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Meepo's Library
Készítő: CXのTraveler
This Guide is just like a library, accumulated with Knowledge. Everything you need to know about Meepo can be found in this Guide. Walk the path of Knowledge, then you will Conquer the match.
   
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Welcome!
Thank you for visiting! In this guide, you will find a lot of information about Meepo especially at Section: Friends or Foes. There, you will know how different hero can affect your playstyle & item choice, so that you can Co-Op with them to achieve Victory.

In the mid of the guide, you will find a few Hero Build which almost similar to each other... but the Hero Build I recommended is either All in One / Mid Laner if you are a PRO. If you want to learn one by one, improving your skills of casting & activating items at the same time be sure to Subscribe to them all & also don't forget to Favourite in case you want to find it again.

Items choice is extremely important in Dota, when you face different heroes you have equip with the right Gears to defeat them. A wrong choice will make your team lose the match. There is also a section called Items: Rejected. This is the section you must take a look. I also rearranged Heroes in Friends & Foes in Ascending order based on Deadliness, so that you would watch out for them.

I plan to add more Heroes into the Friends or Foes, more items into the Items: Rejected. Don't forget to click Thumb Up, Favourite & Share with your friends to show your support. Thank You very much (X)L^3^l)

On more thing, come visit the guide every few week for new updates. Updates & Announcements are shown in Section: Updates & Announcements
Updates & Announcements
    1 May 2015
  • Add Attacks from Hero Build to Prime Hero Build.
  • Remove Mid Laner from Prime Hero Build to Hero Build.
  • Sections arrangement changed slightly.
    ~ Wow! Major updates to Dota 2. Hopefully can finish the editing soon. For your information, Meepo no longer respawn 20% faster with Divided We Stand but Geostrike is now even furious than ever(stack damage increases). Attacks Build is now my recommended build.

      5 March 2015
    • New Friends or Foes? : Phantom Lancer

        13 January 2015
      • Minor Changes

          9 January 2015
        • Dates in Section: Updates are Bolded & Underlined for easier view.
          ~ If you noticed, the Dates go to the right a little every updates. It will be removed when it does not fit.
        • New: ... ... do not understand any parts
          ~ To make sure you, Crews fully understand the guide. I edited the bottom part of FAQ & suggest you guys to comment at the comment section below. Yes, I will read it. It is also a great way to improve the guide for better understanding.

            8 January 2015
          • Fixed a few minor mistakes.
          • New Friends or Foes?: Witch Doctor
          • New FAQ: What does Helpfuness, Victory Meter, Deadliness & Defeat Meter are based on?
          • New Section: Intro!

              6 January 2015
            • Made some changes to Quick-Learn.
Intro!
Mastering Meepo is not a very very very Difficult thing to do. When compare to Invoker, most people are likely to try their best to master Invoker instead. Why they do that? Probably because they thought Invoker is the most / hardest to Master. Unfortunately not, I had mastered Invoker's abilities in a short period of time & I notice that combos are easily performed as soon as you master the combination of key to get the ability you want. Practice makes Perfect. Invoker has variety of combo but there are a few things Invoker can't & Meepo can.

First of all, Invoker is very hard to kill an enemy before he is lvl4 alone. Meepo can do it at least lvl 3. Divine as We stand is Meepo's ability so it does count as alone.

Second, Meepo can earn Gold & Exp very quickly. Meepo does not need to work hard to obtain those Exp, you can just shift-attacking to any Jungle Creeps & let them do their jobs. Meanwhile, you can take your one of your Meeps to stay on lane to deny/ last hit creeps. Invoker can't do that.

Most obvious, Meepo has 35% Magic Resistance but Invoker only have normally 25%.

Although Invoker has variety of combo.
Meepo has one thing that also can be variable, his playstyle. He can build specific items to achieve what he needs to fight against the opponents. There are a lot of items that are useful for Meepo inside this guide. Just make the right combination & your Meepo will be Invincible. There are also a few suggested Hero Build, so you does not need to do any necessary research.

If you are not interested in Mastering Meepo, you can view the Quick-Learn below to learn a little bit more about Meepo, maybe it will make you interested. For me, Meepo is the Best Hero in Dota, he can Co-Op with any Heroes & being with a Pro Meepo player will make your match different from other.

DOTA is all about Teamwork, Teamwork always WINS.
Quick-Learn
A little Hints
  • Meepo, the Geomancer is a Carry & also a Late Game Hero. Meepo is very soft during Early Game so it is risky to face-to-face with 2 or more enemies.

  • Meepo can chase down enemy easily so you does not need to have Phase Boots. Since Arcane Boots does not give any multiple activate benefits, you does not need it too.

  • You can say it is complicated to control Meepo, yes it is but you can use Control Group to control them. You can set up a Group of Meepo doing Jungle and a Group of Meepo doing Lane.

  • Remember! Always alert the HP bar of other Meepo at Top Left Corner of your screen.

  • Just leave the Battle Field & back to base if you does not have enough Mana, don't just stand there and watch. Direct free Meepo to farm at Lane or Jungle (if you have more than 1 Meepo)

  • Do not expose yourself when enemy is pushing toward your Tower, stay hidden until that moment come.

Building
There are a lot of play-styles for Meepo, whether you want to be an Attacks, a Nuker, a Disabler or a Tanks. Usually Nuker + Disabler / Tanks + Attacker / Attacks + Disabler / Attacks + Nuker + Disabler)
  • Item Build
    (Based on Attacks + Nuker + Disabler , Semi-Pro)
    • Starting Items
      - Buy items that provide attributes & HP regen. (Iron Branch, Ring of Regen, Tango[Optional])
      > Meepo have higher movement speed compare to other Heroes.
      > Earthbind provide movement disability.
      > Meepo is very Vulnerable during Early Game.
      > Everybody's First Blood Target.
    • Early Game - Mid Game
      - Focus on 2-3 items only,
      Primary Focus: Aghanim's Sceptor & Boots of Travel.
      Secondary Focus: Mekansm / Pipe of Insight.
      > When your alliance can't provide you a great environment for farming, it is time to buy a Mekansm or a Pipe of Insight. (Note that you have to upgrade Iron Branch to Headdress between Starting & Early Game)
    • Late Game
      - Focus on items that provide lots of attributes & also 1-2 Situational Items
      > Your Meepos only copy the attributes of your Main Meepo.

  • Ability Build
    (Based on Attacks + Nuker + Disabler, Semi-Pro)
    • 1-9 Level
      • ( 1 - 2 - U - 3 - 2 - 2 - 2 - 3 - 3 )
    • 10-25
      • ( U - 1 - 1 - 3 - A - A - A - U - A ... ... )
        4th Level of Earthbind is not necessary but it is useful to have it upgraded.

Process
  • Early Game - Picking Meepo is a Full-Time job. You don't have no free time to go to Toilet. When one of your Meepo is heading to Fountain, you will have to control other Group of Meepo doing Jungle or continue the Lane.
    Joke: Once someone in your team picked Meepo, you will have no chance of Jungling...

  • Mid Game - By now, you will have at least 3-4 Meepo & Boots of Travel. Now, you have become Nature Prophet & Tinker but even better than them. You push 1 tower to another, switching Lane & breaking all outer 6 Towers. Breaking Towers allow your alliance to farm in Enemy's Territory & minimize enemy's farming area, reducing their Exp & Gold earn.
    Joke: Yeah! 2 Jungle for me to farm!

