Total War: WARHAMMER III

Total War: WARHAMMER III

221 ratings
ZC EMPIRE RESKIN Submod - The Rise Of The Floppy Hat. - Middenland Greatswords update
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File Size
Posted
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343.956 KB
Mar 30, 2023 @ 2:50am
Apr 17 @ 1:43am
28 Change Notes ( view )

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ZC EMPIRE RESKIN Submod - The Rise Of The Floppy Hat. - Middenland Greatswords update

In 1 collection by ZioCru
ZC OVERHAUL EXPERIENCE
37 items
Description
<-- help me reach more people

Description

"Three things make the Empire great, faith steel and gunpowder. Plus a little variety because why not."

So, what is this? Simply put this sub mod adds some floppy hat variants to the state troops for the ZC Empire Reskin and ZC Empire Reskin Hooveric Submod. Requirements are that one of the two reskins have to be activated and make sure that the Rise Of The Floppy Hat are above the reskins in the load order, how many varieties there are is listed below. Overall hopefully these floppy hats can add some more variety and fit your taste!

A ton more floppy variants have been added! Now including provincial diversity, the Ostlanders have stolen the kislevite hats! Including brand new hats for the Reiklanders as well!


Requirements:

Unit details must be set to Ultra, any lower will cause multiple pieces of models to disappear such as the legs.


If you have any feedback, anything you want to be changed, or ideas you want to share, please join the discord or simply comment! The discord is linked below the description, other than that have a good day!


LOOKING FOR COLLABORATORS
If you are an expert or have general knowledge of the Asset Editor and RPFM, you are more than welcome to join the discord and help with the progress of the reskin!

New Update Changelog
  • Archers update


ALL MY WORKS

Animations
VARIED ANIMATION MOD
ZC ANIMATIONS + MATCHED COMBAT + RELOAD ANIMATIONS

Empire
EMPIRE RESKIN - Vanilla (EMPIRE PROVINCIAL RESKIN, ONLY HELMETS)
EMPIRE SUBMOD - Floppy Hats for Reskin (ADD PROVINCIAL FLOPPY HATS VARIANTS TO EMPIRE RESKIN)
EMPIRE SUBMOD - Officers & Command groups (GENERIC OFFICERS AND BANNERS)
EMPIRE CUSTOM ROR - Death's Heads
EMPIRE RESKIN SUBMOD - SIGMAR'S HEIRS (ADD RESKIN TO PROVINCIAL UNITS)
EMPIRE OFFICER SUBMOD - SIGMAR'S HEIRS (PROVINCIAL OFFICERS AND BANNERS)

Bretonnia
BRETONNIS SUBMOD - Officers & Command groups (ADD GENERIC OFFICERS AND BANNERS)
BRETONNIA RESKIN - Vanilla

Greenskins
GREENSKIN RESKIN - Vanilla
GREENSKIN CUSTOM UNIT - Looted Steamtank
GREENSKIN HERO RESKIN - Grimgor

DISCORD
Do you want to keep track of the updates?
Do you want to give feebacks?
Do you want to share ideas or suggestions?
Do you need troubleshootings?
Join on the new discord server dedicated by clicking the image below
[discord.gg]

If you want to support me in secondary projects you can do it here
[www.patreon.com]

HUGE CREDITS AND THANKS LIST
Thank you to:
@Morale
@Fortheemperor
@Nsenpai
@Erik
@Gigiauz
@Orendiz
@Cipher
@Auri
@LT.Apollo
@Juggernaut999
@Jafar
And all the discord community
Thank you for your help and collaboration to make this happen.
43 Comments
Saikyoku Jun 17, 2024 @ 3:06am 
Should the mod be put above ZC Empire Command Group?
FulcrumHQ Jun 15, 2024 @ 10:35am 
what would be the load order for your ZC empire, bretonnia and greenskins reskins when using SFO and hooveric reskin? Are they all compatible together?
ZioCru  [author] May 14, 2024 @ 11:11pm 
@nullmana they are both OK, if you want floppy hats variants just put the submod higher than vanilla reskin. If you use Sigmar's Heirs mod just put my reskin and submods higher than Sigmar's Heirs mod
nullmana May 14, 2024 @ 9:18am 
hi you load order is different from your other mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3008066471

Which one is correct?
aeON May 4, 2024 @ 10:31am 
I don't know why people are complaining about performance. Do they really think adding mods, more variety, more re skins, etc. going to improve FPS? Makes me wonder. Anyways I am excited for Talabecland to receive their re-skin.
ZioCru  [author] Mar 27, 2024 @ 12:12pm 
@TheGrandSirPiggy it tooks 20 seconds to sort out the load order as you desire, there are mods from other people who need to be in the middle between my mods that i cannot control. A basic knowledge of load orders will let you to customize and combine different reskin or just portion of mods with other but the rule is "the higher mod will overwrite the lower mod"
TheGrandSirPiggy Mar 27, 2024 @ 11:20am 
So, do we really need to follow the load order described in your description? Can it not be set up so your mods are the correct load order from the get go?
ZioCru  [author] Mar 2, 2024 @ 2:53am 
@PufferAlfoil the impact in performace from lowering the unit details is really minimum but it obviously help improving performance, i suggest instead, to lower other heavy stuff such antialiasing or shadows. I suggest to remove 3D portholes And do not use any better LODs mod if you have problem with performance :dsmagic:
PufferAlfoil Mar 2, 2024 @ 1:05am 
btw thankyou for the middenlander update
PufferAlfoil Mar 2, 2024 @ 1:03am 
so yes to it improving performance for the mod?