RimWorld

RimWorld

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Van's Retexture : Mechanitor
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Mod, 1.4, 1.5, 1.6
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928.781 KB
8. bře. 2023 v 5.17
11. říj. 2024 v 5.21
Poznámky ke změnám (4) – zobrazit
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Van's Retexture : Mechanitor

V 1 kolekci od uživatele Sir Van
Van's Retextures
10 položek
Popis


I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!

If you use vanilla textures expanded, put that mod below for it to be applied.

Consider subscribing and liking, it helps and is always very appreciated!











Q : I came here for the Mechlord suit, my world is crashing down at the fact that it's not there, why ?
A : Yes i know, don't worry it'll be out at some point, i'm just very lazy when it comes to full apparels and couldn't get my mind to it.

Q : I dislike that the packs are not colorable, is that something i can change ?
A : Nope, if really asked i'll provide some white version in the files but that's it.

Q : Will you make more ?
A : When i feel like it yeah !



Thanks to xcom2 for existing and giving me with a hatred of %

Thanks to Elseud/Sandwish for helping my smooth brain figure out the simplest problems for the patches

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]
Počet komentářů: 121
KaroaVR 23. srp. v 14.08 
This was a really cool re-texture to the original Mechinator gear, Would you happen to have plans on adding a retexture to Prestige Variants too? Cause the Mechlord Prestige helmet doesn't seem to change
GetUrAssToMars 11. srp. v 12.19 
Just a followup - Moving visored headgear to load before Van retexture fixed the issue. Thank you to those lower in the comments who advised the same xD
NeinDao 11. srp. v 3.09 
can we get a update for this
GetUrAssToMars 7. srp. v 22.01 
Texture MechlordHelmet has dimensions of 128 x 128, but its mask has 256 x 256. This is not supported, texture will be excluded from atlas

This started popping up after one of the recent updates for some reason.
CanadianHussy 4. srp. v 11.26 
Sucks you didn't complete this one. Nothing against you, in fact it's the opposite. It sucks because your work is so good. It doesn't really affect me because I stop around that modern age of technology.
Sir Van  [autor] 4. srp. v 6.57 
@Starempire42 I don't play high-tech colonies anymore and i mod for myself first. Armors and apparels are exceedingly boring to make and i did not feel like doing that, anyone is free to take the design and actually make it a reality tho.
Starempire42 3. srp. v 19.00 
so what happened to the planned suit re-texture? Did you get bored or something?
Sir Van  [autor] 31. čvc. v 0.05 
@Strain Then your wait has been for nothing unfortunately.
Strain 30. čvc. v 18.07 
I've been waiting for 2 years for the suit to be made. Without it, I don't even want to use this mod. Because it won't look nice. I hope it will come true someday, I just don't understand why it's so hard to make one armor for the mod, without negativity
Weeb that laughs at you 25. čvc. v 5.31 
s this anticipated that reskins are missing the texture if you swap their layer in settings ? Used Character Editor to that and tried 2 mod layers and one core. it turn to missing texture square no matter what layer is used. Tho it does work in race occasions, like Array headset and eyes layer