Total War: SHOGUN 2

Total War: SHOGUN 2

117 ratings
Pike&Shot II Total War: Multiplayer version (UPDATED 19.10.2024)
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod
File Size
Posted
8.278 MB
Apr 2, 2023 @ 12:44am
1 Change Note ( view )

Subscribe to download
Pike&Shot II Total War: Multiplayer version (UPDATED 19.10.2024)

Description
Don't add this file, you need to download whole mod by followed links:
ModDb - https://www.moddb.com/mods/pike-and-shot-ii-total-war/downloads/pike-and-shot-ii-total-war-097-standalone-multiplayer
Goodle Drive - https://drive.google.com/file/d/14QW-FbfrUYAuroqBQRPcEZyDW-WP7qMR/view?usp=sharing
Patreon - https://www.patreon.com/pikeandshottw
Discord - https://discord.gg/e75DPX7stH

INSTRUCTION
1. Extract data folder to your Shogun 2 folder.
2. Enable mods in ModManager

Pike and Shot II: Total War is a global modification of Total War: Shogun 2, which changes every aspect of the game, creating a historical and realistic representation of the XVII and early XVIII centuries in Europe.

IMPORTANT NOTES, PLEASE READ BEFORE PLAYING

This guide will be updated after adding new factions, units and features.

