Team Fortress 2

Team Fortress 2

"Fixed" surface types + New footsteps sounds
Preis verleihen
Favorisieren
Favorisiert
Entfernen
Andere: Community Fix
Dateigröße
Veröffentlicht
Aktualisiert
369.254 KB
6. Apr. 2023 um 20:56
20. Apr. 2023 um 8:53
1 Änderungshinweis (anzeigen)

Möchten Sie, dass dieser Gegenstand offiziell akzeptiert und in Team Fortress 2 angeboten wird?

Ja
Nein danke /
Nicht interessiert
Später
erneut fragen
Beschreibung
This is a variation of my "Fixed" surface types" submission in Workshop ( https://steamcommunity.com/sharedfiles/filedetails/?id=2956923051 )

It includes the original submission, adds new 2 new surfaces types: "carpet" and "snow", and changes the sound of "rubber.stepleft" and "stepright", and "plastic_box.StepLeft" and "Stepright".

"carpet" is a surface type used in Mann Manor. It has "dirt" as base and, thus, sounds like dirt.

"snow" is a surface type in surfaceproperties_tf.txt vastly used in the game (e.g. Viaduct). Again, it has "dirt" as base and sounds like dirt.

Carpet, rubber, snow and plastic now uses footstep sounds from CS:GO added in the 11/10/15 update: https://blog.counter-strike.net/index.php/2015/11/13087/

Note about snow: I know there are snow footsteps in the game, which are unused. However, I think I understand why they weren't used. It's because they are too quiet.
Instead, I used the footstep sounds from CS:GO, which are more noticeable.

The volume of "Plastic_Box.StepLeft" and "right" in game_sounds_physics.txt was changed to 0.2.