  • Late Game - With Semi-Full or Full item build, you are already Good enough to break in their base. What to do now is either Give-away 1 lane or Compression.
    • Give-away - Allow enemy heroes to push 1 Top/Btm Lane. Since, Meepo is a Great Pusher, you can break into their base faster than they 5-heroes can with/without their notice & teleport back to base to defence.
    • Compression - Split out your Meepos into 1-1-3 / 1-3-1 / 3-1-1, based on which lane you want to break in. Standalone Meepo will act as a decoy pushing the other Lane faster than the Focused Lane while other Meepo will work together with alliance to break in through the Focused Lane.
      Secondary plan: Without enemy's notice, you can Poof all your Meepos to other Lane & break in the other lane while your alliance push the Focused Lane. This will increase the chance of breaking in but also increases the chance of death.
      Notes: You might want to decide either eliminate incoming enemy or destroy tower first.

Victory Meter: Average - Very High (Mid - Late Game)
Depends on enemy's heroes picks. If enemies pick Heroes that against you, the lower your chance of Victory.

Survivability: Low - High (Early - Late Game)
Depends on your experience of Dota 2, the more you know about others hero the more advantages you have. The more you know what opponents going to do to you, the higher the chance of survival.
(View Section: Friends or Foes?, to learn more & increasing your Victory Meter & Survivability)
Introduction about Meepo

    Pros
  • Variety of Roles
  • Fast Movement Speed
  • High Magical Damage
  • High Physical Damage (When 5 Meepos)
  • Higher Magical Resistance
  • A Great Support
  • A Great Pusher (Destroy Tower & Eliminate Creeps easily)
  • A Great Farmer (Gain Exp and Gold easily)
    Cons
  • Very Soft during Early Game
  • Everybody's Target
  • Vulnerable to AoE Stun
  • Vulnerable to Cleave
Abilities
Earthbind
Tosses a net at the target point, pinning down all enemy units. Earthbind prevents invisibility, blink, and interrupts channel. Watch Earthbind Demo



- This is a bad news for Witch Doctor and Pugna. Witch Doctor and Pugna basically kills their target using their channeling ability. With Meepo's Earthbind, their ability is useless.
- Except blinks, escaping ablitites such as Leap can be cast although the Hero are Earthbinded.

Poof
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations. Watch Poof Demo


- This ability is good for escaping, killing and instant backup.
- 2x Damage is dealt if Departure and Arrival location are the same(in radius).
> Min Dmg from 1 Meepo - 5 Meepo = 80-400, Max Dmg=140-700
~ When enemies gank, escaping is the best choice but make sure you have a distance from the enemies and they can't cancel your casting.

Geostrike
Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos stack. Watch Geostrike Demo


- When chasing an enemy, hitting it is the best chasing method for Meepo. Once you have Aghanim's Scepter, you will have total 5 Meepo which make it harder for the enemy is escape.
> Max Dmg=140 per second after hit. Max Slow=100%
~ Geostrike is a great abilities to upgrade when you only have 2 Meepo. 2 Meepo is not enough to continuously Bind your target to the ground and escaping is easy for them. During late game, Eye of Skadi can be obtain for more MS & AS slow. Note that Geostrike can pierce through Spell Immunity so without Earthbind, you still can chase down the enemy.

Divided We Stand
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die. Increases the speed at which you respawn. Upgradable by Aghanim's Scepter. Watch Divided We Stand Demo
- Get a Aghanim's Scepter will give you 1 extra Meepo and all your other Meepo same attributes as the main Meepo. This will increases other Meepo's Health Regrenation, Mana Regrenation, Armor, Max Health and Mana
~ Once you have 2/More Meepo, you can spilt them out to obtain more Exp but make sure you watch them every 3/5 seconds. You can also "Follow" your trustful teammates who able to look after your Meeps and share them your Units.

- Did you know that Meepo has more Magical Resistance compare to other Heroes? Normal Heroes only has 25% Magical Resistance(Spell Resistance) but this innate passive ability increases Meepo's base Magical Resistance 25% to 35%.
Items: Starting Items
- Just a simple item which is the recipe of Headdress and Buckler.
~ Iron Brance provide +1 All attributes, so it is useful for Health, Armor and Mana during Early Game.

- A great Early Farming item especially for Mid-Laner or Jungler.
- Greatly increases your last hit chance.

- Regeneration, the most important Early Game items for Meepo. (Obtain at least 1 of these)
~ Useful items if against Ranged / Nuker because they usually target Meepo during Early Game.
Items: Boots & Scepter
- Tranquil Boots is better than other health regrenation item you ever seen. It provide +12 health regrenation and +30 Extra Movespeed.
> Compare to Ring of Regen, Ring of Regen only provide +5 Regrenation but needs 875 Gold to buy it. Tranquil Boots only need 975 Gold, 100 Gold more but provide even more features.
~ Get Tranquil Boots when you have 2 Meepo, so that your Meeps can heal.

- Boots of Travel is extremely useful for Meepo. After obtain Boots of Travel, you can farm even faster. You can farm like Furion and Tinker but even faster.
> 60seconds cooldown / 5 Meepo = 15 seconds.
~ If you able to obtain Boots of Travel before Tranquil Boots. I suggest get Boots of Travel instead of Tranquil Boots. It help you farm faster and you can escape easily.

- Power Treads provide +8 selected attributes and +AS but it does not help much in farming, escaping nor chasing.
~ This is my least favourite item for Meepo, because you will have to count on your teammate to obtain Victory. Teammate failed to dominate the Enemies during early game, then it is a Lose Game. Or the enemies done a lot of mistakes. (X)L^_^l)

- Aghanim's Scepter is a must-obtain item for Meepo. It provide +1 Meepo and share Main Meepo's attributes and armor with all other Meepo, making them all the same.
~ You can aim for Aghanim's Scepter after you obtain Boots of Travel or maybe not based on situation.
Items: Active Resistance
- Headdress should be obtain when you have Meeps. It provide +3 Reg to other Meepo.
> 1x Ring of Regen = 350 Gold,+2 Reg. 1x Headdress Recipe = 200 Gold,+1 Reg. It is a Gain.

~ Buckler is not a very good item yet because it can't protect Meepo from most harm. But you still have to obtain it if you want to get to Mekansm which is very useful for all your Alliance.

- Hood of Defiance is a balance item, it provide what you paid for.
> 2x Ring of Regen = 700 Gold,+4 Reg. 1x Ring of Health= 875 Gold, +5 Reg. Hood of Defiance provide +8 Reg but it should be +9 Reg. The Logic come to the Magic Resistance.
> 1x Cloak = 550 Gold,+15% MR. The +1 Reg has been convert into +15% MR. So, Hood of Defiance provide +30% MR.

- This is my favourite item. It always save me from hell by heals 250HP and +2 Armor for escape. The 900 Gold Recipe for Mekansm is for...
> +1 Bonus HP Regen(BHR). Headdress = 3BHR, Mekansm = 4BHR.
> Provide ability to Heals 250HP.
> Convert 2 items into 1.

