Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Auto Medic
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Tags: Mod
File Size
Posted
Updated
3.635 MB
Apr 10, 2023 @ 5:53am
Dec 22, 2024 @ 11:24pm
22 Change Notes ( view )

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Auto Medic

In 1 collection by Nikral晓杉同学
Nikral's Creation / Nikral作品集
9 items
Description
【Notice】
This mod is derived from the main mod, but only has the Auto Medic feature.
If you haven't tried the main mod before, we strongly recommend it:
【Auto Medic-AA-Artillery & Weather Switch】 It has more powerful features.


【Features】
If your soldier is down and bleeding, the nearest medic within 100m will be called to rescue them. This will not trigger if there are enemies within 50m of the wounded soldier.
When selecting a medic, you can find the auto medic switch in the lower right corner(It is ON by default.), which allows you to control whether this medic will auto execute rescue commands.

Only supported on official maps (all modes). If you need to run them on a custom map, please watch the second video tutorial above.


【Compatibility】
This mod uses map scripting and is not compatible with other map scripting type mods, such as CE, Cheat menu.
Valour, MACE and other mods have modified map scripts too, but my mod is able to be compatible with them. Please load such mods first, and then load Auto Medic.
It is not recommended to use it together with Hotmod because similar feature is already integrated in Hotmod.


【Why Doesn't My Medic Rescue the Wounded?】
1. First, check whether the medic can switch states normally using the button. If it can, it means the script is running normally. If it can't, check whether there is a tent tool in the medic's backpack. If there is no tent, the script won't be able to run. If there is a tent but the medic doesn't rescue the wounded, please let me know the name of the map or the mission. Thanks!
2. If the script is running normally but the medic still doesn't rescue, it's very likely that there are enemies within 50m of the wounded.
3. If there are indeed no enemies, it might be that the distance between the medic and the wounded exceeds 100m.
4. If none of the above problems exist and the medic still doesn't rescue, please wait for about 15 seconds to see if he will take action, because the script refresh cycle is 15 seconds.
5. If he still doesn't rescue anyone, please let me know. Thanks!


【Credits】
This mod is developed by Nikral晓杉同学, special thanks to Cosalcea for proposing solutions to some key challenges!

Please do not use the files for your own mod without permission, thanks!
234 Comments
22222222 4 hours ago 
Good job bro :)
echo4609 6 hours ago 
this and auto medic plus served me well, i will never forget the quality of life you provided us
DaSnowFangs Apr 23 @ 6:13am 
RIP
五角未来 Feb 27 @ 2:25am 
怎么使用的?
单独启用这个mod苏军会变成小蓝人,但是跟ammunition resupply and medic plus 一起用就恢复正常了
不知道是不是我的问题
BBQ Jan 7 @ 10:32am 
Hello, would it be okay if I implemented and adjusted this for my mod? I want to have medics that wait at a casualty collection point and automatically revive anyone who is dropped there. So I'd use your script but adjust the radius at which they revive.
Barrett Jan 6 @ 2:12pm 
hi
could you make the medic run back to his position? I always hide him behind something.
When he's lying there in the open after healing and I'm busy doing something else, they always shoot him away
Teax Jan 3 @ 10:45pm 
Thanks for your response, sadly i dont play alone and would need to make the changes piblic and unlisted so my friends can use the "altered" mod too. Would you allow me to do it ?
Nikral晓杉同学  [author] Jan 3 @ 6:42pm 
@Teax
Find the map.pak of two mods, open it and find "nikral's trigger. mi" inside. That's why they are not compatible with each other, because files with the same name between mods will conflict, and only one file will take effect in the end. So the solution is to integrate the 'nikral's trigger. mi' of these two mods into one mi file, and then delete the other useless mi.
Teax Jan 3 @ 9:35am 
Greetings, this mods looks promising, would like to use it together with your AA enhancment mod, sadly both are incompatible with each other. Is there a way to fix this? Would love to use both mods without the artillery and weather stuff.