Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Love the mod, but I don't like the salt requirement gameplay-wise since it has so many other uses it feels wasted on fish (at least in my mod-heavy game).
To disable it open DryFish_Recipes.txt in Steam\steamapps\workshop\content\108600\2949916678\mods\DryFishMod\media\scripts and
remove long word in brackets with "salt" in its name and the comma after. Can't remember exactly what it was, but after editing the top part of the file looks like this:
--------------------
module DFM
{
imports { Base }
recipe Prepare Dry Fish {
keep [Recipe.GetItemTypes.SharpKnife]/MeatCleaver,
[DryFishMod.GetItemTypes_processFish];2,
Result:PreppedFish,
Sound:SliceMeat,
Time:250.0,
Category:Cooking,
OnCreate:DryFishMod.OnCreate_DryFishModProcessFish,
OnGiveXP:Recipe.OnGiveXP.Cooking3,
}
--------------------