Total War: WARHAMMER II

Total War: WARHAMMER II

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Realistic Models Alignment
   
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Tags: mod, Battle
File Size
Posted
Updated
536.692 KB
Mar 30, 2023 @ 6:46am
Apr 27 @ 6:12am
5 Change Notes ( view )

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Realistic Models Alignment

In 2 collections by mr.napop
Immersion, Realism, Challenge, and Complexity
474 items
Deadly Battle Dynamics
11 items
Description
- Added 50% more vertical space for infantry, so they seem more lined than boxed, and so would realistically be able to run in formation without stepping on each other. They still bunch together closely during combat.

Aim: Making unit models alignment more realistic, with no more straight lines and less lined units.

Method: Categorized 3 types in “Unit_Spacing” table, applying each category a different coefficient on the vanilla values – horizontal/vertical spacing, and variation within the lines, affects vanilla and custom units the same:

Mobs/Hordes – infantry/monsters or other units that would not arrange themselves in lines, like beasts, orcs, lizards, etc.

Loose formation – All skirmishers, whether dismounted/mounted/flying, and high damage / low protection infantry, like Wardancers/Berserkers/Witch elves, etc.

Ordered Infantry that should want a tighter formation, due to shields, spears or just not being that strong individually, like Swordsmen, Longbeards, Dreadspears, etc. The tighter formations might clip themselves a bit when they move/idle animation, but it’s subtle, 0.8 seemed to get the minimum amount and best results for the aim of the mod.

All units now have a minimum “Variety” value, which abolished straight lines.

The intention was purely graphical, but due to the looser formation, skirmishers and high damage / low protection units are less vulnerable to missile damage, while tighter infantry is more vulnerable to artillery/big monsters attacks.

Note – some units don’t exactly fall to the right category, like Dark Elves Raven Heralds having Pegasus spacing, but changing individual units spacing is too much, in terms of work/compatibility, and the changes are not that critical.

Thanks for Opposing Farce “Loose Unit spacing” mod for the inspiration.

My other mods:

Deadly Attack Dynamics
Agile models
Consistent Fatigue
Deadlier Engagement Dynamics
Cohesive Armies
Immersive Camera
Reasonably Weaker Lords & Heroes
Armour Coverage

Any comment/insight/suggestion/bug is HIGHLY appreciated and welcome.
26 Comments
mr.napop  [author] Oct 15, 2023 @ 3:14am 
Hey, Yes, should work as Radious doesn't alter this table.
Ivan Teurer Oct 12, 2023 @ 12:35pm 
is this compatible with radious?
mr.napop  [author] Aug 23, 2023 @ 12:07am 
Yes the update bugged the walls somehow, version reverted. Thanks a lot! merry climbing
Barstow Aug 22, 2023 @ 11:37pm 
Can confirm. Mod breaks certain factions ability to man walls.
HateDLC Aug 22, 2023 @ 2:08pm 
A bug started several days ago partway through a campaign. I don't know if it's related to this mod update or not. AI will no longer man walls at all. My units will not position outward or inward normally, facing sideways in columns or at crazy angles... Any help?
Kazuhito Jul 23, 2023 @ 8:57pm 
I've sent the request.
mr.napop  [author] Jul 21, 2023 @ 1:33pm 
hello, contact me on discord 'mr.napop'.
Kazuhito Jul 21, 2023 @ 11:19am 
hello, I'm very interested in doing this to my own Warhammer 3 game, do you have a file that you can share on what to change and how to do it?
mr.napop  [author] Jul 20, 2023 @ 1:57pm 
Cool enjoy, no it doesn't.
AeroZeppelin27 Jul 20, 2023 @ 12:07pm 
Keen to test this one out, should look great, does it have any performance impact? I assume not.