Ravenfield

Ravenfield

250 ratings
[LQS] Raveceiver Weapon Pack
10
8
4
2
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Weapons, Mutators
File Size
Posted
Updated
44.600 MB
Mar 21, 2023 @ 8:38am
Sep 5, 2023 @ 10:33pm
7 Change Notes ( view )

Subscribe to download
[LQS] Raveceiver Weapon Pack

In 1 collection by low_quality_soarin
low_quality_soarin's Mutators/Mods Collection
25 items
Description


What is Raveceiver?

Raveceiver is basically a "Ravenfield x Receiver" crossover. Aka QWOP but guns. It is a one man project, soo expect slow development.

It takes firearm manipulation seriously. I am not a realism modder, not a big fan of it I just made this for fun.
This is just the weapon pack there is a Receiver total conversion on the works for Ravenfield. This pack gives a variety of weapons that you have to operate manually, making gun fights alot harder.

Yes! Manually... Pressing "R" doesn't play a Call of Duty: Modern Warfare 2022 hyper realistic reload animation. And speaking of animations it doesn't use traditional animations, it uses procedural animations for most parts.




Weapons Included

Check the discussions page "Weapons And Model Credits" to see what weapons are included in this pack.


Base Features

It also includes some weapon features presented in Receiver 2. Weapon jamming is included aswell, and randomized. You may encounter a "Out of battery" malfunction, or "Wrongly Seated Mag", a "Stovepipe", or possibly a "Double Feed", and other same malfunctions/jams that you may encounter in Receiver 2.

When reloading revolvers, if you try to eject the rounds out of the cylinder some of the used rounds will refuse to come out of the cylinder. This is caused by the cartridge expanding because of the pressure after it was fired. You can simply spam press the eject key until they come out.

A Holster and Unholster system is included as well, always HOLD the holster key to holster and unholster safely or else, you will shoot yourself by accident.


Some weapons mentioned above also include their features from the game.

- The "Desert Eagle" being able to kill the player in one shot if unholstered/holstered unsafely.

- The "Colt Single Action Army" having a unique reload system compared to the other revolvers and resting the hammer next to a live primer will trigger it the next time you fall with it, even if it is holstered. You can also fan with it, just hold down the trigger and rapidly pull the hammer.

- The "Hi-Point C-9" having it's safety lever act like a slide lock aswell, and also having a magazine safety system. Means it will not fire if the magazine is out.

- The "Beretta M9" having a safety that includes a decocker aswell. The "SIG Sauer P226" only have a decocker so keep that in mind. And both guns are double action, you can still pull the hammer manually.




Base Controls

If you still have your muscle memory from Receiver and Receiver 2 then you don't have to worry about the controls.
But keep in mind that the Mag In and Insert Bullet keybind is "X" and the Safety, Firemode, and Eject key being "B".
Since the "Z" key is prone and "V" is kick.

The binds are always rebindable to your liking.


- The "Holster and Unholster" key is "`" (Back Quote). Hold it to safely holster and unholster the weapon.
- The "Toggle Aim" key is "Q"
- The "Pickup" key is "G", this is used to pickup live rounds dropped or ejected by the gun. Only works if you have the "Raveceiver Base" mutator on.
- The "Flashlight" key is "L", only works if you have the "Raveceiver Base" mutator on.

- The "Rack/Cylinder Close/Remove Bullet" key is "R".
- The "Eject Magazine/Open Cylinder/Drop Magazine" key is "E", press they while holding a mag to drop it.
- The "Insert Magazine/Insert Bullet/Mag Tap" key is "X", press the key while the magazine is inside the gun to perform a mag tap.
- The "Slide Lock/Slide Tap" key is "T", press the key while the weapon has a "Out of battery" malfunction to perform a slide tap.
- The "Pull Hammer" key is "F".
- The "Safety/Firemode/Eject" key is "B", press the key when using a revolver to eject the rounds from the cylinder.
- There is a alt key for the firemode key being "C" by default. Only works if the weapon has a safety and a firemode system.

The "Cylinder Spin" key is "J - Left" and "K - Right", only works for revolvers.

Reason why I didn't use the mouse wheel is because spinning the mouse wheel also changes the weapons, there is no way for me to disable this. And thus the weapons use another indexing system not dynamic or something similar on what Receiver is using.

Doing a dynamic one will make unsync indexing since there are no triggers exposed in ravenscript.


Combined Controls

To perform a presscheck first Hold your "Slide Lock/Slide Tap" key and then Hold your "Rack" key.

To lock the slide first Hold your "Rack" key and then when the slide is fully racked Hold your "Slide Lock" key and release the "Rack" key and then the "Slide Lock" key.

To decock the hammer first Hold your "Hammer Pull" key and then Hold down your "Fire" key then release the "Hammer Pull" key then the "Fire" key.




Compatibility

It doesn't support my Weapon Pickup mod atm. Like the states aren't saved, but I have plans to give support for it.
It also doesn't support the magazine system mutator since it will just break the spare ammo system.

It has semi-support with RavenM. I guess, since most of the weapon features are clientside.

The only thing that isn't supported with it is the casings spawning. Which is a good thing since these things aren't particle effects, these are game objects copied when needed. And yeah it doesn't sync with other players, like the rounds you ejected out of your gun only appear for you but not for the other players.

And other thing that doesn't sync with RavenM is the flashlight. You can only see your flashlight but the others will not.


Base Credits

Coding/Configuration Efforts - (me) low_quality_soarin
Inspiration - Wolfire Games
Particle Effects - LeMieux
Sounds - Receiver 2, Navaro, Magmacow


Contact

I have a discord server.. Idk here[discord.gg]..

Popular Discussions View All (5)
12
Sep 8, 2024 @ 2:13am
PINNED: FAQ
low_quality_soarin
3
Jun 22, 2023 @ 12:06pm
PINNED: Weapons And Model Credits
low_quality_soarin
3
Mar 26, 2023 @ 6:47am
Clearing a double feed jam
MKy
219 Comments
TensionUnderBite May 9 @ 9:52pm 
all my guns are bolt actions now :(
yurifan15278 Feb 8 @ 12:47am 
shooting a hoop from the moon here but is this addon still being worked on? (eyeing last updated date nervously) i would love to see more weapons made for it
Catt Sep 5, 2024 @ 10:53am 
exactly
Paulert Aug 9, 2024 @ 5:29pm 
If Receiver's so good, where's Deceiver?
Pako Aug 9, 2024 @ 1:20am 
I love receiver
vornazon Jun 24, 2024 @ 11:33pm 
unlock isnt working when i press it so i cant use the mod
noahgru2012 Jun 22, 2024 @ 1:45pm 
this mod really says big iron on hes hip...
ANKARA MESSI May 5, 2024 @ 4:30pm 
this is still one of my favorite mods, please update sometime
Choven Mar 20, 2024 @ 4:50am 
Literally unplayable
Choven Mar 20, 2024 @ 4:45am 
Addon is so bugged. Sometimes i cannot shoot the weapon, sometimes I cannot rack it, sometimes I have to load bullets into an already full mag.