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Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3296293048&searchtext=Wasters
- A toxpack degrading on the map causes negative mood
- Pollution on the map causes a negative mood, but only if no one has cleaned pollution in the past week. If they have, they get a rising mood buff based on how much has been cleaned in the past week
- Cleaning the world with the Caravans Can Clean mod also applies to this mood bonus
Requiring a totally nomadic playstyle would I think be too extreme for a mod like this, but if players were encouraged to start somewhere polluted, clean up their map, then start cleaning the world map, that would be ideal. At the moment I just don't have anything that advanced implemented.
Your implementation makes them proud to not mess up an already clean place, but it disincentivizes "getting their hands dirty" and making actual positive change. I can't help but wonder if this is a commentary on how you view real conservation efforts?
https://gist.github.com/HugsLibRecordKeeper/e3ef8226b23040179145d63825c6e5d5
Optimized the code calculating world pollution. Thank you to 'Ferris' on Discord for figuring out how to speed things up!