- Once this item is obtain, Zeus is no longer a treat. The 900 Gold Recipe for Pipe of Insight is similar to Mekansm but it provide ability to block Magic Damage(MDmg) instead of Physical Damage(PDmg).
~ If you are against Nuker especially Lion/Lina/Zeus, this item is Recommended. Your teammates also can survive their spells.
Items: Core Resistance
- Vladmir's Offering is a item against Physical attacks. Bearing a Vladmir's Offering provide you and your Meeps the ability to FACE TO FACE with your target. It also give 15% BONUS DAMAGE.

- Heart of Tarrasque is the best health regeneration ever. Unfortunately, the regeneration only provide for Main Meepo.
~ I like to buy this item after I obtained Aghanim's Scepter. It provide +40 Str for my Meeps and they all become a Tanker after I obtained Heart of Tarrasque.

- Assault Cuirass is a Tank item and also an Attack item. It provide attack speed which is suitable to use with Manta Style or Scythe of Vyse and other Disabler.
- It also provide +5 Armor Auro for Alliances including Meeps
~ This item should not bind with Ethereal Blade because it prevent Physical Attacks making your +AS useless.

- Shiva's Guard is a Tank item and also an Chase item. It has an active ability to slow down enemies in around the bearer. Not very recommended but is still a useful piece during Team Gank.
- Useful against High Attack Speed Heroes. Example: Phantom Assasin, Sniper, Drow Ranger.
(Ursa's 2nd skill, Overpower unable to be slowed)

Sometimes people say my items are funny but I don't think so. Most them ask Why I buy Eye of Skadi? Let me tell you why...
After obtain Aghanim's Scepter, I will buy Eye of Skadi to replace Mekansm or maybe not.
- Eye of Skadi provide 250 health and mana for the Main Meepo.
- Eye of Skadi provide 25 attributes which all of your Meepo also obtain.
- Eye of Skadi also provide the Main Meepo with MS and AS slow which is very useful against Runner and Basic Hits hero like Ursa.
> 25 attributes = 25 damage + basic + items = 100-150 damage per hit.
> 100-150 damage x 5 Meepo = 500-750 damage + 5x Geostrike(7-28) = 535-890 damage per second / 570-1030 damage every 2 seconds.

Conclusion: Eye of Skadi provide great attributes which is very helpful for Meeps. If you have Eye of Skadi, your max damage dealt is around 890-1030 every 1/2 seconds because Geostrike's duration is 2 seconds and it deal damage every second(but you hit the target every second, refreshing the Geostrike again and again making it 1 second or maybe less than 1 second if you buy +AS item). Add on MS and AS slow, no people dare to come close to Meepo alone, even the most tank Hero such as Treant Protector won't come near you.
Items: Situational Items
- Veil of Discord are similar to Ethereal Blade by increasing magic damage but Veil of Discord allow Physical Attacks too make it useful against either a pack of enemies or single enemy.
~ This is the most suitable item for teaming up with Top 3 Friends.

- Scythe of Vyse are both useful against Physical and Magical Heroes. Act as a disabler.
- It remove all target's armor and make them vulnerable to both Physical and Magical attacks
~ Scythe of Vyse, Ethereal Blade and Orchid Malevolence are best to use together.

- Orchid is the alternative item of Butterfly, they can replace each other. Orchid is useful against Magic, meanwhile Butterfly is useful against Physical. Orchid ability to silent and amplifies the damage received by the target at the end of the duration. It means once you silent the target, use Poof to dealt as much damage as possible. After Poof, if target will get another 30% BMDmg of the damage dealt.
> 400-700Dmg + 30% BMDmg = 520-910Dmg
~ Scythe of Vyse, Ethereal Blade and Orchid Malevolence are best to use together.

- Playing Meepo's 2nd ability to kills? Ethereal Blade make it easier by providing +40% Bonus Magic Damage(BMDmg).
> Meepo's 2nd ability(80-140Dmg) x 5 Meepo = 400-700Dmg
> 400-700Dmg + 40% BMDmg = 560-980Dmg
~ Scythe of Vyse, Ethereal Blade and Orchid Malevolence are best to use together.

- Once you are a succesful Disabler, Butterfly is your next useful item. It provide +AS, +AGI and +DMG. Unfortunely, the +35% Evasion only provide for the Main Meepo.

~ I often buy Manta Style when I uncounted SINGLE TARGET HEROES. Bad news for them, as they only have 2 choice to make before I elimate them. Either stay and fight to death or run and fail to run.

- Heaven's Halberd is the alternative item of Scythe of Vyse. If enemies always hunting but you do not have enough money to buy Scythe of Vyse, Heaven's Halberd is your early defence. After you dominate them, then switch to Scythe of Vyse(Optional).
~ Scythe of Vyse is better than Heaven's Halberd. It take away all target's armor and make the target vulnerable to both Physical and Magical attacks
Items: Extras
~ Dagger is my favourite Extra. It help me chase down enemy and get into battle but it does not provide any stats
> Pros: Good at Chasing, Perfect for Starting a Team Gank and Get into Battle.
> Cons: Does not provide any other things such as Attributes / BHR / HP,MANA Regen / Armor.

- Shadow Blade is the perfect Extra to Co-Op with certain Heroes. It is also a perfect initiator item for new learner who are not used to Meepo yet.
> Pros: Does not require QuickCast, Prevent Finger Twist.
> Cons: Difficult to use against moving target.
Items: Rejected
Starting Items
- Buying Stout Shield make you durable but you will have to sell Tango and Iron Branch to obtain it.
~ Not a Gain.
________________________________________________________________________________
Boots
- Phase Boots is good for chasing but using Phase Boots' active ability will tired your finger out.
~ Besides, Meepo already have Earthbind and Geostrike to chase down the target or start a Team Gank easily.

- Arcane Boots is totally rejected because Other Meepo can't activate their Arcane Boots' ability.
- Arcane Boots only provide mana and no attributes are provided which is extremely rejected.
~ Who ever buy Arcane Boots for Meepo confirm did not read through this guide yet.
________________________________________________________________________________
Early Items
- Poor Man's Shield basically just convert 3 items into 1 item because it provide the same as the recipes does. Recipe: 2x Slippers of Agility & 1x Stout Shield.
- Obtaining this item make Meepo durable during a Team Fight but without regeneration Meepo unable to stay in Lane to gain Exp and Gold.

- It provide a lot of damage. Total +18 damage for the Main Meepo and NONE for Other Meepos because during Early Game you don't obtained Aghanim's Scepter yet.
~ Ring of Aquila looks like a great item of Meepo. I have to agree with that, it provide Aura Mana Regen & Aura Bonus Armor for other Meepos but without Health Regen. It could be in Nuker Hero Build.

- This item is totally rejected.
> 400Heal x 8 Seconds = 3200Heal
~ You have 2/3 Meepos during Early Game but Urn of Shadow only heal one. With 3 Meepos to feed, how you going to feed them all? Besides, Meepos' HP is does not more than 1000 during Early Game.
- Their HP reach 1000 when they are Lvl 15.
- The damage dealt to the target is high.
> 150Dmg X 8 Seconds = 1200Dmg
~ There is Pros and Cons obtaining this item but Regeneration is key to success for Meepo during Early Game. If Meepo unable to farm during Early Game... it is a Defeat Game.
Prime Hero Build: All in One
This build is perfect for Seniors. All Possible Items are categorized. Can build any Hero Build based on situation.

