Total War: WARHAMMER III

Total War: WARHAMMER III

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Starting Armies Rework (outdated)
   
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overhaul
Tags: mod
File Size
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8.010 MB
Mar 13, 2023 @ 9:51am
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Starting Armies Rework (outdated)

Description
DOES NOT FUNCTION WITH 3.0, WILL UPDATE WHEN I CAN.



*THIS IS A START_POS MOD*

Have you ever thought to yourself...

-Man these first turns are too auto-resolvable?
-It's turn 10 already and I haven't manually fought a battle yet?!
-Why the f*** does Volkmar start with greatswords?
-Why doesn't my lord have more units they actually buff?
-Did CA they think about the strategy playing with this army?
-My starting enemy is weak and boring
-I wish I could see more of each roster on turn 1
-Gimmie my tier 5 starting units back!!!

...well then, this is mod is for you.

OVERVIEW:
This mod changes all the starting armies for legendary lords and the enemy armies they are pitted against on the first turn. The idea is to make the first turn more fun, challenging and less auto-resolvable with cleaner armies. Player starting armies will now represent what the skills, traits, & landmark buildings that their lord's faction is gearing them towards more effectively. Also you will see better roster variety across the different lords of each race & get to use units you might not otherwise. The armies now feel like they are more fine-tuned into a coherent strategy. Generally player armies have seen slight to moderate buffs, & for the enemy moderate to significant buffs. This is for every lord though so it feels like it's better balanced IMO.

UNIQUE UNITS:
I tried to add more unique units to starting armies like blessed spawnings, waagh, etc. I also added Elector count state troops but because of a mechanic added in WH3 that skyrockets their upkeep; I WOULD HIGHLY SUGGEST YOU USE THIS MOD IF YOU PLAN TO PLAY AS THE EMPIRE.
https://steamcommunity.com/sharedfiles/filedetails/?id=2946567903

NOTES FOR THE FUTURE:
I didn't meticulously test every army like in WH2 because it would have taken too much time. I tested enough with what I know now that most of it should be where I wanted it. I wanted to remake it using script but it's a process I still need some time to learn so for now I just wanted to get the mod back out there to help hold you guys over until chaos dwarfs. This mod will no longer work when the chaos dwarfs release at which time I will try to upload a new version including the stunties. Until then, enjoy

COMPATIBILITY:
This is a start_pos mod meaning it will not be compatible with other start_pos mods
for example: MIXU's mods.
I also was not shy in adding dlc units wherever I thought appropriate as I have all DLC & FLC. I imagine it will work fine if you don't but might crash if you pick a lord with a DLC unit you don't have? if anyone missing DLC/FLC can test and comment on this I will update this section.

...Should be compatible with anything that isn't a start_pos mod.


P.S. If you guys have any thoughts on how this mod could improve in the future let's discuss in the comments, thanks!
7 Comments
Redbeard  [author] May 5, 2023 @ 6:37pm 
I figured as much, changed the title & description to reflect that, hopefully can update soon.
Ashrak117 May 1, 2023 @ 8:30am 
This mod does not work with 3.0. After I install the mod Chaos Dwarfs are vanish form the race screen in main menu when i disable this mod they come back
阿塔云飞 Mar 25, 2023 @ 8:42pm 
cool
Redbeard  [author] Mar 14, 2023 @ 6:16pm 
Vid is up.
Estellus Mar 14, 2023 @ 5:18pm 
\m/
Redbeard  [author] Mar 14, 2023 @ 3:04pm 
Adding a vid shortly.
Estellus Mar 14, 2023 @ 11:58am 
Any chance of you adding more screenshots over time to show what other Lords get? Looks interesting either way!