RimWorld

RimWorld

58 ratings
Faction Auto Limiter
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.172 MB
Feb 20, 2023 @ 7:20pm
May 28, 2024 @ 9:18pm
2 Change Notes ( view )

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Faction Auto Limiter

Description
Have you ever started a new game, gotten to the world render and wondered, "Wait... that faction wasn't there in the creation menu?"

That's most likely because of the maxConfigurableAtWorldCreation tag. Some mods don't use it. This leads to the creation menu missing some factions(it's a little random, but all missing ones in my experience miss this xml tag).

This mod implements the tag into factions that should need them, allowing you the player to decide if you want them in your world.

Should not affect any faction that already has the maxConfigurableAtWorldCreation tag such as, default vanilla factions, properly made modded factions, the fallen empire and any mod with similarly limited size factions.

Currently causes the hidden Mechanoid and Kingdom factions in Vanilla Expanded to be in the world creation list [needs citation for 1.4-1.5]. I don't intend on changing this and anyone who disagrees can modify the code if they want.

This mod should work in any game version that uses the maxConfigurableAtWorldCreation tag inside factionDefs.

Heavily inspired by the Scorpio SOS2 EVA autopatcher.
7 Comments
team_on May 10 @ 2:47pm 
Looks like it not working more and prevent VFE settelments from spawning at all
Nipple Jun 7, 2024 @ 2:12am 
Thanks you, for the update and the steps on how to update the mod. I really appreciate it 👊
ShadeMonger04  [author] May 28, 2024 @ 11:02pm 
So, if you need to UPDATE it, then changing the mods About.xml file to add version 1.5 (1.6, 1.7, etc.) should be all that is needed.

If you need to know how to get to the About.xml:
1. Find where Steam stores your workshop mods
2. Look for the folder with my mods workshopID (it is in the URL for this mod, similarly RimWorld's workshopID is on its store URL)
3. When you find my mod, go into the About folder.

I recommend copying the mod into the local mod folder in RimWorld, (Just find where Steam stores RimWorld, the mod folder is there. Treat it like the RimWorld workshop folder)
Otherwise updates to this mod could overwrite whatever you did.
ShadeMonger04  [author] May 28, 2024 @ 11:02pm 
@Nipple I updated for 1.5 today.

This mod doesn't do too much technically speaking. It just looks through all the factions and adds a data tag that might not be there, excluding some factions (player factions and some other specific ones).

Every other 'function' depends on RimWorld's world generation and how it handles factions by default.
vanilla 1.3 seems to just spawn one by default without the ability to get rid of it (hence this mod's reason for being)
vanilla 1.5 kinda pretends the faction doesn't exist period, at least I think?
I didn't test 1.4 too much, but I think its the same as 1.5.
Nipple May 17, 2024 @ 6:07am 
hello there, if possible could you tell me how i could try updating this amazing mod if you are to busy it doesn't actually need to be you, it can be actually be anyone :steamthumbsup:
ilyvion May 1, 2024 @ 2:56am 
How does this mod only have one comment with over 8k subscribers? That has to be a record.
Nipple Apr 12, 2024 @ 12:30pm 
Not gonna lie man, love your mod it helped my game play much better