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Most of the workshop nowadays in terms of trains, have similar level of detail as we progressed from low-tier, low-poly models to accurate ones in the course of last 8 years.
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MeshInfo doesn't take texture and material share into consideration (which I use on all assets to optimize the performance and load on hardware), it also doesnt take how many times asset in question will be spawned by the game. It also doesnt take where the tris is 'spent' on the mesh either, nor if the asset has auto-gen LOD, which is being re-generated everytime you load the game, impacting your performance.