Source Filmmaker
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How to make TF2 characters do Fortnite dances (simple Puppet guide)
От Meladoom
I made this guide for myself, because I don't want to rewatch that 10 minute video every 2 months when I launch SFM

This works with any model that uses ValveBiped Bones[wiki.facepunch.com], not just TF2 specifically. But it can be wonky at times
   
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Spawn mannequin
Spawn fortnite_emotes.mdl (First one has most of the dances)

And put the mannequin somewhere off camera

Spawn TF2 character and dress them
Femscout and Fempyro work as well

Rename models
Rename Mannequin first. For example: bob



Then rename your character but add 1 to their name. For example: bob1
It should look like this




NOTICE: If you want several characters to do synced dance, then continue naming them bob2, bob3, and so on
Rig mannequin
Right click on the Mannequin (bob without 1), and then select Rig>doc_revzin_modified_puppet_gamma

Use alpha if you want to transfer taunts from one TF2 character to another (not Fortnite)


After that, every numbered bob's Animation Sets will be hidden. That's how it's supposed to be.
Import Sequence
Selecting Emotes and Where to Find Them
When selecting sequence, you will be greeted with tons of codenames for the emotes, instead of their in-game names



You can find them easily there:
https://fortnite.gg/cosmetics?type=emote
Or here: https://steamcommunity.com/workshop/filedetails/discussion/2189312269/3385042609885115751

For example, I want my femscout to do the "Freewheelin'" dance

So I search for it on the site



And then I look for it's ID



As you can see it's called TripleScoop


And now the only thing you have to do is to find it (They're all in alphabetical order, so it's not that difficult)

End result
How to unhide Puppet's bones
RMB on the Animation Set Editor > Show Hidden Controls



Uncheck "Hidden" on the character



Detach Rig (this won't stop the movement)
SFM WILL LAG FOR A MOMENT, THIS IS NORMAL

Video guide
Donations are appreciated (Please, don't ask anything in return)
Комментариев: 34
Meladoom  [создатель] 4 фев. 2024 г. в 7:37 
Rig>doc_revzin_modified_puppet_DELTA
Unfortunately, It's really broken (tested on male07)
Данил Бум 4 фев. 2024 г. в 6:36 
How can I attach a model with bones "ValveBiped.Bip01_Pelvis", otherwise my active one does not respond... (for example, models from HL2 do not respond)
WolfPax 4 фев. 2024 г. в 5:34 
i did all the steps, and my character has biped bones, but simply isn't emoting
JumpiestGrain 18 дек. 2023 г. в 12:30 
Works wonders but I want to know is there a way you can still access the tf2 characters animation set after applying the thing in the RIG step.
Meladoom  [создатель] 11 дек. 2023 г. в 5:36 
When you downloaded a model, you can simply hover onto model's bones, and most likely they will start with ValveBiped.Bip or bip_, it means that they use ValveBiped Bones.

Examples: bip_pelvis, ValveBiped.Bip01_Pelvis
Саня 11 дек. 2023 г. в 5:15 
How to find models with valve bones? Or transfer bones from TF2 model to another model? It`s possible or not?
Meladoom  [создатель] 9 дек. 2023 г. в 14:05 
If you are completely sure that you did everything correctly (as shown in the video), then I suggest rebooting SFM. Because this indeed might happen, and the reboot is the only way to fix it
MrManir 9 дек. 2023 г. в 13:54 
it isnt working
Meladoom  [создатель] 15 ноя. 2023 г. в 8:47 
Idk, maybe something-something about using GCFScape/VTFEdit for the files inside the fortnite_emotes folder?

C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\models\fortnite\characters\player\male\medium
chemtrail snorter 15 ноя. 2023 г. в 8:24 
is it possible to export any of these if i wanted to use them for a tf2 mod? sfm seems to shit itself if you try to export anything with a rig