Total War: WARHAMMER III

Total War: WARHAMMER III

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FULL MOD LIST - Lizardmen
   
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Description
We are the last of Their servants, and only by our hand shall the Great Plan be restored, with the total defeat of the usurping younger races.
Items (56)
Slann Relic Priests and Saur Riders - End Times Escalation units
Created by Pwner1
Fourth entry in my series of what I have branded End Times Escalation units. "In hidden crypts hidden deep within the oldest temples, lie the sacred mummified remains of deceased Slann. The spirit of a dead Mage-Priest often hovers near its dried body-husk...
The Molten Maar (Ancient Salamander) – High Rock Fables
Created by Lt. Rocky
https://i.imgur.com/jX2Yq0j.png Lore: The lore for her can be read in the "unit & spell browser" menu in-game. I couldn't fit it in the page. Unit Summary & Strategy: The Molten Maar is an Ancient Salamander Regiment of Renown. The key difference between t...
Zlip: Tiktaq'to Rippderdactyl mount - WH3 Conversion and Remix
Created by Sithis
Credit to Join Die Leave for the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1960230200 And Credit to modmodmod for the updated version I used as a base: https://steamcommunity.com/sharedfiles/filedetails/?id=2516013461 This was a ...
Sotek's Altars of Sacrifice
Created by redlar
This is a simple mod that makes the Altar of Sotek building chain and Sotek's Sacrificial Snake Pit generate sacrifices every turn. As the head of the Cult of Sotek, Tehenhauin remains the most fervent and dedicated hunter of sacrificial victims in the cul...
Landmark Spawnings
Created by Thom
https://i.imgur.com/WAnrq4f.png This Mod adds 15 new unique blessed spawn units for the Lizardmen with unique abilities, stats, traits and appearances and is themed around the landmark which grants them. Each one is tied to a different landmark, the corres...
Airy's Swarms of Lustria
Created by Airy Lies
Adds new spider units to all Lizardman factions. Most units recruited at the Insect Breeding building (Skink Farm). Now with new flying units! Sotek would like to remind you that being not being lore friendly is acceptable if it furthers the Great Plan. Th...
Tik’wiatto’s Tamers (Skink Cohorts) - High Rock Fables
Created by Lt. Rocky
https://i.imgur.com/I4PPcLW.png The first in what I’m hoping will eventually become a series of Regiments of Renown’s and Legendary characters of the Hero and Lord variety. They are units created by me and are made with an effort to be lore-friendly, balan...
Better Ancient Salamanders
Created by YTetsudo
Changes made to the lizardmen Ancient Salamander : - Increased mobility and maneuverability - Increased ammo count - Increased armor and health - Increased range - Transformed into a skirmish artillery - Increased accuracy and explosion radius ...
Better Horned Ones
Created by YTetsudo
Changes made to the lizardmen Horned Ones : - Better speed and maneuverability - Better mass - Better melee stats and weapon strength - Higher charge bonus - Higher leadership...
Better TikTaqTo
Created by YTetsudo
Changes made to the lizardmen lord TikTaqTo : - Better Legendary items - Better melee stats - Higher speed and maneuverability - Improved Sphere of Tepok ability - Higher mass - Higher splash zone - Higher attack speed ...
Ahn-Zelezy - Huanchi's Fang - Lizardmen Legendary Lord - 5.2 Update
Created by Sithis
Maintenance update for 5.2, as I was seeing people saying the mod was causing COD. Should be working now, let me know if you run into any problems. Note: This mod is not compatible with existing saves. Ahn-Zelezy only spawns in to the recruitment pool at t...
Lord Kroak First Spawning Generation Trait
Created by The Last Templar
Port from a Warhammer 2 mod, since the original was deleted decided to ported. Gives Lord Kroak +60 unit experience gain per turn for the embedded army, +30 Winds of Magic power reserve and 60% Miscast Changed this for 25% Targeting Spell Range since Deliv...
All blessings unlocked for Kroq-Gar
Created by The Last Templar
This mod gives Kroq-Gar a new skill that combine all blessings in to a new one. (Mark of the Old Ones) If you feel that this skill is too overpowering now the lock for the other blessings has been removed but will lock the Mark of the Old Ones. This mod is...