======GRAPHICS======
Before you start battles, it's better to set your graphic settings. There is huge variety of unit parts and clothes for every unit, units themselves are high-detailed. If you don't have powerful PC or laptop, it's better to disable or lower some graphic settings, such as SSAO/HDR, vignette, distortion effect, depth of field, water quality, vertical synchronization, lower Anti-Analising. Texture quality, shaders model, unit details and texture filtering is better to set on ultra.
If your game crahes when you click on multiplayer, delete all mod files, run vanilla and change your avatar to shogun instead of FoTS. Then install mod again.
======RULES=======
Units in mod are mostly divided on 3 decades of Thirty Years' War: 1620s, 1630s and 1640s, with their own features. Year next to unit name means which period is it from (ex.: Maradas Kürassier-Regiment, 1640 means that unit is from late (1640s) period. Units from different periods usually have different armour, size and other things, so it's recommended to agree on one period before starting a match. Units without years in names may fit for every period.
It's important to remember, that this is PIKE and SHOT mod, so you need to combine different types of units and use them together in a way, how it was in 17th century. Charges are pretty dangerous for attackers, so you need to first exhaust enemy by your musketeers, and then use melee units if needed. Same is about cavalry, their main weapon at early tage is carbine/pistol, not sword (for swedish, french and most of 1640s cavalry it's sword).
DO NOT USE PIKEMEN OR MUSKETEERS SEPARATELY! Musketeers have very low morale and effective only if they are near pikemen, while pikemen are vulnerable on flanks and will rout without protection from musketeers.
Use charges very carefully and ONLY with "charge" button! Firearms is your main weapon, charges are very costly and risky - once you charge, try to fall back and regroup as quickly as possible, otherwise your units will start to lose morale and may rout.
Don't use your infantry (pikemen and/or musketeers) without officers as independent units - they will rout quickly!
======FORMATIONS======
The best formation to build is one pikemen unit and 2 musketeers units. Build 2-3 such formations and attach battalion commanders unit to them.
There are custom formations, but they are for small brigades, don't use them to build whole army!
Select several units (1 pikemen, 2 musketeers, 1 officer staff), click on group formation and on the left you will see different variations of formations.
Only "Spear Point" is currently implemented. Click on the "Spear Point" icon, which will form the selected units as a tercio-like brigade.
You can repeat the process to create multiple brigades.
======UNITS=======
There is obvious division on pike and shot units, swordsmen, light infantry, carbine cavalry, pistol cavalry and lancers. Most of them are understandable, so we will stop on few.
1. Battalion Commanders. This is very important unit, it inspires units nearby and gives small bonuses to them. choose one officer staff unit per 2-3 battalions (1 pikemen and 2 musketeers units), and attach officers to them (see above in FORMATIONS). Always keep units in brigade close to officers.
2. Dragoons. They are mounted musketeers, main purpose - to quickly ride, dismount, use firepower where needed and ride back. In melee dragoons will lose both to cavalry and infantry, use dragoons only as skirmishers!
3. Cuirassers. They are pistol cavalry, but also heavily armoured, so you can use them both to harass enemy and charge detached units. However, remember, that charge is not the main tactic of the mod!
4. Reiters. They are similar to cuirassier, but without armour and with worse melee quality.
5. Harquebusiers/Carabiniers. This cavalry uses carbines and also good for harassing enemy. Melee quality is worse than cuirassier and reiters, but in some circumstances may work.
6. Calivermen. This is light infantry, use it as skirmishers. Same is with jaegers and Vuuroer (for Dutch).
7. Sappers. Special unit, main purpose is build fortifications and throw grenades. Use them as support on difficult places, to storm positions or to defend fortifications, not as infantry.
8. Dragoon Pikemen. They are mounted pikemen, main purpose - to support dragoons or quickly ride, dismount and strike in the weak place. On horses dragoon pikemen are very weak, use them only as infantry!
======ABILITIES======
Unit abilities are important part of mod, some of them are experimental.
1. Fire and advance. Self explanatory for infantry, but it's also available for carbine cavalry. Use it to harass enemy and return back without going into melee, but disable fire at will before enabling ability. It has huge reloading bonus and usually more effective for infantry than without it. To prevent infantry from going into melee after last rank fires, don't click target.
2. Pike wall. This is very useful ability, use it before engaging in melee.
3. Range effect. It allows musketeers to fire on longer ranges, but in cost of less accuracy and damage.
4. Charge. It adds huge bonus to charge and bonus to speed for a short period of time. Use this button EVERY TIME when you're going to charge the enemy by cavalry and DON'T charge without this button, otherwise your charge will fail. After you charged, try to leave battle and wait until button is active again.
5. Encourage. Available for battalion commanders, it gives bonuses for ranged untis and morale boost for units within range. ENABLE IT AT THE VERY BEGINNING OF BATTLE and it will be active all the time.
58 Comments
PhatPhuc69 Feb 6 @ 3:02pm 
i have download the mod doesnt show up as being able be turned on in mods
Not A Skaven Jan 12 @ 5:21am 
Will I still be able to play vanilla if I have this mod installed?
CocaIsSp33dy Dec 25, 2024 @ 9:06pm 
i wish this mod worked. Sadly, it does not
Daahaka Nov 15, 2024 @ 6:02pm 
A unit submod for MK1212: https://steamcommunity.com/sharedfiles/filedetails/?id=3356540867 , I am working on adding early Tersio units for multiple factions.
Danylo  [author] Nov 13, 2024 @ 6:34am 
What mod are you working on?
Daahaka Nov 6, 2024 @ 10:49pm 
I'm working on a mod for Total War: Attila and was wondering if it'd be okay to use some of the assets from your mod. Your work is amazing, and I think it would really enhance what I'm putting together. Of course, I'd give full credit and follow any guidelines you might have for using them. Just let me know if there’s anything specific you’d want me to keep in mind.
TinerciStalin54 Oct 19, 2024 @ 12:04pm 
i did these 3 file thing and replaced my data thing with my old data and it says its missing dx11
Grimleecher Oct 15, 2024 @ 12:50pm 
Ik heb serieus nog nooit van vuuroer gehoord
Lappland Ark-kitten Oct 14, 2024 @ 4:08am 
:wheelchair:
CocaIsSp33dy Oct 11, 2024 @ 5:44pm 
i didint use dc link i just did what copilot recomended and btw total war shogun 2 now doesent work at all and i have deleted all of my mods trying to get this to work and no matter what it just got worse somehow and i tried re installing the mod and now when i go into the game and click custom battles or anything at all it crashes. I used mod.db link... help