Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Mundus Magnus - Barbarian Invasion
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Feature: Campaign
File Size
Posted
1.259 GB
Mar 28, 2023 @ 3:12pm
1 Change Note ( view )

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Mundus Magnus - Barbarian Invasion

Description
A version of Mundus Magnus converted to the Barbarian Invasion campaign and redesigned with regions more accurate to the time period, as with the original, feel free to use it as a base for further modding, or to play it as is. I do plan on further updating to fix all possible bugs and also leave it in the state possible to be used by the community.

FEATURES:

- Barbarian Invasion campaign fitted to the MM map, with 278 regions to be conquered + Terra Incognita.
- More accurate starting positions, starting date changed to 365 AD.
- Slavs and Ostrogoths already present on the map.

FUTURE PLANS:

- Further work on making regions even more accurate and fitted to the time period.
- Historically accurate family trees and characters (Already done the Ostrogoths and Goths).
- Rebel sub-factions still need to be redone.
- Possibly adding new factions (Moors, White Huns, Alans).

ORIGINAL CREDITS:

This is a version of the Mundus Magnus Map with 3d mesh and textures for Rome Remastered. It is a map only mod and does not include any of the gameplay changes featured in some of the RTW mod versions.
The map is mainly intended as a base for further modding, but should be playable for a vanilla type experience on a larger map.
The map will be continually updated now by ahowl11 as future versions of IWTE are released. Fully playable experience.

V1.4 CHANGE NOTES:
Updated map with IWTE v22_06_C. Better mesh, better textures, rivers, coastlines and lighting.

V1.3 CHANGE NOTES:
Tidied up to suit RR patch 2.0.2 including PatWest's descr_regions.txt file to fix resource error messages.

V1.2 CHANGE NOTES:
Fixed to allow mesh to work with patch 2.0.2 beta.
Improved river mesh and border co-ordination, full coastline added.
Feral AI personality fix by Sequel Sentry added.

V1.1 CHANGE NOTES:
Included AI fix solution from ssnightvvisher & gamin (undescores in AI personality in descr_strat!)
Changed textures to remove mip-maps, texture quality will now look the same on all graphics settings, so 'Medium' setting should look OK,
apologies if anyone needing 'Low' setting has performance issues.
Changed mesh to include more extensive river_mesh.
Reintroduced OG darker coloured borders.

KNOWN ISSUES:
River v border alignment is better, but still not 100%. Still some minor gaps in visible river_mesh.
The coast surf line is incomplete.
Volcanoes aren't modelled in the mesh (but may still erupt!).
The mesh textures have not had proper 'normal' textures generated, they're just using one bland normal texture throughout.
If you like the textures and general appearance you will probably like the "Princes, Kings and Heroes" mod for M2TW when that is released,
as they owe something to the WIP versions and styling for that mod.

CREDITS:

AntonioBarbarian - converting to Barbarian Invasion
ngr - for the original Mundus Magnus Map
El Santo Padre (Alejandro Magno) - for his geographical modding for version 4.0
ahowl11 - for subsequent alterations, continuation of map updates beginning with v1.4
wilddog - for mesh generation for Remastered using the IWTE tool
makanyane - for transfer to Remastered and map textures

FOR MODDERS:
The map and components are free to use in other mods, please also include the above credits.
Popular Discussions View All (1)
2
Jun 30, 2024 @ 1:42pm
AI fixes?
Riekopo
57 Comments
sEcOnDbOuToFiNsAnItY Feb 4 @ 2:46pm 
Quick bug report, Ctesiphon for some reason starts with a Hun cavalry building and a Barbarian sanitation building. Kabalak has a Nomad Christian Shrine too.
Aristoxenus Nov 13, 2024 @ 4:49am 
I detected other lagging features.
-The Sassanids can only recruit Sughdian Warriors in Ctesiphon, in all other cities with maximum Royal Barracks you can only train the levy spearmen, so you have to send your Sughdian Warriors all the way back to Ctesiphon to retrain them
-Elephants, what happened? Did the Persians forgot how to recruit or train the pachydermic units?
fortebraccio1956 Nov 7, 2024 @ 12:33pm 
Huns, White Huns, Blemye and Ghassanids are missing. Greece was part of the Eastern Empire. And with Mundus Magnus at least one Hindu Faction is necessary.
Aristoxenus Nov 2, 2024 @ 3:55am 
Hello, this mod has a lot of crashes when the enemy sallies out. In 3 occasions I couldnt fight a manual battle because it crashed. So for moments I could out maneuver the enemy while being with a small chance with autoresolve I had to flee or hoping the autoresolve would grant me victory
Vranac91 Oct 11, 2024 @ 4:47am 
The modder is correct; Valentinian I's western half of the empire included the prefecture of Illyricum, which at the time included Greece. Valens had the prefecture of Oriens, which was only from Thrace eastwards. This is an accurate depiction of the year 365 AD.
antoniobarbarian  [author] Oct 3, 2024 @ 10:50am 
Greece and Illyrcum were only assigned to eastern control later under Theodosius (Yes I was also surprised to find that out).
MrSavageBeast/Troopieharold Oct 2, 2024 @ 5:59pm 
only a brazilian would give the WESTERN Roman Empire greece.
Guilherme01SS Jul 29, 2024 @ 9:25pm 
The Western Roman Empire borders are wrong, they have some Eastern Roman Empire provinces.
PandaDogxD Jul 24, 2024 @ 1:02am 
can the chivalry team or someone else use this mundus magnus map for the chivalry medieval mod
catanbros Jun 30, 2024 @ 1:45pm 
Hannibal Magus is spot on. The romans of either side literally steamed rolled everyone including the huns. Its like you made the AI comparable to stephen hawking. The mod provided a great landscape and not too big like the other mod or too small like vanilla and at the very least you included the loyalty system.

I had to manually edit the romans to be more expensive in their unit usage and also made the generals more than likely to rebel.


decent