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It can be activated with "Real City Revised". I will re-link with "Real City Revised" in the near future.
Were you able to fix the reference to Real CIty?
no problem, I love this mod
Thanks for the detailed information.
Currently it references " Real City " as per the original mod.
I have been able to confirm the reported incompatibility.
Will attempt to also reference " Real City Revised ".
An exception occured during BuildingAI simulation step.
Asset: 1908304237.City Resource Building_Data
BuildingID: 15700
Type: MaintenanceDepotAI
Severity: High
System.MissingMethodException: The method 'RealCity.GetRealCityV10' matching the specified signature doesn't exist: RealConstruction.Util.RealCityUtil+RealCityGetRealCityV10
at RealConstruction.Util.FastDelegateFactory.GetMethodInfo<RealConstruction.Util.RealCityUtil/RealCityGetRealCityV10> (System.Type,string,bool) <0x0039a>
at RealConstruction.Util.FastDelegateFactory.Create<RealConstruction.Util.RealCityUtil/RealCityGetRealCityV10> (System.Type,string,bool) <0x00079>
at RealConstruction.Util.RealCityUtil.InitDelegate () <0x0012c>
at RealConstruction.NewAI.ResourceBuildingAI.ProcessCityResourceDepartmentBuildingGoods (uint16,Building+) <0x00054>
at (wrapper dynamic-method) PlayerBuildingAI.PlayerBuildingAI.SimulationStep_Patch2 (PlayerBuildingAI,uint16,Building+,Building/Frame+) <0x0038e>
at MaintenanceDepotAI.SimulationStep (uint16,Building+,Building/Frame+) <0x00034>
at BuildingAI.SimulationStep (uint16,Building+) <0x00060>
at (wrapper dynamic-method) CommonBuildingAI.CommonBuildingAI.SimulationStep_Patch1 (CommonBuildingAI,uint16,Building+) <0x00071>
at HealkitMod.Patches.BuildingManagerPatch.SimulationStep (BuildingAI,uint16,Building+) <0x0004d>