All Suggested Meepo items is included! Free Choice!
Prime Hero Build: Attacks (Assault)
Attacks are very basic. You use it to kills creeps, heroes and damage towers. This build is perfect for Meepo because Meepo's 3rd ability, Geostrike. It slows and damage the target over 2 seconds. This is my least favorite build, it does not help much during early game because Meepo's damage are too low and there is not enough of Meepos to slow the enemy down. This build is not recommended for Middle Lane but it is good to team with stunner.
> Damage: 8 / 16 / 24 / 32
> Slow: 5% / 10% / 15% / 20%
> Duration: 2 seconds - Refresh if the target get hit again by the same Meepo.
> Geostrike stack with multiple Meepos.
> Max Stack Damage deal & Stack Slow with the number of meepos:
  • 1 Meepo: 8/16/24/32 | 5/10/15/20%
  • 2 Meepo: 16/32/48/64 | 10/20/30/40%
  • 3 Meepo: 24/48/72/96 | 15/30/45/60%
  • 4 Meepo: 32/64/96/128 | 20/40/60/80%
  • 5 Meepo: 40/80/120/160 | 25/50/75/100%


Main Item Build
Net Worth: 18775


Item Build stack with Tanks
Net Worth: 18475


Item Build stack with Disabler
Net Worth: 21425
Hero Build: Tanks (2nd Frontier)
Tanker is the guy who takes all the damage. So that teammates with low health but high damage could eliminate the enemies. Meepo can become a tanker because of its ultimate and its Item Build. In this Build, the most important is Items. Without items, Meepo could not become the Tanker. When Meepo play as a Tanker, he is usually a supporter too.


Main Item Build
Net Worth: 18475


Item Build stack with Attacks
Net Worth: 18975(Butterfly) / 18475 (Heart of Tarrasque)


Item Build stack with Nuker
Net Worth: 18225(Ethereal Blade + Dagger) / 19075(Ethereal Blade + Shadow Blade) / 18350(Orchid Malevolence + Dagger) / 19200(Orchid Malevolence + Shadow Blade)
OR OR


Item Build stack with Disabler
Net Worth: 21750(Ethereal Blade) / 21875(Orchid Malevolence) / 21900 (Manta Style)
OR OR
Hero Build: Disabler (Support)
Disabler usually is a stunner or hex but Meepo's ability to disable is his 1st ability, Earthbind. It ensnare the target to the ground preventing it from moving,blinking,channeling and becoming invisible. Except: Immune, Flying or Jumping.
> Duration: 2 seconds.
> Radius: 220
> Range: 500 / 750 / 1000 / 1250
> CD: 20 / 16 / 12 / 8


Main Item Build
Net Worth: 20650(-Scythe of Vyse) / 21275(-Manta Style) / 21425 (-Ethereal Blade) / 21300(-Orchid Malevolence)
(Any 3) (Neccessary)

(May obtain for teammates: Troll Warlord, Phantom Assassin, and Spectre.
Hero Build: Nuker (Initiator-Assault)
Nuker build is a very powerful build. It suit for Experience Player who already used to Meepo's Combos. Not recommanded for beginner but you can learn to use this build using Shadow Blade or skip to Dagger instantly if you can. Nuker kills its target using High Damage Spells. Meepo's High Damage Spell is his 2nd ability, Poof.
> Damage: 80 / 100 / 120 / 140
> Stack Damage: 80-140 / 160-280 / 240-420 / 320-560 / 400-700
- Damage is stack together if the Departure and Arrival location are same / in radius. Means that the damage is Double.
> Radius: 375
- It is a great ability to eliminate creeps too.
> CoolDown: 12 / 10 / 8 / 6


Main Item Build
Net Worth: 15525(Veil of Discord + Dagger) / 16275(Veil of Discord + Shadow Blade) / 17750(Ethereal Blade + Dagger) / 18500(Ethereal Blade + Shadow Blade)
OR OR
Veil Discord: Attacks against a pack of enemies.
Ethereal Blade: Attacks against an enemy.

Item Build stack with Attacks
Net Worth: 18425(Veil of Discord) / 17900(Dagger) / 18750(Shadow Blade)
OR OR
Hero Build: Mid Laner (Traveller)
Meepo also can be play as a Mid Laner. As long as you know how you can do it.
This Hero Build keep Meepo in Lane to earn Exp & Gold by using Meepo's 2nd ability, Poof. Once Lvl 3, there will be 2 Meepo available. You can send one back to base and switches them when Lane's Meepo are badly hurt. Beside, enemies' attacks is useless against this build.
This does not means you can keep farming at Mid Lane. You have to travel the map to assist your Alliances. Keeping them save and preventing enemies ganks. How does it works? If Top and Btm Lane's enemies can't dominate your Alliances. They will have a hard time defending & Mid Lane enemy can't leave the Lane because you have another Meepo pushing and denying at the same time.

Procedure
Lvl 1-3: Last hit & deny as much as possible.
Lvl 4-11: Swap Lane & help kills either at Top/Bot lane.
Lvl 12-17: Obtain Aghanim's Scepter & one of the Extra.
Lvl 18+: Focus more on Push but it is best to work together with Alliance to break through the base during Early Game(Lvl 4-11) before all outer 6 towers are destroyed.

When outer towers are remain, enemy will focus on farming the lane more than defending the base. So, their defence are less. With all 5 alliances together, it is extremely easy to break through. (Unlike, BOTS they are always prepare a TP scroll so they will teleport back to defence the base. Unfortunately, players sometimes aren't prepare with a TP scroll until outer 6 towers are destoryed(Late Game).)

Beginner's Strategy
Early Game(1-5 minutes)
1. Stay Away from Enemies.(Prevent death)
2. Minimum Team Fight.(Prevent death)
3. Assist Team Gank.(Assist to earn Exp & Gold)

Mid Game(6-15 minutes)
1. Stay Closer to Alliances.(Prevent death)
2. Maximum Jungle.(Earn Gold)
3. Average Lane.(Avoid expose to Ganks)
4. Less Team Gank.(You have more Meepo now, Start Farming alone)

Late Game(16-25 minutes)
1. Maximum Team Gank.(Keep enemies' level down & made it easier to win)
2. Maximum Push.(Dominate more lands)
3. Average Team Fight.(Enemies might be as 'FAT' as you are)
4. Minimum Jungle.(Start Pushing Lane! but Beware of hidden enemies)

Aim for Victory
1. Maximum Push.(Beware of hidden enemies)
2. Maximum Towering.(Best to tower when enemies busy pushing)
3. Obtain an Immortal Aegis.(Optional)

