Total War: WARHAMMER III

Total War: WARHAMMER III

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Knights of Montfort by Gorgos
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4.707 MB
Apr 20, 2023 @ 3:18am
Aug 20, 2024 @ 11:46am
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Knights of Montfort by Gorgos

Description
I ported my Warhammer 2 mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2294985503

French Translation by XII --> https://steamcommunity.com/sharedfiles/filedetails/?id=2967309861

This is a lore-friendly and balanced unit mod for Bretonnia. Save compatible.

⇨Recruited from level 4 Barracks.

⇨Balanced for vanilla.

⇨An actual unit from Bretonnian lore.

⇨Same tech tree and lord skill upgrades as Knights of the Realm.

🔷This is yet another unit addition by me for Bretonnia. Bretonnia as a setting is my favorite faction however I feel like their roster is too limited compared to other factions and their own potential when you look at their lore and the real life inspiration era. I intend to fix this by adding units from lore snippets or ideas that were scrapped by Games Workshop. As you might know, Bretonnia is a discontinued faction in the tabletop game so theyre naturally lacking content compared to other factions. When people say that Bretonnian knights wouldn't fight on foot they're factually and logically wrong because a) they do fight on foot in the lore and multiple books, b) there were foot knight miniatures in the earliest Bretonnia editions and c) it is literally impossible for knights to fight on horse in every single instance. Here's a lore snippet regarding this:

"A knight's place is in the saddle! Why must I practise fighting on foot like a peasant? I do not plan on trudging through the mud to war like a commoner."
"A knight does not always have the luxury of choosing the circumstances he fights in. What happens if your horse is slain beneath you?"
"I'll get a new horse!"
"What if the battle takes place upon a muddy mire, and your lord orders you to fight on foot?"
"Then my lord would be a damned fool for choosing such a ridiculous battlefield!"
"Gunthar stared at the young man with cold, humourless, grey eyes. His moustache twitched in irritation..."
—Gunthar, Weapon Master of Garamont, attempting to teach the young Bertelis.
*
*source: Knights of Bretonnia (Omnibus) by Anthony Reynolds


Anyway, about Knights of Montfort; they solely fight on foot because of the geolocation of the Dukedom of Montfort where its filled with steep hills and mountains. Knights of this dukedom train to be foot knights and go on to their quests on this style. A lore snippet about them:

Out of all the Dukedoms in Bretonnia, Montfort is perhaps the most notable for fielding Foot Knights. The mountains that cover the Dukedom severely limit mounted combatants, and Duke Folcard accepts no limits in his pursuit of the Greenskins that infest his lands... *
*source: Warhammer Fantasy RPG 2nd ED -- Knights of the Grail



Hope you will enjoy the mod, take care and stay healthy.

21 Comments
AwDiddums Apr 12 @ 4:26pm 
Fair, I thought perhaps mounted knights have lesser shields to infantry based on being mounted. Either way, great mod. Thanks
Gorgos  [author] Apr 12 @ 4:18pm 
Hey mate, yeah they use the same shield set as mounted knights so it was indeed intended.
AwDiddums Apr 12 @ 1:06pm 
I've noticed that these knights have bronze shields which is lesser than men-at-arms (35% missile block chance) is this intended? Thanks!
Gorgos  [author] Aug 20, 2024 @ 11:47am 
Updated for 5.2
Gorgos  [author] Aug 13, 2024 @ 2:00pm 
Finally changed the armor from questing knight armor to errant knight armor because CA still hasnt fixed the uniform bugs for Bretonnia so questing knight armors cant be painted...
Gorgos  [author] Jul 11, 2024 @ 8:42am 
Updated with new Knight perks. Thanks for the heads up Crepe
Crepeknight Jun 6, 2024 @ 7:53am 
great mod fits right into the roster. would you be able to add the knight tag to them so they could buff the peasants around them
The Cem Apr 8, 2024 @ 10:28am 
GOD TIER
Gorgos  [author] Sep 16, 2023 @ 3:22am 
does it have issues Red Sucks?
Ropz Sep 7, 2023 @ 2:02am 
Update please!