Buff for Gor-Rok
Created by The Last Templar
Buff for Gor-Rok Pack mod port for TWW3. This mod provides some buff for Gor-Rok items and skills Mace of Ulumak: +Magic attacks +10 melee attack +15% weapon strength +2 public order Shield of Aeons: +8 melee defense +5% missile resistance Shield of Aeons ...
OXCOM 3
Created by Dioltas
Hello, Commander. In light of the recent chaos incursion, this Council of Order has convened to approve the activation of the OXCOM Project. You have been chosen to lead this initiative, to oversee our first, and last line of defense. Your challenge shall ...
Kroxigor units
Created by Ubermorgen
Small unit mod that adds 2 new Kroxigor units to all lizardmen factions. I basically just wanted to have Ancient Kroxigors as a unit when playing as Nakai. Mod ported from WH2 with minor balance adjustments. Units Ancient Kroxigors: expensive, late game an...
Cult of Sotek Faction Colours - Red Host of Tehenhauin
Created by Ubermorgen
Cult of Sotek receives new faction colours - red and gray instead of their yellow look from vanilla. This mod is incompatible with any mod that changes the entry for cult of sotek in factions_tables. If this becomes a problem, i'll consider setting the col...
Sky Cohort - Faction Mechanics for Tiktaq'to / Tlaqua
Created by Ubermorgen
"The Sky Cohort was led by Tiktaq'to, Hexoatl's Master of Skies. It was comprised of three wings of terradon riders and a wing of fierce ripperdactyls." This script mod provides additional faction mechanics to Tiktaq'to / Tlaqua. Mod Features Available in ...
Red Host of Tehenhauin - additional red crested units for lizardmen
Created by Ubermorgen
This mod adds 15 new units and 11 new followers to all lizardmen factions recruitable from vanilla military buildings. I ported this mod from WH2 but had to redo most textures. I also added some visual variations for most units and did some minor rebalanci...
Skink Mage-Priest - Generic Lord for Lizardmen
Created by Ubermorgen
This mod adds a new generic caster lord to all lizardmen factions - the "Skink Mage-Priest" as well as a new generic hero: "Chameleon Skink Huntmaster". The Skink Mage-Priest has 9 different variants for all of the basic magic lores: heavens, light, beasts...
Red Crested Skink Chief Variants
Created by Ubermorgen
This variant mod will likely never break and require no updates, unless CA makes some huge changes to how campaign variants work for lords and heroes. That being said if you want to have the newest version which includes additional variants and tweaks, use...
Kroxigor Ancient Variants
Created by Ubermorgen
This variant mod will likely never break and require no updates, unless CA makes some huge changes to how campaign variants work for lords and heroes. That being said if you want to have the newest version which includes additional variants and tweaks, use...
Saurus Old Blood Variants
Created by Ubermorgen
This variant mod will likely never break and require no updates, unless CA makes some huge changes to how campaign variants work for lords and heroes. That being said if you want to have the newest version which includes additional variants and tweaks, use...
Loreful Lizards II: Children of Tepok
Created by |SDC| Vengefulnoob
"On the eve of the 9th turning of the false moon, the Oracle of the Sacred Plaques enquired why it was that the Coatls, sacred children of Tepok, looked more like Parrots than Serpents. Well, the truth is that Huanchi had indulged in a little too much of t...
Singe's Heroes: Blessed Skink Priests
Created by Singemeister
So, way back in White Dwarf #300 in the run-up to the Lustria campaign, there was a custom army list that allowed you to expand the Blessed Spawnings to your Skink priests as well as your lizardmen. This took the form of letting them take lores of magic ot...
Lustria Rises - Lizardmen Overhaul
Created by Conflagration
Lustria Rises is an overhaul and expansion for the Lizardmen race. New additions include 7 new units, 3 new hero types, a new lord type and a new faction. There are significant changes to the tech tree, Legendary Lord's skills, items and effects, buildings...
The Titan of the Jungle - Thunder Lizard
Created by Chonky Lizard
This mod adds a Thunder Lizard to the Lizardmen factions. This Titan towers even over the Dread Saurian and can only be recruited as a Renown unit at Level 40 for major Lizardmen factions. Abilities - Tremor: Is the TDL's special ability. Its basically so ...
