombidy Feb 6 @ 11:42am 
updated for 6.0?
Mirakulas Oct 2, 2024 @ 7:00pm 
I LOVE YOU THANK YOU SO MUCH
emerald10005  [author] Oct 2, 2024 @ 12:15pm 
I updated the mod but forgot to upload it to Steam. Woops 😅It's working now
Mirakulas Oct 2, 2024 @ 9:11am 
Did this get updated? Steam is still showing as last update being in Aug 2023 for me. The mod also crashes with an error.

I have resubbed as well.

Just want to make sure I am not missing anything! Thank you!
emerald10005  [author] Sep 21, 2024 @ 5:21pm 
Update/patch:
- Compatibility patch for 5.2, everything should be working in order now
emerald10005  [author] Aug 21, 2024 @ 3:02am 
Mod is broken as of 5.2 update, don't put it in your load order for now
GreyGhost14 May 19, 2024 @ 2:16pm 
good mod but few issue, the build doesnt bring price down even if says, also the garison doesnt work, says units will be in garison but when build first and last building they are not in the garison.
emerald10005  [author] May 10, 2024 @ 6:34pm 
Yep :steamhappy::steamhappy: If any issues arise let me know
awpanda1 May 10, 2024 @ 6:05pm 
how about now?