Project Zomboid

Project Zomboid

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UFP + Sprouts Farm & Garden Patch
   
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5. Apr. 2023 um 9:47
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UFP + Sprouts Farm & Garden Patch

Beschreibung
Patches UFP to support Sprout's Garden Homestead Edition

Adds some glue code between UFP and Sprout's Garden to enable SG to work within UFP, also adds a 'never rot' option globally for all plants to keep them in the final growth stage.

-- Usage --

You may need to edit the sandbox settings to add 'SG' to the override list in UFP's setting window where you want it to take priority.


-- Notes --

- Works with the Homestead Edition, untested with the other two variants. May or may not work, idk.
- Up to date with Sprouts Garden as of 05/04/2023

-- Known Issues --

- Some of the Farm context menu items have broken translation strings, some work, some don't, looking into it.
- Sprout's seeds don't need to be learned via LeGourmet's packet instruction system currently

Workshop ID: 2958027530
Mod ID: MoFilchers-SPGHS-Patch
8 Kommentare
lwkd2533 9. Okt. 2023 um 0:24 
Even if you apply the patch, you cannot plant SG seeds.
Vesicant Six  [Autor] 6. Juli 2023 um 1:49 
@pwrcosmic: Just scratching my own itch which helps others :)

@Jasdan: This was made before the garden mod was split into cannabis + not cannabis; It's designed against the 'full' version which includes the cannabis/sativa plants, which is the 'SGarden-Homestead+' variant I think now.

I only really write/maintain mods when I'm playing Zomboid and I'm on a hiatus atm
Jasdan 1. Juli 2023 um 11:36 
I am getting errors from this, I only have enabled SGarden and SGarden-GardenOnly
Did I had to enable all of the sub-mods for this patch, or is it the problem that I should only enable either SGarden or SGarden-GardenOnly?
Please help
pwrcosmic 2. Mai 2023 um 9:53 
Just wanted to thank you for doing this while I've been outta commission, I appreciate it. Hoping to rewrite the mod soon to make patch mods like this less of a pain to make, since I imagine it was.. less than favorable.
Sai 28. Apr. 2023 um 4:28 
This is sweet :) Can't comment on whether it works (I'm waiting to see whether SFG reaches a functionally stable state), but I wanted to share my appreciation for this sort of mod :steamthumbsup:
kirito solo 16. Apr. 2023 um 12:10 
how to fix this?
kirito solo 16. Apr. 2023 um 12:10 
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:97)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
kirito solo 16. Apr. 2023 um 12:10 
function: Patch_UFP_FarmingSystem_Patch.lua -- file: Patch_UFP_FarmingSystem_Patch.lua line # 25 | MOD: UFP+Sprouts Garden Homestead Edition Patch
java.lang.RuntimeException: attempted index of non-table
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:70)
at se.krka.kahlua.vm.KahluaThread.tableSet(KahluaThread.java:1726)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:594)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)