Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
Fast Units - Fast Armies
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
960.586 KB
Apr 17, 2023 @ 6:26pm
Apr 27 @ 5:44pm
13 Change Notes ( view )

Subscribe to download
Fast Units - Fast Armies

In 2 collections by Cerb
Cerb's Realism and Difficulty Collection Vanilla
58 items
Chaos Dwarf Challenge Mode
49 items
Description
Changes campaign movement values for faster units so armies made up entirely of them can move further in the campaign map. Armies will only move as fast as their slowest unit.

I have split it into two extra sections:
Heavy cavalry and fast light infantry move 20% faster
Light cavalry and heavy flying move 50% faster

Additionally, most lords and heroes now get access to their starting mount at level 2. It would be one but the game currently cant handle that without scripts and i'd prefer to stay clear of scripting for mp compatibility.

If you feel like having basic mounts from level 2 is too overpowered, please try out my monstrous rebalance mod which makes projectiles significantly more dangerous for large entities, or my terrain penalty rebalance mod which makes terrain more specialised, meaning large units find it far more difficult to fight in forests.

"The Hobgobla Khanates forces moved swiftly across the landscape, their steeds allowing them to close the gap between them and their prey, a cathayan infantry column slowly marching their way across the landscape. Their wolves would feed well tonight."



Based on a mod by Crynsos for wh2, but isn't as compatible as one of the modifiers has been changed, so all changes have to be done in the land_units table. This means any new units added wont be compatible with this mod and wont have any extra movement.
15 Comments
Cerb  [author] 5 hours ago 
Fixed, tested not crashing anymore, if its still crashing for you please let me know which specific battle/units its crashing on :)
Cerb  [author] 23 hours ago 
thanks for letting me know, will get it working soon thanks
FranzKarlGeorg 23 hours ago 
Hi there!

When using this mod, the game CTD at the battle loading screen. Would you be able to update it?

Thanks!
Cerb  [author] Dec 12, 2024 @ 9:12pm 
All good, ive still got to add in the new units to the mod so will be another update soon :)
Katie XXII Dec 12, 2024 @ 9:07pm 
After unsubscribing and resubscribing, it's no longer crashing. Disregard previous comment.
Katie XXII Dec 12, 2024 @ 8:42pm 
I know its updated, but my game crashes on start up with this mod enabled, even if all other mods are disabled
Cerb  [author] May 8, 2024 @ 6:02pm 
Updated for patch
Cerb  [author] May 6, 2024 @ 3:22pm 
Yeah, just wish it was easier to mod - the way to do it via scripting has gyrocopters categorised as ranged infantry, and zero difference between flying cavalry and an ogre..
Commissar BS May 6, 2024 @ 12:23pm 
Absurd that this isn't something in the base game
Cerb  [author] Feb 22, 2024 @ 5:59pm 
Updated