Beast of Light - Arcanadon
Created by Chonky Lizard
https://i.imgur.com/W8ienGV.png Overview The Arcanadon is a rare beast found in Lustrian jungles and was originally fitted with the Engine of Gods until the Stegadon took over. Can be recruited in the T4 building for Dread Saurians, but requires the T5 tha...
Wandering Nakai - Trespassing Immunity
Created by HvnterVMLV
TL;DR this mod gives Nakai's army trespassing immunity, just like Oxyotl. It is a simple script mod that should be compatible with just about anything. THE LONG WINDED VERSION Have you ever played Nakai and thought "It sure is weird that I'm not allowed to...
Puppetgod's Stalking for Oxyotl
Created by PuppetGod
Gives Oxyotl and his armies Stalking Stance. That's it! For changing the default stance into stalking stance use my default mod That one is not yet ready Its my first ever mod but it works....
Kroq-Gar gets weapon scaling like other Saurus lords and Heroes
Created by Lenxt
Very simple mod that lets Kroq-Gar get the Weapon Strenght +1% per rank like the Saurus Scar Veterans and Saurus Oldbloods. He is the oldest Saurus Oldblood after all, and now your most powerful unit won't be a random saurus when playing as him. Gor-Rok al...
Better Lizardmen Names (works with Omens of Destruction)
Created by Captain Freakout
About the mod You know how names in Warhammer are often silly? A simultaneously daft and deft approach to European languages gives us names like Lucrezzia Belladonna (ha, ha!) and Lamont Dahl (Norsca is so metal), but it treats other languages like pure gi...
[Duid's] Better Basties
Created by Duid
A port of the warhammer 2 mod Ever felt that the bastiladon is useless? at least in the campaing he becomes obsolete at the exact turn he is usable, this mod aims to give him a niche, he won't be the road-roller that is the stegadon, but he will become a a...
Blessings For All Lizardmen Units
Created by JediMasterDraco
This is a sub-mod for my port of TDKillen's Blessed Spawnings mod. If you're like me, then you think that the Blessed Spawnings were a great idea on paper, but they had a few stumbling blocks. The first being the randomness with which you obtained them, ma...
Lizardmen Tech-Tree
Created by Decky
What does this mod do? The mod adds over 50 new technologies and new Unit-Abilities and some more... to the Lizardmen Tech-Tree. DESCRIPTION I decided in the mod to append the technologies to the end of the orignal tech tree. Since the tech tree of the liz...
Lord Mazdamundi, Mover of Mountains (Tectonic Spells)
Created by Occam's Chainsaw
Adds (for now) three spells to Lord Mazdamundi, focusing on his mastery of Rock and Stone, befitting of a Slann of the Second Generation. May it help him with leading the Lizardmen to the fulfilment of the Old One's Great Plan. Damage-Spells: Move the Moun...
TDKillen's Blessed Spawnings
Created by JediMasterDraco
This is a port of TDKillen's masterful mod from Game 2 that, using the Greenskin upgrade system, gave Blessed Spawnings a wide variety of upgrade choices, each based around one of the Old Ones: https://steamcommunity.com/sharedfiles/filedetails/?id=2561327...
Blessings for Singe's Lizardmen Unit Pack
Created by JediMasterDraco
A sub mod granting the Blessed Spawnings upgrades to the units Singemeister added....
Singe's Heroes: Kroxigor Warden
Created by Singemeister
A new hero for the Lizardmen, inspired by half-remembered memories of a similar mod back in WH2 that I couldn't find. This Kroxigor hero unit has the swag of the Kroxigor Ancient, a fair amount of damage-dealing potential, and a couple of skills to make hi...
Oxyotl's weaponry (better poison banner)
Created by Wastetime(TMA)
enhance oxyotl's poison banner for oxyotl. fireblood - laser cannon slow reload but long range and high penetrate, good for monsters and infantry. toadskin - super shotgun super effective for infantry, and 100% ap damage daemonbane - missile launcher its h...
Skink Priest Variants
Created by Ubermorgen
This variant mod will likely never break and require no updates, unless CA makes some huge changes to how campaign variants work for lords and heroes. That being said if you want to have the newest version which includes additional variants and tweaks, use...
