Half-Life: Alyx

Half-Life: Alyx

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Alarms and Jeff
Addon Type: Maps
Gameplay Genre: HL:A Campaign-like, Action
Environment Types: Urban, Combine Structures, Underground
Theme: Horror
Enemy & NPC Types: Headcrabs, Jeff
Difficulty: Beginner
Tags: Alyx Addon
File Size
336.974 MB
Feb 22, 2023 @ 9:20pm
Mar 13, 2023 @ 2:34am
15 Change Notes ( view )

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Alarms and Jeff

Missed throwing bottles to play fetch with Jeff? Alyx cross paths with him again and bottles are not always within reach... Two "endings" to choose from: let Jeff die or watch him trudge into the sunset.

Update: I'm sorry but I won't be able to re-release this with a new art pass. Sadly, my PC crashed a week ago and my SSD had to be replaced. The service center let me access my old SSD to transfer files but I didn't transfer the add-on files for this because I stupidly thought they were in the cloud...
nelsonlyx  [author] Mar 13, 2023 @ 12:42am 
@fanomlnas thanks!!!

@Skummeh thanks! I swear I hadn't seen that issue earlier but I was able to reproduce the issue by using the same steps you took in the first room. I think I've fixed it in the next update :fingerscrossed. Really appreciate your kind words and seeing your reactions in the playthrough!
Skummeh Mar 12, 2023 @ 11:28am 
Nice improvements! My updated playthru of v4 with more feedback: https://youtu.be/7HcU884GKf0
fanomlnas Mar 12, 2023 @ 6:48am 
god bro! :steamthumbsup::steamthumbsup:
nelsonlyx  [author] Mar 8, 2023 @ 5:53am 
Thank you so much @Skummeh! Your video was packed with insights for me to work on in this update. I hope this new layout and premise will make more sense.
Thanks @ Hypernukeleosis! I totally hear you on the open space issue and I agree. The new layout will hopefully address this, as well as add more opportunities to up the horror factor.
Thank you @vincent_g! Thanks to your video, I saw a few more bugs near the end which I've fixed in this update.
vincent_g Mar 1, 2023 @ 6:39am 
my playthrough ----> https://youtu.be/UbunlG1NzAY
Hypernukeleosis Feb 28, 2023 @ 11:06am 
Hey, not to bad for a short level revolving around Jeff. I think you had to many open spaces so he wasn't really a threat, although the hallway area was really well done. Do more of that kind of thing, I was rushing to get those boards off! lol. Also, the alarm probably could of been turned off/down a bit, that was a bit annoying to listen to. Overall not bad for Jeffrick run.
Skummeh Feb 28, 2023 @ 10:03am 
Here's a feedback video for the updated version: https://youtu.be/FvqnTQXmq1c
Skummeh Feb 28, 2023 @ 7:35am 
Very happy to help, especially since the map has good potential. I'll be on VR later today and will give your new version a try.
nelsonlyx  [author] Feb 28, 2023 @ 5:25am 
Hey Skummeh, just want to say I've seen a lot of your playthrough videos and I'm honored to see you here!
Thanks for the feedback, I'm sorry you've had to reload the level a few times, so I went with a more heavy handed approach to fix the warehouse, and the basement tunnel.
Skummeh Feb 27, 2023 @ 3:58pm 
Here's some more feedback for you on your updated build: https://youtu.be/q0u41fP0f7w