Dwarf Fortress

Dwarf Fortress

79 ratings
Actually Red Redroot Dye
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
276.848 KB
Feb 21, 2023 @ 3:48am
Dec 13, 2023 @ 2:50am
6 Change Notes ( view )

Subscribe to download
Actually Red Redroot Dye

Description
Are you tired of the game lying to you when it says redroot dye is red? So was I! This mod changes hide roots to make the millable dye red and give it a value of 20 like the other dyes, since it looks SO GOOD now, it would be a crime to keep it at half price.

Did you know that in the raws, the dye's state color is actually brown, even though the dye is set to be red!? Apparently, that doesn't do anything for the dye color, just the text. The dye uses the state color of the powder and then transfers that color over to the clothing, so it really was just a dull brown! Literally identical to leather! There was even a red cloth in the freaking workshops, and you couldn't even make that! I couldn't take it anymore, so now you can.
16 Comments
Artwr Aug 14, 2024 @ 7:24pm 
Tests complete - it kinda is.
Specific reactions make the old "red dye", while normal "mill plants" bring this beauty red out.
Artwr Aug 7, 2024 @ 9:04am 
Going to test if this is compatible with modest mod
STABSTABSTABSTABSTABSTABSTABSTAB Jul 23, 2024 @ 2:39am 
For anyone who wants to install this mid-save, here's what you do (noob guide):

In your Steam Library menu, right-click on Dwarf Fortress, then click Manage > Browse local files

In the new folder that opened, go to data > vanilla > vanilla_plants > objects

Open plant_standard.txt in Notepad

CTRL + F ''hide'' (without quotation marks) and press enter

Scroll down a little. In the line [STATE_COLOR:ALL_SOLID:BROWN], replace BROWN with CARMINE

You can also replace the 10 in [MATERIAL_VALUE:10] with 20, to make the dye more valuable like in this mod

Save the file. Voilà.

Not as convenient as just installing this mod, but it works
Sanae & Friends  [author] Apr 25, 2024 @ 7:14pm 
Droseran, you the GOAT. :3c
Droseran Apr 23, 2024 @ 5:05pm 
Dwarf Fortress version 50.13 has added the SELECT_MATERIAL token for plants. Instead of using CUT and redefining the plant (which makes this mod incompatible with other mods that affect the hide root plant), you can now use

[SELECT_PLANT:ROOT_HIDE]
[SELECT_MATERIAL:MILL]
[STATE_COLOR:ALL_SOLID:CARMINE]
[DISPLAY_COLOR:4:0:0]
[MATERIAL_VALUE:20]

This allows the mod to be compatible with other plant mods, and as long as it is loaded after them the changes will be applied. It should be compatible with previous saves (the end result is the same), but you may want to change EARLIEST_COMPATIBLE_NUMERIC_VERSION to match the new NUMERIC_VERSION just in case.
Sanae & Friends  [author] Dec 13, 2023 @ 2:36am 
GOOD.

Nothing to update except that I added the Graphics tag to it. Why wasn't that there before?
Arcanua Mar 25, 2023 @ 8:08pm 
@Nautilus I could see it as both honestly. We do know there are features that are intended but not in game yet, and I don't mean Adventure mode there's a good few things people have asked about and they are aware of. I'm not sure if dye was ever brought up yet though.
Nautilus Mar 2, 2023 @ 1:15pm 
this mod looks cool, it's unfortunate that we can't mod clothing graphics to follow dyes instead of profession. the devs even left dye tags in graphics_creatures_layered.txt but they don't do anything. Idk if that means they are going to their own dye update in the future and put that as a placeholder, or if it's just there to tease modders.
Sanae & Friends  [author] Feb 27, 2023 @ 9:12am 
@Levvy Yep! Well, half-true. Dwarves all appear to be wearing the colors of their profession, but the clothing itself in the menus and on the floor does get colored by any dye applied to it. This mainly matters for when they take off the clothes or you trade the clothes, but it does matter to the visuals of the game.

The reason I uberhated redroot dye before was it made everything look like leather, which is not dyeable, so it really made all the other dyes appear to matter way less, since all you would see is brown clothes everywhere. Turns out though, if you were using redroot dye, it was unique in that you would never be able to perceive it at a glance even though it did do something visually, just not something good. Eventually that made me mad enough to want to do something. Nobody was making this mod, not even Droseran who fixed its dye value, so I wondered if it was even possible. After testing what I thought would work, turns out my initial suspicions were mostly correct.
Levvy Feb 26, 2023 @ 3:48am 
Ah, so dyeing clothing actually does make a difference to visuals? I was told by many that it did not!