Victoria 3

Victoria 3

190 ratings
Gas, Guns, Garb, and Grub
4
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
685.525 KB
Apr 28, 2023 @ 10:41pm
Feb 27 @ 3:59pm
15 Change Notes ( view )

Subscribe to download
Gas, Guns, Garb, and Grub

In 2 collections by 1230james
The Imperialist's Inventory of Implements
127 items
James's Vic3 Mods
32 items
Description
Gas, Guns, Garb, and Grub
Expanded military logistics representing fuel, weapons, uniforms, and rations

Overview
Gas, Guns, Garb, and Grub (GGGG, 4G) is a mod which adjusts naval units and adds army mobilization options to replicate the need and development of fuel, firearms, fashion, and food for your military.

4G adds new mobilization options to implement most of its changes. Changes include three new mobilization option groups with all-new mobilization options allowing you to outfit your armies with the latest in uniform archetypes and furnish your soldiers with increasingly fresh rations as technology develops. A third mobilization option group serves to make gun-related technologies more impactful by adding mobilization options to represent firearms development. As better types of firearms are developed, your infantry can go to battle with increasingly powerful weapons - or if times get rough, they may be forced to fight with more primitive arms.

Naval unit types are also adjusted to include coal and oil usage to better represent the cost of operation of more advanced warships sailing under power.

For more in-depth details, check the Detailed Rundown pinned discussion!

Foreign Languages
• Русский / Russian
简体中文 / Chinese
Français / French
한국어 / Korean
Türkçe / Turkish

Related Mods
Lock and Loaded - adds MOs for ammunition and related PMs for ammunition factories

Mod Compatibility
Players using Timber to Steel no longer need a compatibility patch, as TTS adds fuel to naval units by itself and the two mods otherwise do not collide.

-----

This mod overwrites the following vanilla files:
gui/panel_military.gui
This file defines the entirety of the Military panel. 4G makes minor changes to the Mobilization tab here to reorganize the layout of mobilization options to fit the extra options it adds.

This mod overwrites the definitions of the following units:
combat_unit_type_monitor combat_unit_type_destroyer combat_unit_type_torpedo_boat combat_unit_type_scout_cruiser combat_unit_type_ironclad combat_unit_type_dreadnought combat_unit_type_battleship combat_unit_type_submarine combat_unit_type_carrier
All units were changed to add coal or oil as input goods and to have their upgrade restrictions removed, but were otherwise unchanged.

This mod overwrites the definition of the following event:
technology_events.50
This event is the can opener event (titled "Can-Do Attitude"). Its trigger behavior has been tweaked slightly such that it only fires when having adopted certain PMs added by this mod.

In short: this mod is NOT COMPATIBLE or may behave strangely if combined with mods that do any of the following:
• Change the Military panel UI
• Change the can-opener event
• Change most of the vanilla navy unit types

This mod also comes with events that have hard-coded research bonuses based on the vanilla tech tree. These events may behave strangely if the tech tree is modified. The society technology tree is not used by this mod, so changes to the society tech tree will not impact this mod.

For modders: Please check the GitHub repository for a couple more notes regarding making compatibility patches or tweaks.

Loading Order
This mod works alone and may be placed anywhere.

If you're having troubles with getting the mod to work correctly with other mods, try placing this mod lower in (towards the bottom of) your mod playset.

DLC Requirements
This mod does not rely on any DLC features, so you should not need any DLCs.

Permissions
YES, you may include this mod in any modpacks/collections/whatever.
YES, you may use this mod as a base to create your own. Credit and a link back here would be very much appreciated!
YES, you may translate this mod into other languages. DO upload your translation as a separate submod to the Steam Workshop - I don't like maintaining translations in the main mod. I will link translations here if you make them and post them to the workshop.

Credits
• Many thanks to Asayano_Tangke for help with creating some of the flavor text.
• Inspired by the Guns of Glory mod
• CrazyZombie for his Russian localization

Links
GitHub repository[github.com]
Paradox Mods page[mods.paradoxplaza.com] (no longer maintained)
120 Comments
Boran Mar 27 @ 6:47am 
Cost of war seems very high compared to vanilla, I'm guessing it's intended? Maybe some stockpiling mods could help with this, to prepare for the upcoming war...
1230james  [author] Mar 10 @ 3:57pm 
If youre just going off of the screenshots, they're outdated.

The luxury clothes thing was partially based on certain Vic2 units needing them, but apparently they had the unintended effect of making mid-game wars more expensive than they should have been, so it's since been replaced with normal clothes.

The tier 1 MO was changed to buy nothing and always be enabled.
Pamparampampamparam Mar 10 @ 1:39pm 
I feel the tier 1 unform option should just be no clothes at all to represent non-standardized milita and the tier 2 setting should just require regular clothes. Needing only luxurious clothes, or really luxurious clothes at all, doesn't feel that right to me tbh.
The Interrogator Feb 28 @ 3:10pm 
yes! thank you so much
Fucifa Feb 18 @ 5:35am 
1.8 is work
force200 Feb 14 @ 11:23am 
I've been using it all the time since the 1.8 update and it still works perfectly.
1230james  [author] Jan 13 @ 6:50am 
Maybe? I haven't done a thorough check for any 1.8 changes for this mod but I can't imagine that the mobilization options have changed at all, so I would think they still work.

The main thing I would be worried about is GUI changes to the military panel since GGGG touches on that, but otherwise I would think it's fine.
GANK Jan 13 @ 2:43am 
Can it still be used normally?
1230james  [author] Dec 28, 2024 @ 2:34pm 
I am, I've just been distracted with other things over the holidays
Kadaeux Dec 28, 2024 @ 5:16am 
Do you plan on updating this for 1.8? Happy to take over if abandoning.