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If you need to know how to get to the About.xml:
1. Find where Steam stores your workshop mods
2. Look for the folder with my mods workshopID (it is in the URL for this mod, similarly RimWorld's workshopID is on its store URL)
3. When you find my mod, go into the About folder.
I recommend copying the mod into the local mod folder in RimWorld, (Just find where Steam stores RimWorld, the mod folder is there. Treat it like the RimWorld workshop folder)
Otherwise updates to this mod could overwrite whatever you did.
This mod doesn't do too much technically speaking. It just looks through all the factions and adds a data tag that might not be there, excluding some factions (player factions and some other specific ones).
Every other 'function' depends on RimWorld's world generation and how it handles factions by default.
vanilla 1.3 seems to just spawn one by default without the ability to get rid of it (hence this mod's reason for being)
vanilla 1.5 kinda pretends the faction doesn't exist period, at least I think?
I didn't test 1.4 too much, but I think its the same as 1.5.