Garry's Mod

Garry's Mod

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Black Mesa Experimental Entities (Utilities)
   
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Content Type: Addon
Addon Type: Entity
Addon Tags: Build, Fun, Roleplay
File Size
Posted
Updated
1.216 GB
Apr 8, 2023 @ 4:27am
Dec 22, 2024 @ 12:57pm
52 Change Notes ( view )

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Black Mesa Experimental Entities (Utilities)

In 3 collections by NextKurome76TheSoldier
My Subbed Stuff
656 items
My Subbed Stuff (bare minimum)
53 items
Kurome's Server Collection
186 items
Description
BME yet split again, this time all of the small things where seperated into here, while the main addon remains for the larger machinery like the Anti-Mass Spectrometer, or Primary Laser.

It also makes this a more flexible addon for use in servers, since it doesn't have the "useless" machines. It also allows me to selectively update the addon i want to update without waiting long.

To name a few things moved in here:
-Wire buttons
-Doors
-Equipment
-HEV suits
-HEV & Health Chargers
-Items
-Teleport pair
-Tactical Map (mortar)
-Turrets
-Vending machines

Findable under Entities Tab-->Black Mesa
List of Entities | General usage of Entities

The addon for servers:
https://steamcommunity.com/sharedfiles/filedetails/?id=2959369814
Large Machinery Entities here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2348180149
Required Weapons here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1444497414
Required sounds here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2428661003

ConVars are listed here

Bugs:
-Accurate Collisions addon messes with the track switcher
-Cal50 & TOW cause high server traffic
-Some multi parted entities dont save or dupe in some cases
-Attaching a rope onto a wire plug and on the qe primary laser shield frame which has sliders attached to it crashes gmod (probably patched)

Credits to:
-HECU collective - PCV charger, MRE model
-Crowbar collective - making Black Mesa
-Tripmine studios - For upcoming Operation: Black Mesa, bringing new models...
-Apsys - helping me with the intercom mic voice system
-Scotnay (Max) - Improved alarm entity code
-Noire - being best CPU, lol
-Reaktor - For The Trap 2: Mindlock (beta)
-Everyone that has reported bugs
-And that random dude that made the combine overwatch airstrike

Tags: BME Ents Utils

make sure to check out my other addons if you are interested.
My Workshop Addons
Popular Discussions View All (3)
1
Jan 13 @ 10:32am
How to go to xen and how to spawn the purple hat
❝☦Kadsf☦❞
1
Nov 18, 2024 @ 8:36am
How to use vox
mandarin
0
Sep 26, 2024 @ 11:01am
How to use Intercom
Iceprince08
129 Comments
titanus godzilla 2021 Apr 12 @ 8:48pm 
do you plan on replacing the model for the h.e.v suit to the steam version?
ziplines spawn incorrectly when used in a save (one end spawns as if freshly spawned, the other remains at freeze point)
piter106 Mar 16 @ 12:18pm 
Can u fix the vox builder just being an error when i try to play singleplayer?
wiimeiser Feb 17 @ 2:10am 
For some reason, this is causing certain playermodel viewmodels to flicker when pressing/holding Use. Viscous is one such model. I don't know why, or what part of the code (i.e. which particular entity) is responsible, though.
A Very Irritated Isabelle Feb 16 @ 1:28pm 
How do I go to Xen with the Lambda teleport?
encrede Feb 2 @ 6:07am 
does the HECU radio actually do anything? I tried spawning an Osprey (both from BME and vanilla hl source), and hecu grunts, but the radio is still silent
ЭндрюГОр Jan 14 @ 3:15am 
do you planned add entities from bm blue shift :focus emitter ,xen crane? and others
noob get rekt Jan 3 @ 12:43pm 
why does decontamination grate floor have no collision? if i enable collision it disables after like 3 seconds
General labrioche Dec 22, 2024 @ 5:27am 
Nvm i have found so for anyone Who Wonder how to use it you need to use the intercome speaker