If you are not a Beginner you too can follow this Strategy.
41 Secrets of Meepo
  1. Meepo is not that Soft as he looks.
  2. Meepo can upgrade his ultimate at Level 3 / 10 / 17 instead of 6 / 11 / 16.
  3. Meepo has the potential to start killing enemies at Level 3 / Level 4.
  4. Meepo is a Creeps Kill Stealer.
  5. Meepo provides unlimited Earthbind when he has 5 Meepos.
  6. Meepos can destroy tower in 30 seconds.
  7. Meepos do not fear Blademail.
  8. Meepos do not fear One-Target Stun/Disable.
  9. Meepo has higher Magical Resistance 35% instead of 25%.
  10. Meepo has the potential to gain Exp and Gold quickly using Boots of Travel.
  11. Meepos can farm in both Jungle and Lane.
  12. Meepos can be separated to gain extra Exp.
  13. Meepos do not need to wait for Cooldown to Teleport by Boots of Travel.
  14. Meepos are hungry for attributes.
  15. Meepos love Eye of Skadi.
  16. Meepo's 2nd ability, Poof is a Free Ticket to Travel around the World.
  17. Meepos Love & Hate +Armor, +AS & +Damage at the same time.
  18. Meepo can give a surprise when he has Dagger or Shadow Blade
  19. Meepo can kills a target in 3-6 seconds time based on Nuker Build.
  20. Slow is Meepos' favorite attack.
  21. Meepos want Manta Style to get More Friends.
  22. Meepo always get Aghanim's Scepter even though he does not want to use it. Because scepter are for mage.
  23. Meepo always run away from Enemy Pack.
  24. Meepos like to hunt Lane Farmer.
  25. Meepos have very High Damage, High Sustain & High Attack Speed if Meepo has 4 Eye of Skadi.
  26. Meepo's favorite target is Soft Melee Agi Heroes before obtained Dagger.
  27. Meepo's favorite target is Mage Heroes after obtained Dagger.
  28. Magnus is Meepo's Best Friend.
  29. Magnus is also one of Meepo's Worst Foes.
  30. Zeus is Meepo's favorite hero to be targeted.
  31. Meepos do not fear Tankers.
  32. Mana is not a problem for Meepo.
  33. Meepos do not fear Skywrath Mage's Ultimate.
  34. Meepo's ability combo make players had a Finger Twist.
  35. Some enemy can escape from Meepo.
  36. Meepo can Rampage in 6 seconds.
  37. Meepo targeted enemy always die and the other enemies nearby always retreat.
  38. Tiny's Toss sound useful for Meepo but actually not.
  39. Destroyer love Meepo during Early Game but hate Meepo during Late Game.
  40. Nuker like to KS Meepo's kills when he is casting 'Poof'.
  41. No people dare to use Meepo except they really know how.
Combos
Combos usually used by Nuker.
    Casts
  • Basic Attacks / Hits ------------------------------------------------------------- A
  • Cast Earthbind ------------------------------------------------------------------ N
  • Main Meepo Poof --------------------------------------------------------------- P
  • All Other Meepo Poof --------------------------------------------------------- AP
  • Cast an Active items ----------------------------------------------------------- Ai
  • Blink by Dagger ----------------------------------------------------------------- D
  • Teleport using Boots of Travel / Scroll ------------------------------------- TP
  • Shift-Clicking (Shift + Dagger / Shift + Active items) --------------------- s(_)

    Simple (Maximum 4 seconds)
  • N > P > A (One Meepo Only)
  • N > AP > A (Support)
  • N > AP > N + P + A (Nuke)
  • N > AP + A > N > A (Basic Attacks)
  • AP > N > P + A (Approached)

    Advanced (Maximum 6 seconds)
  • AP > D > N > P + A (Surprise)
  • N > AP > N > P + A (Approach)
  • AP > D > Ai > N > A (Surprise + Disable)
  • Ai > N > AP > N > P (Disable to Approach)
  • AP > D > N > Ai + Ai2 > P (Surprise + Nuke)
  • TP > AP > D > N > P + A (Surprise)

    Expert (Maximum 7 seconds)
  • N > AP > Ai + Ai2 + Ai3 > P + N + A (Surprise + Nuke)
  • sD > sAi + sAi2 + sAi3 > AP > N > P + A (Planned Perfectly)
  • Ai > AP > N > Ai2 > P + A > N > Ai3 + A (Gank + Disable)
  • AP > D > Ai + A > N > Ai2 > P + A > Ai3 + AP (Surprise + Disable)
  • TP > AP > sD > sAi + sAi2 + sAi3 > N > P + A (Surprise + Nuke)
  • TP > AP > D > Ai + Ai2 + Ai3 > N > P + A (Surprise + Nuke)
Friends or Foes?
Friends or Foes? Both of them are going to decide how you play your Meepo. It means your play style is going to be different to Co-Op with them. Not all friends are friends because every player has different play style. Even when they are your Best Friends, they could betray you too, so don't 100% counting on them. Below are the list of the Friends & Foes. All Reasons why they are your Best Friends or Worst Foes + Ways to Co-op or Counter are included. (BETA)

There are 4 things used in Friends or Foes?
1) Helpfulness: ... > ...
2) Victory Meter: ... > ...
3) Deadliness: ... > ...
4) Defeat Meter: ... > ...

They are measure from Early Game > Late Game except Victory & Defeat Meter which are measure from Mid Game > Late Game
They are compare by Very Low, Low, Average, High, and Very High.

The order of Heroes in Friends or Foes? are affected by a 2 factor: Deadliness & Defeat Meter. Both are based on Late Game.
Defeat Meter will be the Primary factor & Deadliness will be the Secondary factor.

The chance of Victory depends on your item choice to fight against your opponents. As well as the Deadliness of an enemy, it depends on what type of Item Build they built to secure their Victory. Knowing your Enemies is the only way you can Dominate the Game.
Sven
Helpfulness: High > Very High
Victory Meter: Average > Very High

Deadliness: High > Very High
Defeat Meter: High > Very High
View Sven's Details

Friends
  • Sven can provide Stun & Meepo provide Movement disability.
  • Both Sven & Meepo can deal massive damage.
  • Sven is better initiator because Storm Hammer travel faster than Earthbind.

    Co-Op
    • Secure the targets with Earthbind, be a Great Supporter!
    • Shadow Blade is recommended to co-op with Sven instead of Dagger.
      ~ Help provide vision.
      ~ Minimize Earthbind's arrival time.

Foes
  • Sven is designed for killing multiple heroes at one time.
  • Sven's 1st & 2nd ability, Storm Hammer and Great Cleave respectively, can Stuns all Meepos & hits multiple targets.
  • In addition, Sven's Ultimate, God's Strength added up to +200% of Bonus Damage.
    ~ Storm Hammer disable Meepo as soon as all Meepo arrive, Great Cleave and God's Strength are used to kill Meepo.
    ~ After Sven obtain Black King Bar, it is even harder for Meepo to overcome him.

    Counter
    • To defeat Sven, Meepo have to be smart.
      • Using the technic I called 'Replacement', I start the battle with my Main Meepo first.
      • Once Sven cast his Storm Hammer, AP is cast but one Meepo is left behind.
      • After been stun and hits by a few painful attacks, Main Meepo basically nearly dead.
      • For most player, they will chase after the 'Red Guy'(Red HP Heroes). The job of my Main Meepo now is run away from danger and let the other Meepo do the job.
      • If escape is impossible, Earthbind is cast onto Sven and Poof back to the left behind Meepo.
      • The left behind Meepo is then Poof to the Arena as a replacement.
      • Any low hp Meepo follow the footsteps of the Main Meepo.
      • The process is keep going on until Sven unable to take it anymore.
    • One vs Sven / More vs Sven, Don't One vs Sven + ...
    • Meepo has to be alert and Quick-Handed
    • Watchout for more incoming enemies, flee if do.
    • Do not All Poof before Sven cast Storm Hammer, a lot of Meepo player are used to All Poof when come to battle because their muscle memory already used to it... Forget those memory!
Phantom Lancer
Helpfulness: High > Average
Victory Meter: Average > Very High

Deadliness: Low > Very High
Defeat Meter: High > Very High
View Phantom Lancer's Details


Friends
  • During Early Game, PL's Spirit Lance helps slow the enemy. This give Meepo higher chance of a successful Earthbind.
  • The massive cloning by PL easily confuse the enemy. This can provide a protection for Meepo because there are too much unit in an area.
    ~ Unfortunately, it is a good news for Earthshaker.
  • The co-operation between Meepo & PL can easily secure a Victory. Both are Carry & Pusher, Meepo good at AOE meanwhile PL good at Single Target.

