RimWorld

RimWorld

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Dwarves of the Rim
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
939.064 KB
Feb 27, 2023 @ 10:49am
Aug 7 @ 4:59pm
11 Change Notes ( view )
You need DLC to use this item.

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Dwarves of the Rim

In 1 collection by Bean
Xenos of the Rim
8 items
Description
Adds 2 new xenotypes and 3 new factions.





Stonefolk Xenogenes



Deepfolk Xenogenes









Integration with other mods
Vanilla Factions Expanded - Medieval 2

FAQ
Q: Can I add this mod mid save?
A: Yes!

Q: Do I need to download the intergration compatable mods in order for this mod to work?
A: No, they are not required.

Notes
If you want a more comprehensive dwarf mod, check out Stoneborn by Det.

Previous Version Releases:
https://github.com/Beanomir/dwarvesoftherim/releases
67 Comments
Maal Nov 4 @ 10:54pm 
Noticed my neighbour dwarves weren't trading with me. Tested with only your faction mods and "What's for Sale" to see which would trade more easily.

Dragons:
Draconic Dynasty: Can trade.
Chaotic Clan: Cannot trade but is always hostile.

Goblins:
Cave Clan: Can trade if not hostile.
High Clan: Can trade.

Cat:
Feline Tribe: Can trade, but spawning caravan fail with red error.
Feral Tribe: Can trade if not hostile.

Gnoll:
Feral Cannibal Tribe: Can trade if not hostile, but spawning caravan fail with red error.

Dwarf:
Mountainfolk: Cannot trade, not even in the caravan list in god mod.
Hillfork: Cannot trade, not even in the caravan list in god mod.
Deepfolk Raiders: Cannot trade but is always hostile.

Elf:
Divine Union: Can trade, but spawning caravan fail with red error.
Apostate Tribes: Can trade.
Heretical Tribes: Cannot trade even if not hostile.

Ork:
Wild Boyz: Cannot trade but is always hostile.
Dark Horde: Cannot trade even if not hostile.

I hope that help.
Onchalk Oct 8 @ 9:05pm 
I believe I have found a mod incompatibility for the pyrite from this mod. I haven't been able to fully confirm yet, but I believe Medieval Overhaul is possibly changing the ore/rock that you would usually get the pyrite from and making it gold ore instead. If I'm able to test further and confirm I'll let you know here.
kongkim Jul 17 @ 9:38am 
Im getting a error from the mod.
Hope you can fix it, as its a good mod :)

https://gist.github.com/HugsLibRecordKeeper/4ebaa66be6fee0b24e4d2b7cf239cfed
Bean  [author] Jul 10 @ 9:21pm 
I'm working on it right now.
King Kek Jul 10 @ 9:17pm 
Any plans to update this mod to 1.6 in due time? I fantasize a sort of Deep Rock Galactic style drop ship scouting the planet for minerals to sell and bugs to fight.
Siegmeyer of Catarina Jul 3 @ 7:24pm 
hey all, love this mod, trying to get it to work with rimhamer end times for a kharadron overlords tech dwarf play through, but for some reason whenever i do the xenotypes body stops rendering. for both stone folk and for stone born. really annoying, i have tried tonnes of fixes. here is my modlist (This XML file does not appear to have any style information associated with it. The document tree is shown below.

anyone experienced this?
Combine Elite Jun 18 @ 6:37pm 
ROOOOOOOOOOOOOCK'N'STONE!!!
Canadian Chungis 6-7 May 5 @ 6:37am 
Even lotr Dwarves were renown for their technology, advanced weapons, and armors.
Xannie Mar 19 @ 11:51pm 
Ouch, yeah, I just found out the hard way that these guys won't spawn in a medieval set world. I'll keep an eye out for updates and forks, though.
IamSneaky Mar 19 @ 7:22am 
Would love it I allready have most of youre mods subbed but im waiting for this for my medieval playthrough haha