Darkest Dungeon®

Darkest Dungeon®

40 ratings
Useful Trinkets
   
Award
Favorite
Favorited
Unfavorite
General: Overhauls, Trinkets
File Size
Posted
Updated
413.569 KB
Mar 12, 2023 @ 8:21pm
Jun 25, 2023 @ 8:07pm
9 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Useful Trinkets

Description
There are many useless, bad trinkets. This mod changes that. My goal with this mod is that every trinket has a use case. This is mostly achieved by buffs, some reworks, and a few nerfs to 1 or 2 trinkets that overshadowed their role(such as camouflage cloak, and surgeons gloves).

While the mod overall raises the power floor it avoids raising the power ceiling of trinkets, so the difficulty may be impacted by having more useful common trinkets early on but should not impact difficulty later in the game when most trinkets are available.

Lower rarity trinkets are no longer worse in every situation than higher rarity trinkets and there may be instances where using them makes sense over a higher rarity trinket. This should result in less obsoleted trinkets and more viable options to choose from when deciding what to bring.

This only changes base game and hero DLC trinkets. It is incompatible with mods that also alter them. It requires the hero DLCs and is compatible with mods that only alter DLC trinkets such as CC or CoM. This mod should be above other mods that alter trinkets in your list.

All changes are listed in this document https://docs.google.com/document/d/1pJ4cHu1BukaE7LnaVzLp0BOQ8cBkcuewqpMGMx7jE1U/edit?usp=sharing
For balance issues or suggestions please leave a comment in the document.
For bug reports please use the discussion tab on the workshop page.
16 Comments
Lavahit Dec 25, 2023 @ 8:52am 
Thanks for the crew bell clarity, while I am still adamant bout Overture box at least the crew bell got be very intrested (might be the most broken item but on the good side. Will mess around with it.
nihilios  [author] Dec 24, 2023 @ 6:50pm 
the downside is meant to be crippling due to how powerful the benefit is. it nearly garuntees you go before anyone else and most of the time start with a crit. for hallway fights it is incredibly useful but I wouldn't bring it on the farm. It encourages strategic decisions. It is very powerful but not without consequence.
I recommend experimenting with the crew bell but yes, it does mean holy lance will not move you forward and enemies can not move your party. It opens up new strategies, but requires that hero to first use a friendly skill. I think it is a strong effect with a bit of creativity from the player and worthy of the unique mechanic from the crew fight.
Lavahit Dec 24, 2023 @ 1:19pm 
I hear ya. It is just that -30 ACC is beyond crippling (would rather have a -80% DMG so you can at least use support skills . The only way to return from that would be a vanilla jester buffing and that is very slow. Also need to ask, does the Crew Bell immobilizing efffect means that if I have crusader that uses holy lance, will he move forward, or stay in place and keep on attack from there? Or it means that the enemies can no longer move you?
nihilios  [author] Dec 24, 2023 @ 10:39am 
@Lavahit
Thank you for your feedback and I hope the mod has made the game more enjoyable for you.
1)Until further notice this trinket is vanilla. I couldn't get the item to behave.
On it's intended implementation: Consensus was that stress penalties on items are usually of little consequence at high end play compared to other stat penalties. Conversely speed buffs are very strong and +25% dmg with one ability is already a competitive dmg trinket, not to mention the potential +75% for a finisher.
2) I feel like it would be doing too much, it's already very flashy. I don't want it to solve the first round, it's just one piece and your second trinket could be a focus ring instead.
3)That would make it more effective since Abomination is quite good at removing their own stress. I'll consider that if I get around to another update.

Further suggestions should be submitted as a comment on the google documentation in the description.
Lavahit Dec 24, 2023 @ 5:06am 
All the changes here are good, but here are some suggestions.
1)Crescendo box: While the changes were necessary as it was a budget Ancestor's candle the stress debuff is a bit too much. Since you will need a buffer or healer to activate it is a straight up debuff all the other times.
2)Overture box. Since all the penalties are so high after first round, I think a big ACC increased at first round is justified so you won't be punished extremely harshly.
3)Abomination's Restraining lock. This one is my most conflicted. While is a very good buff, I think the best way for it to be used is to just remove the initial stress on team altogether and increasing it on himself (since you can then choose to stress heal yourself after and it is considered restraining).
♨웃Hθmerθ Wallace웃♨ Jun 28, 2023 @ 8:03pm 
hey man, you answered! im flattered :3
take your time, the idea of make that box an attacks-booster is really interesing so im kind o hoping you can pull it out.
nihilios  [author] Jun 25, 2023 @ 7:44pm 
@❀☂ HomerAnya SimpsonGer ☂
Thanks for the compliment, and I'm glad people are enjoying the mod. I just finished testing it to see if I could recreate your issue and I see what you mean now. Thank you for bringing this to my attention, I will try to find a fix for it but it might be a while before I do, so sorry about the non functional box in the mean time. As a Temporary fix I'll try and revert it to vanilla in the next patch so people can still use it, but in the patch after that it should function as I intended it. The code for effects like that one is a bit esoteric and requires some weird stuff to do properly, it's a bit confusing to me on how to do buffs with a conditional duration.
♨웃Hθmerθ Wallace웃♨ Jun 25, 2023 @ 4:34pm 
HEY! spectacular mod thsi one is, now i use a TON of trinkets that before not even with a 2 mt pole i'd touch! but i noticed a little issue, i dont know fi im an idiot OR is an actual bug:

i dont see the efect of "Crescendo Box": its effect dont manifest in the usual "blue arrows" indicating they're active (i triedusing a friendly skill: i tried healing, and buffing units, even with flare albarests' flare...) so i dont know if the effect apply and i can't see it... OR the trinket does not work... OR im a Goffy AA dingus and i dont know how to activate its magical hability.
can you help me? or wich hability of wich hero can i use to trigger it's mod magic?
btw the rest of the trinkets are SUPER USEFUL NOW TYTY.
nihilios  [author] Apr 30, 2023 @ 4:32am 
@yhunjure This mod requires the flagellant, musketeer, and shieldbreaker to be enabled. If you don't have one of these or don't want to use them, you can navigate to my mod in your computer, go to the trinket folder and delete any of the following files and it will still work without them:
flagellant.entries.trinkets.json
musketeer.entries.trinkets.json
shieldbreaker.entries.trinkets.json
If you do this you may want to copy the mod and place it in your mods folder in the darkest dungeon directory. If you don't do this the files will be added back in the next time I update the mod.
yhunjure Apr 28, 2023 @ 6:08am 
it seem like maybe it not working because i don't have dlc