Sid Meier's Civilization VI

Sid Meier's Civilization VI

85 ratings
Date.A.Live-YamaiSisters Reloaded
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
792.705 MB
Feb 23, 2023 @ 8:19pm
Dec 7, 2023 @ 10:12am
21 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Date.A.Live-YamaiSisters Reloaded

In 1 collection by IthildinX
IthildinX's Date.A.Live Mods
11 items
Description
Civilization: Hurricane Knight-Connector
+1 Culture for domestic trade routes; +1 Tech for international trade routes for each featured area in the destination city
+1 Culture for other civilizations traveling to the Hurricane Knight's trade route; +1 Tech for the Hurricane Knight.
Build a trade post in the destination city as soon as you establish a trade route; +1 Tech for your trade route through a domestic trade post; +1 Culture for a foreign trade post.
+1 trade route for each town square area and building; +1 trade route for meeting 1 other civilization.
Additional territory is granted to the built city.

Leader: Hachimai Yagyu
All units ignore movement penalties caused by terrain and rivers. Immunity from hurricane-type disasters. Roads are automatically created in the city and in the cells surrounding the area.
Area provides culture value equal to productivity.
+1 Mobility for all units, gradually increasing combat power when attacking over time.
If you are the first civilization to receive an air unit, all air units receive a single enhancement.

Civilization: Hurricane Knight - Binder
+1 Technology value for each distinctive area in the destination city for domestic trade routes; +1 Culture value for international trade routes
+1 Tech for other civilizations' trade routes to the Hurricane Knight; +1 Culture for the Hurricane Knight.
All cities you create or capture have trading posts from the start; +1 Culture for your trade routes through domestic trading posts; +1 Tech for foreign trading posts.
+1 trade route per town square area and building; +1 trade route for encountering 1 other civilization.
When a merchant first moves within 3 cells of a city, the unowned cells will fall under the control of the empire.

Leader: Hachimai Yuzuru
All units ignore movement penalties caused by terrain and rivers. Immune to hurricane-type disasters. Roads are automatically created in the city and in the cells surrounding the region.
Area provides technology value equal to productivity.
+1 Mobility for all units, gradually increasing combat power as time evolves in defense.
If you are the first civilization to receive air units, all air units receive a single enhancement.

Featured Area: Hurricane Airfield
Allows you to build and store aircraft in this area. It is an alternative to the air port area and is not subject to population restrictions and is cheaper to build. Cannot be built on hills.
+1 Aluminum per turn. +10% productivity to the city you are in. Air Force units +2 combat power.
Fighters and bombers can be further upgraded to invisible fighters and invisible bombers.

Featured improvement facility: Hurricane Gathering Station
+1 gold, productivity, and technology value. Provides 1 point of Hurricane charge and 2 points of power per turn. Must be built on hills.

Featured Building: Hurricane Substation
Automatically converts any amount of Hurricane Charge into electricity and supplies electricity to cities within a 6-cell area at a rate of 1 Hurricane Charge = > 1 Electricity Point.
No carbon dioxide is emitted into the atmosphere.
Productivity, Technology and Culture bonuses can be extended to all city centers in the 6-cell area that do not receive the power plant building bonus.

Featured Building: Automatic Carbon Capture Equipment
Requires 2 points of electricity and reduces carbon emissions by 5 points per turn.


Translated with www.DeepL.com/Translator (free version)
Popular Discussions View All (1)
5
Sep 10, 2023 @ 6:09pm
錯誤回報(無法開始遊戲、有部分能力失效、etc.)
IthildinX
23 Comments
joker老登 May 13 @ 5:14pm 
很好的二次元老婆,但是抢了我原版和其他模组领袖的铁路,坏,但是二次元老婆很可爱,好,所以都是代码的错!
乐正依华 Feb 10 @ 7:20am 
游戏一开始就算上了所有的时代加力,战力计算界面会出现Loc-modeat-dal-era-strength-desc远古时代(古典时期)(中世纪)......(未来时代),也没标注一个时代加了多少力(一口气加了36力算下来应该平均是4力?)
IthildinX  [author] Feb 10 @ 6:56am 
草,那部分的代碼應該很久沒動了
時代判斷的部分怎麼了
乐正依华 Feb 10 @ 6:48am 
你好,八舞姊妹随时代演进增加战斗力的效果好像远古开始就全部生效了我远古棒子就56力
IthildinX  [author] Jan 20 @ 11:16pm 
工坊應該有移除建築mod?
我下次調整透明度看看…..
Wab Jan 19 @ 12:30pm 
主城的飓风移民船太碍眼了 怎么去掉啊?
H.Humpel May 16, 2023 @ 9:45am 
Computer generated translations can be found in this mod:
CTC - Computer Translated Civilizations
Yami Mar 21, 2023 @ 6:58am 
seems broken
Mar 2, 2023 @ 10:26am 
你好大佬,老是出现另一个八舞。比如防御加成和进攻加成,选其中一个必定出现另一个。
Louis scina Mar 2, 2023 @ 10:20am 
CUM