Entropy : Zero 2

Entropy : Zero 2

353 ratings
Radio Guy contacts White Forest (11.ai)
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52.598 MB
Feb 26, 2023 @ 4:05pm
Jul 4, 2023 @ 11:52am
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Radio Guy contacts White Forest (11.ai)

Description
In the hours between Half-Life 2 and Entropy : Zero 2, the rebels at Arbeit contact White Forest in a bid to solve an old mystery...



This is a short map intended to demonstrate how 11.ai (a voice synthesis program which can "clone" voices from external samples) can be used to create completely new in-universe scenes featuring Half-Life 2's original characters. It has no gameplay and only serves as a story setpiece.

In Entropy : Zero 2, at the beginning of Venture Ghost, the Arbeit rebel leader ("Radio Guy") is heard in a recording mentioning that he got into an argument with the "biggest names in the Resistance", who are strongly implied to be Eli, Judith, and other major characters from Half-Life 2. This map tries to bring that scene to life and show what Radio Guy and the Resistance science team might've said to each other.

Credits
  1. Demo created by Blixibon
  2. Original map geometry created by Breadman
  3. Radio Guy voiced by Mitch Wensveen
  4. All other voices cloned through 11.ai

Note that this is NOT an official Breadmen production. This is my own personal project and was created without any other developer's involvement, aside from Breadman's permission to use his unfinished map as a base.




FAQ

There are some voices I don't recognize
A few of the NPCs are voiced by 11.ai's "pre-made" voices instead of being cloned from existing sources. While the cloned voices demonstrate how 11.ai can be used to choreograph HL2's characters, the pre-made voices demonstrate how 11.ai can be used to create completely new characters.

Is this "canon" to Entropy : Zero 2's lore?
This is a personal project and it's not officially part of anything, but it is based on discussions we had internally regarding how E:Z2 intertwines with Half-Life 2's episodes and what Judith's motives and characterization would be behind the scenes, so it may resemble how it could have been done "officially".

So, if you want this to be "canon", then you can consider it to be canon unless we do something in the future which contradicts it.
46 Comments
LinuxUser69 Apr 7 @ 7:42am 
half the comments are talking about the ai voices, tf you mean "nobody cares"? absolutely delusional and stupid comment to make
SushiSalamander Apr 5 @ 2:57pm 
isn't it weird that when it comes to ai art, people hate it, but when it's things like these nobody cares? Like, isn't this concerning?
◖ Lock in ◗ Dec 23, 2024 @ 6:12pm 
I found a way to kill everyone inside the building, not with cheats
Barney Dec 1, 2024 @ 1:43pm 
why is mossman there
PEPE Sep 12, 2024 @ 11:24pm 
Someone needs to make a campaign with that AI shit,anyways this demo is beatiful.
LavishBro Aug 30, 2024 @ 6:53am 
I wish that HLX and HL3 take place in North America
Baggio de Manzana Jul 13, 2024 @ 7:29am 
ive been reading comments and it looks like the AI voices sometimes sounds weird, so i maked in my head a reasonable reason of hy that happens, and it's because they are talking in a TV lol.
Pumba May 19, 2024 @ 2:14pm 
The only off one for me was the male NPC that says "Well, I guess that went swimmingly" and the NPC that upon entering the building uses the voice the TikTokers have overused and sounded funny for me
tam5tam_ Feb 24, 2024 @ 12:25am 
Could you maybe make a mod that makes the Judith interactions less barebones? Especially considering that you've already done this?
VHsigil Sep 3, 2023 @ 9:43pm 
Do you think you could give a shot at making a mod that adds voice lines for Mossman since Black Hand's addon isn't going to release?