Sid Meier's Civilization V

Sid Meier's Civilization V

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Components - Civ 6 City Loyalty
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57.870 KB
Mar 18, 2023 @ 12:45pm
Mar 24, 2023 @ 8:18pm
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Components - Civ 6 City Loyalty

In 1 collection by Iska and Ismet
Iska's Il Principe Components
30 items
Description
Adds the Loyalty mechanic[civilization.fandom.com] from Civilization VI.

The same mechanics as described by the wiki page, with the following changes:
- Nothing relating to Civ VI Governors/Great Ages
- No growth/yield penalties from low loyalty states (seemed overly penal)

To make compatible with my City Health mod, copy the files from the 'City Health Compatiblity Files' folder in the main mod folder and overwrite the ones of the same name in both the /Mods/Civ 6 City Loyalty/UI/ folder and the /Mods/Civ 4 City Health/UI/ folder.
16 Comments
MrTango Dec 31, 2024 @ 9:31am 
Lastly, any plans on adding barbarian clans mode? or at least barb camps can become city-states if theres a free slot.
MrTango Dec 31, 2024 @ 8:02am 
Also, palace (capitals) should have max loyalty, so city-states and 1city civs don't lose their home city.
And, will free citys belonging to former players/city-states should resurrect them (become theirs).
MrTango Dec 30, 2024 @ 9:32am 
What does Il Principe version mean? is this mod page it?
Parallel Black Dec 30, 2024 @ 8:44am 
I'd really like to make it slightly easier to cause enemy cities to rebel. Is there a value I can change that will cause that?
aaaaa142 Dec 22, 2023 @ 5:34am 
i can't believe you did it. you are GOD OF MODDING CIV5
aaaaa142 Dec 22, 2023 @ 5:04am 
JESUS THIS IS AMAZING!!!! you are genius!!! is it work with VP?
Iska and Ismet  [author] Sep 16, 2023 @ 8:30am 
Medieval super late reply, but the Il Principe version has been updated so that they become City-States instead of Barb Cities. (Unless no dead CS to yoink, then they're barbs.)
Disconnection Jun 13, 2023 @ 10:59am 
Will the free cities become city states after awhile?
Iska and Ismet  [author] Mar 24, 2023 @ 8:19pm 
@Inverted uh maybe idk probably I want to

v4: Removed my ad-hoc local city happiness, loyalty just uses global happiness instead
Interm Mar 24, 2023 @ 1:20pm 
Could you make a separate mod for the "Rise and fall" mechanic from Stones to Stars?