Cities: Skylines

Cities: Skylines

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Centered 5-Lane Road [1L+s+1Tb]|[s1s]|[1Tb+s+1L]
   
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Assets: Road
File Size
Posted
Updated
11.415 MB
Mar 31, 2023 @ 9:30pm
May 6, 2023 @ 9:08pm
2 Change Notes ( view )
You need DLC to use this item.

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Centered 5-Lane Road [1L+s+1Tb]|[s1s]|[1Tb+s+1L]

In 2 collections by adon
Road Builder All Road Collection
253 items
Road Builder Centered Road V2 Collection
28 items
Description
English instructions (use DeepL & Google Translate)


This road asset will be a 3U-Wide 5-Lane road with a separated center lane and outside lane.
The center lane is a one-lane, two-way road, and vehicles can slide through it when intersecting with oncoming traffic.
There is a slight reduction in speed when a vehicle slides through, but other than appearance, there should be no problem.
Note that the center lane is viewed from the direction of travel and does not allow access to buildings in the opposite lane.



Configuration of road assets
  • Road Builder Version: v1.4.3 (Regenerated on 2023/05/07)
  • Required DLC: DLC Sunset Harbor
  • Asset name in game: RBR 2W3U Center Road 2:C+Tb
  • Lane Configuration: [1-Lane Blank T-Bus]+[Center 2-way 1-Lane]+[T-Bus Blank 1-Lane]
  1. Road Specifications
  2. Road width: 3U wide (24m)
  3. Number of lanes: 5 lanes
  4. Speed limit: inside lane 40km / outside lane 40km
  5. Tunnel support: Supported
  6. Can Cross Lane: Disabled





About this asset
It has been redesigned as Centered Road V2, but the concept is the same as the roads within Separated Road.
Since there are too many to put together in the Separated Road V2 series, we are separating the collections.
And since the asset names are confusing, we have changed them to more consistent names.
We recommend using TM:PE lane connections and vehicle restrictions to control the travel path.

The Trolley-Bus lane will be dedicated and no other vehicles will be allowed.
The lane layout has always been irregular in order to set up the stops.
A stop can be set up in the median, but note that it will not work unless there is a pedestrian crossing nearby.
This asset requires DLC Sunset Harbor because of the Trolley-Bus lane.


About Trolley Bus Lanes
1.Road Builder will divert and generate Tram-pole in DLC Snowfall if there is a Trolley-bus lanes. There is a problem that when generated with the defaults, DLC Snowfall is also required in addition to DLC Sunset Harbor. This asset was changed to Ligne 7's Tram-pole Prop to avoid the problem of relying on DLC Snowfall. 2.Please check the Required Items and subscribe to Ligne 7's "Pack Strasbourg tram catenaries". The position is adjusted for Ligne 7's Tram-pole Prop, but the position does not match because the tram has one overhead wire. The Trolley-bus has two overhead wires, so it is adjusted to fit one of the two overhead wires. 3.When connecting to a DLC Sunset Harbor Trolley-bus Road, overhead wires are not shown at intersections and joints. This is not a problem for Trolley-bus to drive on, but there is a visual problem. If the roads contain Trolley-bus lanes generated by Road Builder, the overhead lines will be properly displayed.


How to use Asset
Road Builder is only needed to generate roads and is not required for normal play.
The mods and assets required for play are listed in the collection below with a brief description.
Collection Links: https://steamcommunity.com/sharedfiles/filedetails/?id=2896825380
Required Items Subs. ・Road Builder is not required, but please subscribe to AN/TM:PE/IMT. ・Please also subsume the piers and props used on the generated road together. Switching function of AN ・The AN function can be used to switch decorations placed in the road, change curb height, etc. ・The stable version of Network Skins is not yet supported, so please use the beta version when using with AN. Marking of IMT ・IMT markings are automatically generated, so IMT is also included in Required Items. ・If the road was created in v1.0.x or later, the markings will be generated by default and saved on the road itself. Do not subscribe to collections ・If you do not subscribe piers or props, they will not be displayed or will show missing or error in the LSM. ・If the mod is not subscribed, there is no IMT marking/AN switching.


About network problems
Network Errors ・If an error occurs during play, scan the network with Broken Node Detector. ・Corrupt networks can be detected and repaired automatically or manually depending on the item. Simulation Errors ・If a simulation error occurs, try Loading Screen Mod Revisited for recovery mode. ・Hopefully, it will fix the problem and load, but it will almost be deleted and you will have to re-lay it. Using Net Missing Recoverer ・If Net Missing Recoverer is used when an error occurs, it will force replacement with a 2U-wide vanilla road. ・It can be restored, albeit tediously, by changing the road using manual upgrades or RON.


Important Point
If you are unable to install, check the Compatibility Report V2 for mod conflicts.

Underground and Bridge laying ・Underground laying is supported with tunnel textures if the road is generated with v1.4.x or later. ・Bridges are the same as elevated, only with a different network type and slightly different laying conditions. Asymmetric road marking ・Markings rarely match the lane when placed, and markings do not follow together when reversed with upgrades. ・If the markings do not match, use IMT's edit function to adjust or copy and paste markings from elsewhere. Entrance and exit of vehicles ・If "Can Cross Lane" is enabled, access to the building on the reversed side as seen from the travel lane is possible. ・If invalid, you may not be able to enter or exit the building on the other side and may not be able to reach or take a detour. Multi-lane road asset ・Intersections are prone to congestion, so it is recommended that TM:PE be used to control vehicle routing. ・Check the travel route and adjust it using TM:PE to control intersections and change the course of intersections. Textures at intersections are wrong ・Combinations of connecting roads and narrow sidewalks may lack or collapse textures. ・If you experience texture problems, increase the size of intersections and seams with NCR or NC2.
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