    Co-Op
    • A slow from Spirit Lance & a bind from Earthbind is a Great Combo, followed by Poof to quickly end the Gank.
    • In this friendship, Meepo can have Mekansm to increase their survivability.
    • Since Meepo will do all the binding, PL has to optimize his Damage. Get a Radiance & Maelstrom.




Foes
  • Meepo does not get as strong as PL can during Early Game. Although PL is softer than Meepo, PL still have a higher chance of victory during a 1 vs 1 fight.
  • PL's Doppelganger has very low CD that make him more durable than Meepo.
  • When PL has Radiance or Heart, it is difficult for Meepo to fight alone.

    Counter
    • The only way is to Co-Op with your teammate, hunt him to his knee with a Good Gank Planning. Doppelganger can be cast although PL was binded.
    • There is no items to help Meepo to overcome PL's clones, so play smart with Meepo's Poof to destroy his clone when Doppelganger was casted and always keep him binded.
    • Since PL does not have any stun ability, a Poof for escape is very effective.
Chaos Knight
Helpfulness: Average > Very High
Victory Meter: High > Very High

Deadliness: Low > Very High
Defeat Meter: High > Very High
View Chaos Knight's Details


Friends
  • Chaos Knight is best be the initiator when co-op with Meepo.
  • Meepo can provide Earthbind that is extremely useful for Chaos Knight to continuously hit the target.
  • Meepo that equiped with Orchid Malevolence / Scythe of Vyse can easily take down a target with Chaos Knight in less than 10 seconds.

    Co-Op
    • Since, Chaos Knight is the initiator. Dagger is recommended for Meepo.
    • As said above, obtain Orchid Malevolence and Scythe of Vyse.
    • Don't worry about Tanks, focus on Attacks. Both Chaos Knight & Meepo can deal massive damage in a short period and well Disability for long period.

Foes
  • Chaos Knight's Ultimate, Phantasm summons several phantasmal copies of the Chaos Knight from alternate dimensions. One different between Chaos Knight & Meepo is he can easily target one Hero only using his 2nd ability,
  • Chaos Knight's Core Item, Manta Style helps in blocking and critical which makes his attacks painful. It also acts as a decoy for Chaos Knight's Ultimate.
  • In addition, Chaos Knight is a Durable Tanker during Late Game. As you can see below, Chaos Knight isn't that more tanks than Meepo during Early Game but after Lvl15 Chaos Knight start to get more Damage, Armor and HP.
    > View Chaos Knight's Details
    > View Meepo's Details

    Counter
    • 1st, play either Attacks / Nuker
    • 2nd, don't play farm at lane. Walk between lanes & keep killing enemies especially Chaos Knight.
    • 3rd, do not let Chaos Knight farm by keep disturbing his farming. Simply, backstab & kills / stay with creeps force him to retreat / after killing lane creeps, try to be 'helpful' by helping Chaos Knight kills all the jungle creeps.
    • 4th, never ever let Chaos Knight fat! or you will never win the game.
    • Finally, play Quick Game. Best less than 30 minute + disable his income + kill him until he has no gold for item build.
    • Boots of Travel is Recommended.
    • Dagger is not necessary.
    • Remember: You can't takes Chaos Knight's attack during Late Game
Magnus
Helpfulness: Low > Very High
Victory Meter: High > Very High

Deadliness: Low > Very High
Defeat Meter: High > Very High
View Magnus' Details


Friends
  • Magnus is Greater initiator than Meepo because of his Ultimate, Reverse Polarity.
  • Meepo can earthbind enemy for infinity movement disability.
  • Magnus's 2nd ability, Empower allow Meepo to deal deadly damage as well as himself.
  • There is no way an enemy can escape from Magnus & Meepo's attack.

    Co-Op
    • Magnus must obtain a Dagger as soon as possible.
    • After Magnus initial his Ultimate & grabbed a lot of enemies, Meepo must Earthbind the enemies & perform combos.
    • Disabler such as Orchid Molevolence or Scythe of Vyse is encourage for Meepo to disable AOE stunner.
    • Shiva Guard is best to be used in this kind of situation to slow down enemy's attacks.

Foes
  • Magnus's Ultimate, Reverse Polarity can easily disable all meepo at once & it is extremely hard to survive.
  • Magnus's 2nd ability, Empower gives an allied unit bonus damage and cleave on attack.
    ~ Combination of Ultimate & 2nd ability is very deadly for Meepo. Reverse Polarity stun up to 3.75 seconds and it could get worse if Magnus is assisted.
  • After Magnus obtain Dagger, it is harder to escape from him.


    Counter
    • Do not join the team fight at early stage.(Let other do the frontline, do get tricked!)
    • Enter the battle once Magnus cast Reverse Polarity.
    • Cast Earthbind to prevent Magnus from escaping and save the frontline Alliances.
      ~ These injured alliances could assist by casting ranged ability, this increases the chance of winning.
    • After using his Ultimate, Magnus is simply a defenceless hero. Co-Op with alliances to defeat him. (Cast Earthbind & disable him can easily take him down)
    • Cast your Earthbind toward incoming enemies too, to prevent them from assisting Magnus. This also help your team to obtain higher chance of winning the fight.
      > Best teammate for this kind of situation is Riki(Smoke after Magnus) & Dragon Knight(Frontline)
    • Do not One vs Magnus, it is impossible to win except if your team are 100% dominating the game.
Earthshaker
Helpfulness: Low > Average
Victory Meter: Average > Average

Deadliness: Average > High
Defeat Meter: Low > Very High
View EarthShaker's Details


Friends
  • A well-played Earthshaker will be extremely helpful due to his Stuns & Combos.
  • Meepo which obtain Shadow Blade is very helpful in providing vision as well as decreasing cast time.

    Co-Op
    • Meepo is best to be the initiator for this Co-op.
    • Earthshake must at least obtain a Dagger. Later improve with Aghanim's Scepter, followed by Refresher Orb.
    • Shadow Blade is recommended for Meepo to provide vision & better plan to engage or disengage.
    • Suggested Meepo Initiation: Veil of Discord > (ES D) > AP > P > N > Hits > N > ... ... (Can be improve by Orchid to silent Disabler before initial.
    • As soon as Meepo initiated, Earthshaker's combos must follow up with precision timing to obtain optimum kills. (Suggested ES Combo: D > U > 2 > Hit > 1 > Refresh > U > 2 > Hit > 1)

Foes
  • Every Earth Shaker's ability is AOE. He can keep stun, stun, and stun. It get more ugly when he has Refresher Orb.
  • Earth Shaker's Ultimate, Echo Slam causes a shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units.
  • More Meepo more Pain. It is not a easy task to fight against Earth Shaker after he has Refresher Orb. You will have to play Tanks with this guy or get Orchid / Scythe of Vyse.

