Stormworks: Build and Rescue

Stormworks: Build and Rescue

29 ratings
[MODDED] RORO Car Ferry M/S Seawind (!DESC!)
2
   
Award
Favorite
Favorited
Unfavorite
Vehicles: Creative
Missions: Large Boat, Spawner
Environment Mods: Environment Mod
Tags: v1.6.15
File Size
Posted
Updated
122.343 MB
Mar 10, 2023 @ 6:23am
Mar 13, 2023 @ 4:56am
3 Change Notes ( view )

Subscribe to download
[MODDED] RORO Car Ferry M/S Seawind (!DESC!)

Description
Spawns in the Creative Base and has docks in Terminal spycakes, Terminal camodo and Olsen Bay

If something is broken or missplaced etc. add a comment and list of the broken things.

Credits:
Odotusvohveli (Building)
Wilhelmkt11 (Blueprints)

!USES MODS LISTED BELOW AND NEEDS STORMLOADER!
Thales' Aviation Parts and Block Overhaul v1.1.1 [MOD Showcase]
https://steamcommunity.com/sharedfiles/filedetails/?id=2559118160&searchtext=thales+aviation

ilp0tt1's Decoration Mod Showcase (200+ New Parts!)
https://steamcommunity.com/sharedfiles/filedetails/?id=2519256549

Ship Pack 4.0
https://steamcommunity.com/sharedfiles/filedetails/?id=2541728595&searchtext=ship+pack+3.6

This car ferry is an almost 1:1 recreation of a real life car ferry: M/S Seawind

History:
Build in 1971 the M/S Svealand was the first ferry for Trave Line, in 1984 the ship changed its name to M/S Saga Wind and had a major refit adding more cabins and passenger spaces.
In 1989 she was named M/S Seawind and had another major refit adding more cabins, updating the interior and adding rails to the lowest car deck, she was the first ship for the Seawind Line project created by Searail and Silja Line to transport rail cars from Finland to Sweden.

Stats:
Speed: 12.6 knots (Slower than real-life)
Fuel tank: 42 000 liters
Lenght: 126.25m (29 meters longer in real-life)
Beam: 16.25m (5.75 meters wider in real-life)

Features:
Bridge deck: Bridge cabins and crew spaces
Boat deck: Cabins, saloon bar, sauna, crew quarters, day room, passenger mess, crew mess, lobby, tax free and car deck
Restaurant deck: Restaurant, children's playroom and galley
Cabin deck: Cabins and trailer deck
Truck deck: Truck deck

How to start-up the engines?
Go to the bridge and flip Battery 1 or 2 to mainline, then flip engine fuel valves on and set a RPM (1600 is the best), go to the helm and flip on inniate eng 1 and 2 right of the helm. Wait until all 4 indicators are green and startup engine 1 and 2.

How to sink?
At the back table of the bridge there is a scuttle button.

Lifeboats are hanging low???
It might be due to your physics detail set to "low" or "medium", for the lifeboats to not hang use "high".
(Nothing I can do)

Performance:
Uhhhh....
No :)

Thank you all very much for almost 2000 subscribers on M/S Diana :)

Thank you everybody who supported me through my building progress :)
Special thanks to:

Wilhelmkt11 (Playtesting and blueprints)
Makki2708 (Support)
Miihkali74 (Support)

Do not reupload or use any part of the vessel without permission!
Popular Discussions View All (1)
2
Mar 13, 2023 @ 4:58am
Suggestions / Bugs
Odotusvohveli
41 Comments
LegitMariosGRbandit.gg Apr 15 @ 11:24am 
Nevermind, I fixed it
LegitMariosGRbandit.gg Apr 15 @ 10:31am 
Hey, I have downloaded all the required mods but the ship still spawns in with half of it missing, what am I doing wrong?
Odotusvohveli  [author] Jun 13, 2024 @ 6:41am 
they were broken in the space dlc update
Schnabeltier09 Jun 13, 2024 @ 6:07am 
the engines dont start
JohnM May 15, 2024 @ 3:52pm 
gotta say it again, roll on roll over :snguy:
Traje Negro Para mi Nieta Jan 30, 2024 @ 9:37am 
How to install this from "Stormloader"? It spawn uncorrect.
ShipCrater Jan 15, 2024 @ 11:41pm 
me to the hull
Spurgu2001 Dec 23, 2023 @ 8:39am 
i got a problem with only some few parts spawning in
Ravicor Nov 14, 2023 @ 3:09pm 
I think so but the only problem is this ship i think does not use boilers because boilers were one big problem but we will see was the next hotfix will fix next.
Odotusvohveli  [author] Nov 12, 2023 @ 6:55am 
@Ray Builds
Can be that the recent updates broke the engine systems.