RimWorld

RimWorld

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Hell Bionics
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Mod, 1.4, 1.5
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Posted
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3.510 MB
Apr 6, 2023 @ 1:31pm
May 24 @ 5:45am
17 Change Notes ( view )

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Hell Bionics

Description
Some variations of regular Bionics, with focus on fire, plasma and generally a doomlike hell theme.

Now with more Bionics!



Currently implemented bionics:

Hellsaw Arm
  • The reason this mod exists in the first place
  • +40% Mining Speed
  • -10% Manipulation
  • Counts as melee weapon
  • Plasma capacity: 1
  • Plasma recharge rate: -0.001/Tick
Helldrill Arm
  • +180% Mining Speed
  • -8% Movement Speed
  • Counts as melee weapon
  • Plasma capacity: 1
  • Plasma recharge rate: -0.001/Tick
Infernal Jaw
  • -30% Social Impact
  • +10% Trade Price Improvement
  • +30% Arrest Chance
  • -50% Negotiation Ability
  • +90% Enviromental Toxic Restistance
  • +20% Part Efficiency
  • Infernal Breath ability
  • Plasma capacity: 5
  • Plasma recharge rate: 0.01/Tick
Infernal Leg
  • +50% Part Efficiency
  • Infernal Dash ability
  • Counts as melee weapon
  • Plasma capacity: 10
  • Plasma recharge rate: 0.01/Tick
Infernal Arm
  • +30% Part Efficiency
  • Counts as melee weapon
  • Plasma capacity: 10
  • Plasma capacity: 1
  • Plasma recharge rate: -0.001/Tick
Infernal Heart
  • +20% Part Efficiency
  • Plasma capacity: 10
  • Plasma capacity: 5
  • Plasma recharge rate: 0.1/Tick
Infernal Lung
  • +20% Part Efficiency
  • +40% Toxic Enviroment Resistance
  • Plasma capacity: 10
  • Plasma recharge rate: 0.08/Tick
Infernal Spine
  • +20% Part Efficiency
  • Plasma capacity: 30
  • Plasma recharge rate: 0.05/Tick
Infernal Stomach
  • +20% Part Efficiency
  • 0% Food Poisoning Chance
  • Plasma capacity: 50
  • Plasma recharge rate: 0.065/Tick
Demonic Eye
  • +30% Part Efficiency
  • Plasma capacity: 1
  • Plasma recharge rate: -0.001/Tick
Hell Cannon
  • -50% Part Efficiency
  • Hell Cannon Shot Ability
  • Plasma capacity: 15
  • Plasma recharge rate: 0.001/Tick
Reaper Blade
  • -50% Part Efficiency
  • -50% Global Workspeed
  • +50% Plant Workspeed
  • +3 Melee Hitchance
  • Plasma capacity: 1
  • Plasma recharge rate: -0.001/Tick
Demonic Eye
  • +30% Part Efficiency
  • Plasma capacity: 1
  • Plasma recharge rate: -0.001/Tick
Hellclaw Arm
  • +20% Part Efficiency
  • +3 Melee Hitchance
  • Counts as melee weapon
  • Plasma capacity: 1
  • Plasma recharge rate: -0.001/Tick
Demonic Nose
  • +15% Part Efficiency
  • +0.25 Melee Hitchance
  • +0.25 Melee Dodgechance
  • -0.15 Aiming Delay
  • +0.15 Shooting Accuracy
  • Plasma capacity: 1
  • Plasma recharge rate: -0.001/Tick

Currently implemented Abilities:

Infernal Dash
  • Dash Ability, that leaves a trail of fire in it's wake
  • Base range: 10 (Scales with amount of Infernal Legs installed)
  • Cast cost: 10
Infernal Breath
  • Fire Breath, it is that simple
  • Base range: 8.5
  • Cast cost: 5
Hell Cannon Shot
  • Fire an explosive projectile
  • Base range: 15
  • Cast cost: 15

The abilities cost Plasma to cast, which is provided by the parent bionics of said abilities.
Both the total capacity and the recharge rate stack, so one Jaw and one Leg will grant a total of 15 capacity and 0.02/Tick recharge rate.

The values are most likely completely unbalanced and will be subject to change, at maximum, when more Plasma using bionics are added.

Planned bionics:

  • none




Known Bugs
  • On using the "Infernal Breath", or "Hell Cannon Shot" abilities, a "Failed to find sane damage amount" error is thrown.
    This does (as far as I know), not break anything and is the fault of the Athena Framework, who's author is already aware of it.




Suggestions for new bionics and balance changes are welcome.



Hellsaw Hands art by FahnPixel

This is my first published mod, so hiccups are to be expected :)
65 Comments
Flockerkill May 31 @ 10:49pm 
i will look into it soon...
Hamacelos May 30 @ 5:48pm 
weird request , but any chance for compat with integrated implants and its extra arms? it be pretty dope to run arround with pawns with 4 chainsaw arms
Aranador May 24 @ 6:40am 
DOH - I just started getting some plasteel :P But thank you for looking into this and fixing things :)
ANNOProfi  [author] May 24 @ 5:46am 
@Arandor Indeed you could, I had put the research prerequisite in the wrong place, it should be fixed now.
Aranador May 24 @ 2:25am 
I note that - I have not researched Hell Bionics or even regular bionics, but I may craft hell bionics at my fabrication bench. Has anyone else experienced this issue ? It isn't really a big issue - I have not researched bioncs because I have no plasteel nor advanced components to burn anyway :p
ANNOProfi  [author] Apr 30 @ 2:24pm 
@TheRedPriest I have no idea, in terms of what is actually better, but it has been said, that my bionics here are rather well balanced compared to vanilla.
From what I've just looked up, they either do less damage faster, or more damage slower, so it's really just a matter of what suits you best. The legs give a nice mobility tool though.
TheRedPriest Apr 30 @ 10:47am 
Not sure if this was asked before, but how do the Chainsaw arms and the Hooves compare to say, knee spikes and power claws. Planning how to cyborg my ghouls
ANNOProfi  [author] Apr 21 @ 9:45am 
@Them8 If the part has an ability, you won't be able to use it, though. Generally though, the passive plasma drain is for flavor only (for now?).
Them8 Apr 21 @ 1:29am 
what heppens if you plug in a part that need plasma without a part that produces plasma?
ANNOProfi  [author] Apr 1 @ 9:18am 
@lingualesta It was made during 1.4, it says 1.4, so, yes. If you meant 1.5, then I don't see why it shouldn't, but I don't have the time to test that at the moment.