    Counter
    • Get these items. Very important items to fight against Earth Shaker.

    • Focus on Tanks & Disabler to prevent any stuns / Join the fight later.
    • Team up with Nyx Assassin (A PRO one)
    • Ethereal Blade can only help save one Meepo. (Ethereal unit will not be damaged by EchoSlam)
    • Aghanim's Scepter is not necessary against Earth Shaker

Editor's Note: Earthshaker has higher chance on winning.
Ember Spirit
Helpfulness: Average > Average
Victory Meter: Average > Very Low

Deadliness: Low > Very High
Defeat Meter: Very Low > High
View Ember Spirit's Details


Friends
  • Searing Chains provide external disability for Meepo.
  • All Ember Spirit's abilities are very painful & very efficient against multiple targets.
  • Both Ember or Meepo can be the initiator.
  • Both can deal massive damage.

    Co-Op
    • Cast Earthbind on enemies that had been affected by Searing Chains
    • Massive Poof is recommended to clear out Creeps because excess Creeps will slow down Ember Spirit's Combo.
    • Unlike Ember Spirit who have Flame Guard which can protect him from spells, you Meepo have to watch out for EarthShaker. Which you beside Ember Spirit, you can easily brought Ember to death.

Foes
  • Searing Chains keeps Ember Spirit save from Meepo during Early Game.
  • Ember Spirit's 2nd ability, Sleight of Fist is design for multiple targets. After obtaining Battle Fury, Ember Spirit can splash damage to other unit near the unit he hitting via Sleight of Fist.
  • Ember Spirit's 3rd ability, Flame Guard keep him save from Meepo's Poof which deal magical damage. Besides, it burns!
  • Ember Spirit's Ultimate, Fire Remnant can save him from Meepo's attack. Moreover, Fire Remnant is an AoE ability which is another bad news for Meepo.

    Counter
    • Obtain both Mekansm & Pipe of Insight will help you survive for a longer period.
    • Ember Spirit can't fight against Meepo if alone because ... ...
      • Ember Spirit's Flame Guard easily ended by Meepo's Poof.
      • Ember Spirit can't cast Fire Remnant when Earthbinded.
      • As long as Meepos stick together, Searing Chain is harmless.
    • Sleight of Fist is painful & it can be cast again in a short period, it is best to end the fight as soon as possible
Enigma
Helpfulness: Low > High
Victory Meter: Very High > Average

Deadliness: High > Average
Defeat Meter: Low > High
View Enigma's Details


Friends
  • During Early Game, Enigma's 1st ability, Malefice can help Meepo to chase down enemy easily.
  • After lvl 6, Enigma's Ultimate, Black Hole is more effective in capturing enemies.
  • With the combination of 3rd ability, Midnight Pulse. High HP heroes such as Ursa & Pudge are easier to kill

    Co-Op
    • Veil of Discord is highly recommended since both Enigma & Meepo deal a lot of Magical Damage.
    • Black Hole last for 4 seconds, make sure you use that chance to kill as much as possible.
    • Earthbinding enemies on Midnight Pulse is extremely effective.

Foes
  • With some help of teammates, Enigma can easily take out Meepo.
  • Enigma that always stick with his teammates are impossible to be kill when he is lvl 6+.

    Counter
    • Focus on Magical Resistance & Survivability. (Mekansm & Pipe of Insight)
    • Get more Armor from Assault Cuirass, Shiva Guard & don't obtain Heart. (Eye of Skadi still acceptable)
    • Get a few Disabler such as Orchid, Scythe of Vyse if possible.
    • Having a few mobility teammates are very helpful when you are in trouble. (Best: Void)

Difference of Enigma to Magnus
  • Enigma's Ultimate, Black Hole summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.
  • Same as Magnus... but Black Hole duration is longer.
    > Black Hole's DURATION = 4
  • Both Magnus and Enigma is extremely helpful but Magnus best against all type ofareeroes and Enigma is best against High HP heroes such as Ursa and Pudge.
    ~ In this situation, Meepo can cast Poof, Earthbind and Hits the enemies. 4 seconds is a long time and it only took about 2.25 seconds to cast Poof and Earthbind. There is about 1.5 seconds extra time for Meepo to hits the enemies.
Axe
Helpfulness: Average > Very High
Victory Meter: Low > Average

Deadliness: Average > Average
Defeat Meter: Low > High
View Axe's Detail


Friends
  • Axe will be the initiator... ... dagger and cast Berserker's Call.
  • Give Meepo a high chance of Earthbind all enemies in one cast.
  • Provide disability for Meepo to cast Poof.
  • Provide movement speed Meepo with Ultimate to chase down enemy or flee.

    Co-Op
    • Prepare to poof as soon as the enemies are affected by Berserker's Call
    • Obtain a Shadow Blade to provide vision & minimize effort.
    • Veil of Discord is encourage to be obtain to increase Poof damage.
    • Do not wait to long before casting Earthbind, or else enemies will get away.
    • Let Axe takes care of the incoming damage, moves your damaged Meepo away from the fight is a Great way to survive as well as decreasing the chances of enemy getting a kill.

Foes
  • Axe's 1st ability, Berserker's Call prevent Meepo from escaping.
  • Axe's 3rd ability, Counter Helix performs a helix counter attack.
    5 Meepos attacking one enemy = 5 times the chance of countering.
    > Counter Helix's Chance: 17%
    > Chance of Counter Helix if Meepos is attacking = 17% x 5 = 85%
  • Axe's Ultimate, Culling Blade strikes and instantly killing an enemy unit with low health
    ~ After a few spin, Meepos are going to face health problem. If Meepo's health is below Kill Threshold, Meepo could die instantly.
    ~ This problem get worse after Axe obtain Dagger.

    Counter
    • The best way to survive Axe's Berserker's Call & Counter Helix is spam 'STOP' Action button. Do not attack Axe!
    • To successfully overcome Axe's Counter Helix, focus on Tanks first then only focus on Attacks / Nuke
    • When it is over, Axe is going to run / activate Blademail and fight. Do not fear when Axe activate Blademail, still remember 41 Secrets of Meepo? 6. Meepo do not fear Blademail.
    • Example: 1 Meepo deal 50 and get 10 return. 5 Meepo deal 250 but only get 10 return each. This is how it works!
      ~ If there is any Meeps that do not get affect by Berserker's Call send at least 1 away from battleground. In case you need a Quick Escape.
Templar Assassin
Helpfuness: Low > Very Low
Victory Meter: High > Very Low

Deadliness: Low > Very High
Defeat Meter: Low > Average
View Templar Assassin's Details


Friends
  • Templar Assassin is not very helpfulness, but she still can help a little with her Ultimate, Psionic Trap.
  • Templar Assassin will provide vision with Ultimate & Meld to get in position, but Initiator is Meepo.
  • Templar Assassin help reduce enemy's armor & more vulnerable to Meepo's Attacks.

