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CustomizedXenogerm
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Mod, 1.4
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4.305 MB
26. Apr. 2023 um 19:44
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CustomizedXenogerm

Beschreibung
This mod enhances the Create Xenogerm menu of the Gene Assembler building to give a hollistic view into customizing a Xenogerm for a specific existing Pawn.

It puts a prompt at the top where you can select a specific pawn. It will add sections to the menu, showing the pawn's Bio and Germline genes.

It will conditionally grey out those Germline genes to indicate when they are interacting with a selected Xenogene.

At the bottom of the page, it will have the final resulting Metabolic Efficiency when the given Xenogerm is installed into the selected pawn, considering their Germline genes.

When assembling the Xenogerm, the Gene Assembler will display the pawn that was selected.

When the reassembly is finished, the Xenogerm item will also display the pawn that was selected for it.

We're on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2967719437
We're on GitHub: https://github.com/maarxx/CustomizedXenogerm
For reporting bugs or requesting features, Github Issues are better than Steam Workshop Comments.
6 Kommentare
Fredoid 14. März um 4:46 
Just a hopeful reminder that 1.5 and Anomaly are upcoming and it would be awesome if this mod didn't get abandoned. It's freaking amazing!
Hoffvik 19. Dez. 2023 um 15:14 
Can't stress enough how much I appreciate you making this mod, it is exactly what I wanted! thank you!
mesi 15. Dez. 2023 um 2:43 
This only works for pawns on the main map. It would be better if you could select any pawn. Like those at a secondary colony for example.

Apart from that it's very useful.
Philadelphus 30. Nov. 2023 um 19:40 
This is so good. After going back and forth when trying to design a xenogerm for a non-baseliner, being able to have all the information during the process is amazing. This should be in the base game.

Just a note that this doesn't work with the (neolithic) Dryadic Gene Extractor from Dryadic Tech - Tribal Biotech (not that it's intended to, this is just a PSA). The interface looks like it works, but the button to begin making a xenogerm doesn't actually do anything when clicked.
Bonible 27. Apr. 2023 um 23:27 
Looks and sounds very useful, but the thumbnail is too lacking to draw attention.
RedMattis 27. Apr. 2023 um 15:10 
Sounds useful, definitely going to give this a try.

I don't know how many times before I've made things with a much to high/low metabolism