XCOM 2
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(WOTC) Halo UNSC Classic Weapons
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743.237 MB
25 fev. 2023 às 19:27
27 fev. 2023 às 4:01
4 notas de alterações ( ver )

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(WOTC) Halo UNSC Classic Weapons

Descrição
Firstly this is a STANDALONE MOD, NOT TO BE USED WITH THE ORIGINAL. This mod is a simple change to LaurenLore's Halo weapons. This was a personal project but after some consideration and permission from the original creator this mod is based off, decided to throw it up here for others to use should they wish. Hastily thrown together and limited testing but what I have done so far has worked for me. Have not gone in depth enough with it to allow the BR 55 and the LMG to be recoloured/ patterned.

Mod is based off and uses quite a lot from LaurenLore's Halo Weapons Medley found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1126904015&searchtext=halo

Adds the same weapons as the original:

Reach Assault Rifle
Reach DMR
Reach Sniper
Reach Shotgun
Halo 3 ODST SMG
Halo 5 SMG (Reskinned) ----> Halo 3 SMG
Halo 5 Battle Rifle (Reskinned) ----> Halo 2 Battle Rifle
Halo 4 SAW (Reskinned) ----> Reach M73 LMG

----------Planned Additions---------- (at some point)

BR55 Semi Fire (Halo 2 E3 Demo)
MA5C Assault Rifle (Halo 3)
MA5K Carbine Rifle (Ghosts of Onyx Book Cover Art)
M6D Magnum (Combat Evolved)
M6C Magnum (Halo 2)
M6C/SOCOM (Auto-mag ODST)
M90 Shotgun (Halo 2/3)

This mod can not be used with the original as they are almost identical, and also requires the same addons as the original.
Simply changes the models of some weapons in the mod into more classic versions, specifically:

Halo 5 BR into the BR55 (Halo 2)
Halo 4 Saw into the M73 LMG (Early Halo Reach concept art machine gun)
Halo 5 SMG into the M7 SMG (Halo 3) and has the Halo 2 Firing Sound

Massive shoutouts to two people who without them this would not have been possible.

Firstly to LaurenLore and the original Weapon mod as I was able to use it as a basis and helped me pass through a lot of painstaking steps.

Secondly an absolutely huge shoutout to Lord_Poncho57 for helping me and guiding me on how to even start modding XCOM.

----------Equipping for Faction Classes----------

If you would like to equip these weapons on the hero classes (Reaper, Skirmisher and Templar) head to:

\Documents\My Games\XCOM2 War of the Chosen\XComGame\Config\XComClassData.ini

Scroll down until you get to the classes to change (Not the ones with MP in front of it) and adjust the allowed weapons. Example; allowing the skirmisher to use the Assault Rifle/Battle Rifle or SMG, it would look like this;

AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="bullpup")
AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")
AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="wristblade")

By default the bullpup and wristblade are the only two allowed weapons for a skirmisher, this adds the ability for them to use anything listed as a "rifle", this being the SMG, ODST SMG,AR and BR.



92 comentários
Dramn 27 de jan. às 21:14 
I only don't like how the regular SMG and the Battle Rifle don't fit well
Leo.Brunix 25 de jan. às 9:45 
Only weapon mod I have and I cant select the DMR :(
King Crayola 12 nov. 2024 às 16:09 
Any chance of getting the M6C/SOCOM the ODST one no one else has
LunaticPhoenix 25 ago. 2024 às 0:51 
The Halo 3 SMG reskin is pitch black, and the you can´t change the color.
Live M1A1 Abrams Reaction 1 ago. 2024 às 13:35 
The Battle Rifle is showing up as pitch black for me. Don't know if that's for anyone else, though
Unkown Rose 21 jun. 2024 às 0:27 
yes it dose
Hurt Cobain 13 mai. 2024 às 17:40 
anyone know if this works for long war of the chosen?
Dęąth Viper 9 mai. 2024 às 14:27 
I hope you dont mind if I use this for some custom weapons for custom soldier classes Im devising
RUBICAL 14 abr. 2024 às 4:08 
Hey is it possible that we could get a Halo Infinite armor pack. That would be extremely awesome and badass.
KoviBat 29 mar. 2024 às 12:53 
I've been trying to get into modding myself and I was mainly using this mod to help me understand how things work, I was looking at making a weapons pack myself but there's one thing I haven't figured out yet. How did you get the weapon models to be upk files? I'm currently trying to use Reclaimer software, but it only allows exporting as AMF and OBJ files. Apologies for the random question.