Aperture Tag: The Paint Gun Testing Initiative

Aperture Tag: The Paint Gun Testing Initiative

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2. Aug. 2014 um 0:50
10. Aug. 2014 um 21:39
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In 1 Kollektion von The Sojourner
pa1ntmaster's canon
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Beschreibung
Use the tricks you've learned and more. When you finish, you'll receive a complimentary can of Combustible Lemon Citranium. Contains 100% DV of Vitamins C, F, and W, and 70% DV of Science.

Ingredients: carbonated vitriolic fluid, sugar, natural and artificial flavors, citric acid, radioactive liquid waste, ascorbic acid, benzene as a preservative, contains less than 2% or less of: caffeine, sucralose, acesulfame potassium, sodium rhubarbide.
16 Kommentare
The Sojourner  [Autor] 15. Aug. 2014 um 2:35 
Yep :p2aperture: Hammer a.k.a. Portal 2 Authoring Tools.
| \_/ () 15. Aug. 2014 um 2:33 
you mean in hammer?
The Sojourner  [Autor] 15. Aug. 2014 um 2:32 
I edited the instance in Hammer for reasons noted here. I also did that with most of my other maps too.
| \_/ () 13. Aug. 2014 um 1:35 
I played it again and I didn't die this time, but I did notice something different in the exit room. Can you tell me how you have a paint fizzler AND a normal blue fizzler there?
The Sojourner  [Autor] 10. Aug. 2014 um 21:43 
" You broke it, didn't you? There . Try it now. "

I also fixed the exit instance in Hammer, which means many of my maps (including this one) now have a proper exit.
Naxreus 8. Aug. 2014 um 15:53 
Well im not sure if i cuted this map or something but you can complete this test without cubes and propulsion gel, just use blue gel to jump from the button to the water and turn to the start, then go up and jump to the wall, you get enought speed to jump the water :/
The Sojourner  [Autor] 6. Aug. 2014 um 20:27 
I'll check. Thanks for reminding me about that! :p2aperture:
| \_/ () 6. Aug. 2014 um 13:13 
This is another great map, in which I...died and had to start all over. When you publish a map with deadly hazards just take a moment to think where the player could die and would need an autosave...please?
wildgoosespeeder 2. Aug. 2014 um 22:12 
I find it a prototyping platform first and a pseudo-work-of-art second. I say pseudo because Hammer is the primary method. Have to figure out how to make a PeTI map look good but to a much more limited degree than Hammer.
The Sojourner  [Autor] 2. Aug. 2014 um 22:09 
Seemed like a thick barrier was the only solution. Frankly I'm not 100% pleased with the looks, but at least it's functioning like it should now. Of course then again Puzzlemaker tests aren't all about looks...