    Co-Op
    • Both Templar & Meepo must obtain Dagger.
    • After initiation, Templar Assassin's killing role have to fall in as fast as possible.
    • After initiation, Meepo must cast Earthbind to prevent any enemies from escape. You can leave the job of killing for Templar because that is what she does best.

Foes
  • Templar Assassin's 1st ability, Refraction makes Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to her damage. This ability absorb most of initial attacks by Meepo.
  • When you attacks a PRO Templar, she will use Meld to avoid you from attacking. Unfortunately, she won't be there for long. She will counter-attack every 7 seconds. (Meld's Cooldown time)

    Counter
    • If Templar ganks with her alliances, you have to net and try to get away. At the same time, save your Meeps or you will die.
    • When she Meld, don't stay there more than 3 sec. Instantly, All Poof. This will minimize hers escaping chance and hers alliances probably won't come near anymore because she going to die anyway.
    • To obtain Victory, these items should be obtain.
      (Any 2/3 or ALL)
    • Either play Attacks+Disabler / Nuker / Disabler (Disabler is very important)
    • Do not play Tanks, it is very hard to dominate her. She attacks every 7-17 seconds and she will never stop until she has no HP.
    • Shiva Guard can be obtain but it is useless when she has Blink Dagger.
Witch Doctor
Helpfuness: High > High
Victory Meter: High > High

Deadliness: Average > Low
Defeat Meter: Low > Low
View Witch Doctor's Details


Friends
  • Witch Doctor can initiate a continuous stun against 2 enemy.
  • Meepo can hold enemy position while Witch Doctor channel Ultimate, Death Ward.
  • Witch Doctor can provide healing to all Meepo via Voodoo Restoration.
  • Maledict allow Witch Doctor & Meepo no need to worry about their kills.

    Co-Op
    • Either Meepo or WD must get a Veil of Discord, it is extremely useful because both are deal massive Magical Damage.
    • When WD channel Ultimate, Meepo must Earthbind the enemy or vice versa.
    • Deal as much damage as possible to Maledict affected enemy so you do not need to worry it.
    • When killing Maledict affected enemy, don't waste your effort to chase them even though their original HP different is halved.
      • Maledict's LOST HEALTH BURST DAMAGE: 16% / 24% / 32% / 40%
        ~ That means 50% hp lost is already enough to determine whether they die or not.
        > Example 1: 1250 HP
        > 1250/2 = 625, (16-40/100% X 625 ) = 100 / 150 / 200 / 350 Dmg. (For the 1st burst only)
        ~ The damage dealt at MAX lvl is more than enough. At Early Game, it is recommended to reduce enemy's HP to 30% of Original.

Foes
  • Meepo is the best target at lvl 3-10 because there are 2 Meepo.
  • Meepo are easily killed by Maledict due to his low HP.

    Counter
    • When WD perfect a common combo(Paralyzing Cask - Moledict - Death Ward). Direct unstunned Meepo to end his Death Ward by casting Earthbind on WD.
    • Pipe of Insight is not necessary due to your Advantages over WD, Mekansm is enough to overcome most of WD's spells.
    • The more HP you have, the harder to get killed by Maledict. It is also harder to get it halved, it might takes more than 4 sec. That means 2 burst only.
      > Example 2: 2500 HP, 2500/2 = 1250, (16-40/100% X 1250) = 200 / 300 / 400 / 500.
      (View below to see more Calculation about Witch Doctor's Maledict)

Maledicts Lost Health Burst Damage (Calculation)!
Let me tell you a little secret about Witch Doctor's Maledict. Witch Doctor's Best ability is Maledict. Because what he need to do is cast Maledict on you, then halved your HP. Later, you will be dead already.

Let's see the FULL CALCULATION (X)L^_^l)
Early Game, Average HP: 800, 800/2 = 400.
Level of Maledict = 1
1. 400 x 16/100% = 64, Damage dealt = 64
2. (400+64) x 16/100% = 74, Damage dealt = 64+74 = 128
3. (400+128) x 16/100% = 86, Damage dealt = 128+86 = 224
Not Enough

Mid Game, Average HP: 1400, 1400/2 = 700.
Level of Maledict = 2
1. 700 x 24/100% = 168, Damage dealt = 168
2. (700+168) x 24/100% = 208, Damage dealt = 168+208 = 376
3. (700+376) x 24/100% = 258, Damage dealt = 376+258 = 634
Not Enough

Level of Maledict = 3
1. 700 x 32/100% = 224, Damage dealt = 224
2. (700+224) x 32/100% = 296, Damage dealt = 224+296 = 590
3. (700+590) x 32/100% = 413, Damage dealth = 590+412 = 1002
Enough

Late Game, Average HP: 2250, 2250/2 = 1125.
Level of Maledict = 4
1. 1125 x 40/100% = 450, Damage dealt = 450
2. (1125+450) x 40/100% = 630, Damage dealt = 450+630 = 1080
3. (1125+1080) x 40/100% = 882, Damage dealt = 1080+882 = 1962
Enough
FAQ
  1. Can Meepo buy courier for the team?
    Yes, Meepo is a Late Game Heroes. So, during starting of a match, he can sacrifice 150g for the team. It is best for other Heroes such as Lich, Lion & Rhasta to buy the courier.

  2. What does Helpfuness, Victory Meter, Deadliness & Defeat Meter are based on?
    Helpfuness & Deadliness are compare from Early Game - Late Game.
    While, Victory Meter & Defeat Meter are compare from Mid Game - Late Game.
    Factors that affect them are: ...
    • Can Support provided easily take down the whole team? (Helpfulness only)
    • Who have better advantages over each other. (Deadliness only)
    • With the help of 4 other teammates, who have a higher chance of winning a team fight. (Victory & Defeat Meter only)
    • Can opponents protect their base easily? (Victory Meter only)
    • Can opponents break into the base easily? (Defeat Meter only)
    If you ... ...
  • have any questions
  • do not understand any parts
  • found any miss-spell
  • have any suggestion / wish
  • want to show support (Suggest stupid items you saw people bought for Meepo.)
    ... ..., you can use the comment section below.
[/b][/list]
5 megjegyzés
Triple Deep Threat 2015. okt. 20., 15:51 
Ahh okey thx
CXのTraveler  [készítő] 2015. okt. 20., 0:46 
We are comparing between Early Game(1-11lvl / 0-25 min) and Late Game(above 11lvl / 25min) We assume both players are equally professional. Why PL is hard for Meepo to kill?
1. Phantom lancer's Doppelganger can easily dodge Meepo's Poof.
2. Meepo's Earthbind does not fully disable Phantom lancer.

In my opinion, during Early Game Meepo is more likely to win the battle but during Late Game items combination of Phantom Lancer and Meepo againsting each other, Phantom Lancer has a higher priority.

1. Meepo is not efficient to attack multiple targets.
2. Although you use Skadi or Heart to increase your durability, Phantom Lancer could buy Butterfly or Evasion items to easily dodge your attacks ... ...
Triple Deep Threat 2015. okt. 19., 19:14 
Question how is pl hard for meepo to kill? all of meepos meepos can poof and kill all of pls illusions?
Warlocke 2015. jan. 12., 17:32 
Good guide, quite a read.
weedmonster42069 2015. jan. 11., 12:04 
fuck you h8er