Guv's Hexoatl Tweaks Mod (Updated Patch 6.0 / 2024-12-14)
Created by Guvenoren
Frogger Have you ever felt that some factions look so bloody "bad" or "boring" compared to other factions? There are some seriously cursed factions out there that seem like they have literally nothing unique or special to offer. Nothing that seems to make ...
Geomantic Web Overhaul
Created by IfThenOrElse
This mod adds significant features to the Geomatnic Web to spice up Lizardmen playthroughs. Note: Need UI modders help for future asipirations! What Does this Mod Do? This mod adds 'Geomantic Boons' to every node on the Geomantic web. When active, these no...
Thicc-Thicc Unit cards
Created by Vamatti™
Replaces the Unit cards, Hero recruitment and 2D porthole images for skink infantry, skink heroes, terradon riders and ripperdactyl rider units. Blessed Spawnings and Regiments of renown included. New image for campaign victory. Now includes Oxyotl Compati...
Coatl Reborn - the Feathered Serpent
Created by John Matrix
INTRODUCTION The Coatl, and the 'real-life' counterpart on which it's based, has always been one of the coolest mythological creatures for me. Very few things look as cool as a sacred and magical feathered serpent, soaring through the skies and gliding bet...
The Broken - Faction + Crystalback collection
Created by Chonky Lizard
This mod gives the faction Tepoks spawn, which is next to kugath an unique Lord that focuses on my crystalback units (but more of the new units added with the mod) You'll need mixus faction unlocker to play the faction (Ty to mixu for his great mod) This i...
ClayChuang's Lizardmen Unit Pack
Created by JediMasterDraco
Another port of a Lizardmen unit mod that I enjoyed back in the days of Warhammer II. Offering a host of powerful units that take the Lizardmen to the next level. It will of course be removed if the original author requests so. I did change some things to ...
Blessed Spawnings for Clay's Lizardmen
Created by JediMasterDraco
Just another submod of the Blessed Spawnings mod, this one for the port of ClayChuang's Lizardmen units....
Blessings for Landmark Spawnings
Created by JediMasterDraco
A requested sub-mod giving access to the Old Ones Blessing for the units of Thom's Landmark Spawnings mod....
Blessed Spawnings for Lustria Rises
Created by JediMasterDraco
Another sub-mod for my port of TDKillen's Blessed Spawnings mod, now allowing for the units of Lustria Rises to be blessed by the Old Ones. Hope my fellow Lizard Lovers will enjoy this option. Further submods for Singe's Lizardmen unit pack and the Landmar...
Oxyotl's Poisons
Created by JediMasterDraco
An update of my mod of the same name from Game 2. This mod will basically allow you to select what variant of poison you want your Lizardmen missile units to use. Even if you're not playing the Ghosts of Pahaux. Or you can just use the standard ammo with t...
Jungle Swarms
Created by Meh
What it do? This mod adds a new summonable unit for the Lizardmen, the Jungle Swarms. They are a frankly terrible unit on their own with little to their name but can perform well if placed into the correct situation. - The Bastilidon (Ark of Sotek)'s bound...
Lost Calm: Jurassic Normal (updated for Patch 6.1)
Created by Calm&NormalTime
HOW DO GET MORE THAN ONE EXPEDITION? You can't. That would be a pain to balance so no Features Adds new dinosaur units for Lizardmen, as well as a new campaign mechanic for acquiring them. Nakai cannot use expeditions sadly due to him having no regions Use...
Lizardmen Campaign Variants - Compilation
Created by Ubermorgen
Adds new campaign variants to most of the lords and heroes of the Lizardmen. Each one has their own visual style with unique helmets, weapons and equipment, fashioned from various lizardmen assets in AssetEditor. In total there are 37 new variants. Support...
In Memory of a Dear Friend
Created by Trajann V
This is..tough. Recently, my pet leopard gecko passed away. His name was Trajann (Yes, like my username) and he was my best friend. Those of you who have lost pets can understand how devastating it can be. Trajann really was one of the best things to ever ...
Engine of the Stars
Created by Thom
------------------------------------------ Overview ------------------------------------------ This mod adds a new Unit to the lizard men: 'Ancient Stegadon (Engine of the Stars)' This Unit functions similarly to the Engine of the Gods but at a slightly ch...