Cities: Skylines

Cities: Skylines

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Real Construction Fix (1.17.1-f2)
   
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Apr 26, 2023 @ 7:30am
Jun 27, 2023 @ 7:34am
17 Change Notes ( view )

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Real Construction Fix (1.17.1-f2)

Description
Building will stop construction unless they have construction resource.

Fixed to work with Real Construction.
Compatible with Cities Skylines 1.17.1-f2



Temporary Fix

This is a fix for Real Construction Mod by pcfantasy .

Please refer to the original URL for an overview and explanation.

Real Construction
https://steamcommunity.com/sharedfiles/filedetails/?id=1614061108

If the original mod is modified in the future, please remove this mod.
Until the original author fixes it, please use this instead of "Real Construction".



User's Guide :
https://steamcommunity.com/sharedfiles/filedetails/?id=1756860335

A simple version of the asset "City Resource Building" is available here.
It is also possible to subscribe in place of a regular asset.



Source Codes :

Modified changes from pcfantasy's original source code[github.com]
This modified version is here[github.com].

Improved from original :
  • Support for "More Vehicles" mod.
  • Japanese translation added.
  • German translation added. (Contributed by @DJKLI)
  • Spanish translation added.
  • French translation added.
  • Polish translation added.
  • Brazilian Portuguese translation added.

I can help with localization support for each language.
If you have suggestions for language localization, I will consider responding.
If you feel uncomfortable with the translation, please contact me in the thread.



Known Issues & Request :
Priority will be given to correcting any problems.
  • The construction of buildings along the pedestrian road is not yet supported.
  • Optional settings are external. Change this to be included in the save data.
  • More realistic amount of resources needed for construction and operation.
  • Bug in the translation of the reason for vehicle transfer is not working.
  • Ability to select the type of service vehicle.
69 Comments
Future Jun 27, 2023 @ 1:01pm 
I meant to say 'Real City Revisited'
iwarin123  [author] Jun 27, 2023 @ 7:38am 
Due to the time required to respond, "Real City" collaboration has been temporarily disabled.
It can be activated with "Real City Revised". I will re-link with "Real City Revised" in the near future.
Future Jun 26, 2023 @ 2:14pm 
@iwarin123
Were you able to fix the reference to Real CIty?
CPA Runner Jun 17, 2023 @ 11:36am 
@iwarin123 It may be easier to just reference Real City Revised. I believe that Real City is currently broken.
StayHungryStayFoolish Jun 16, 2023 @ 1:38am 
@iwarin123 it is a new concept, I have to get used to it. If I have a ploppable building (ie parking or pavement asset) it takes a long time to see it right. So I am happy to include this in the game, but it simply does not fit to my idea of building.
Future Jun 15, 2023 @ 7:32pm 
@iwarin123
no problem, I love this mod
StayHungryStayFoolish Jun 15, 2023 @ 8:11am 
@iwarin123 I added the mod for a while and I see no exceptions or other errors thrown. As far as I understand, the included and enabled mod needs to be "activated" in the options, right?
iwarin123  [author] Jun 15, 2023 @ 7:05am 
@Future
Thanks for the detailed information.
Currently it references " Real City " as per the original mod.
I have been able to confirm the reported incompatibility.
Will attempt to also reference " Real City Revised ".
Future Jun 14, 2023 @ 12:04pm 
I think the reason this is incompatible with 'Real City Revisited' because it is looking for 'Real City'

An exception occured during BuildingAI simulation step.
Asset: 1908304237.City Resource Building_Data
BuildingID: 15700
Type: MaintenanceDepotAI
Severity: High
System.MissingMethodException: The method 'RealCity.GetRealCityV10' matching the specified signature doesn't exist: RealConstruction.Util.RealCityUtil+RealCityGetRealCityV10
at RealConstruction.Util.FastDelegateFactory.GetMethodInfo<RealConstruction.Util.RealCityUtil/RealCityGetRealCityV10> (System.Type,string,bool) <0x0039a>
at RealConstruction.Util.FastDelegateFactory.Create<RealConstruction.Util.RealCityUtil/RealCityGetRealCityV10> (System.Type,string,bool) <0x00079>
at RealConstruction.Util.RealCityUtil.InitDelegate () <0x0012c>
at RealConstruction.NewAI.ResourceBuildingAI.ProcessCityResourceDepartmentBuildingGoods (uint16,Building+) <0x00054>
Future Jun 14, 2023 @ 12:04pm 
at RealConstruction.Patch.PlayerBuildingAISimulationStepPatch.Postfix (uint16,Building+,Building/Frame+) <0x00c88>
at (wrapper dynamic-method) PlayerBuildingAI.PlayerBuildingAI.SimulationStep_Patch2 (PlayerBuildingAI,uint16,Building+,Building/Frame+) <0x0038e>
at MaintenanceDepotAI.SimulationStep (uint16,Building+,Building/Frame+) <0x00034>
at BuildingAI.SimulationStep (uint16,Building+) <0x00060>
at (wrapper dynamic-method) CommonBuildingAI.CommonBuildingAI.SimulationStep_Patch1 (CommonBuildingAI,uint16,Building+) <0x00071>
at HealkitMod.Patches.BuildingManagerPatch.SimulationStep (BuildingAI,uint16,Building+) <0x0004d>