RimWorld

RimWorld

Not enough ratings
Terraform Live
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
478.999 KB
Feb 16, 2023 @ 12:46pm
Apr 19, 2024 @ 10:52am
3 Change Notes ( view )

Subscribe to download
Terraform Live

Description
This is a terraforming mod to provide in-game live natural landscape changes.
Current mod is a general set of rules that tell rimworld what to do with terrain based on functionality. All current mod functionality is based on terraforming tech and can get expanded to support other terrain-introducing mods if said mod authors decide to introduce live terrain changes.

Built-in functionality:
dynamic map tile changes
> ice freezing and thawing
> marsh spreading/drying
> ocean water flux and reflux
> tile moistening near moist places
> water flux and reflux on rain events
> water flux and reflux on hot events
> mushroom spreading
> lichen spreading
> lichen tile transforming to lichen plant
> lichen plant (harvestable)
> rich soil re-emerges
> when not sown with cultivated plants it re-emerges faster (completely irrelevant for irrigation)

Future plans:
- man-made tile reoccupation by nature
- ivy on walls
- partial ivy wall destruction
- future destruction prevention
- structure destruction from temperature deviations
- map pre-generaton step to ensure pre-generation

21 Comments
Taurec Mar 20 @ 9:19pm 
I run into the same problem. Installed the Mod and had roof collapses everywhere. :(
Tawnylure Sep 26, 2024 @ 10:47pm 
Just posting again so you can see this issue, the map constantly shifts causing roof collapses constantly.
Tawnylure May 7, 2024 @ 4:33pm 
Hey, for some reason this was causing issues where the land would constantly shift forms.
After deactivating it would stop.
This also caused roof collapses constantly.
Might wanna check this out.
vovann012347  [author] Apr 19, 2024 @ 10:54am 
Updated to 1.5, along with some more changes to terraform tech and structure deterioration (slightly raw, will update mechanics later), will test& fix later
Tawnylure Apr 18, 2024 @ 2:24am 
Heya, does this plan on getting 1.5 sense terraform technology is 1.5
vovann012347  [author] Apr 13, 2024 @ 4:26am 
Range is 3 or 4 tiles or so as far as i remember. Mod options? sure, wrote down into todos, i`m back from playing minecraft with brother, so updates will facilitate :)
R41N Apr 13, 2024 @ 12:24am 
I wonder if this will interact with the dynamic flooding mod at all? Great idea!

Have you looked at functionality that adds mod options? I know you said you had no plans too but it might be easier then you think if you tried, I was able to get it working. Personally I'm interested in needing to irrigate farms to keep them fertile. How long is the range from shallow water/deep water to keep a tile rich soil?
vovann012347  [author] Mar 17, 2023 @ 11:07am 
Currently there are no ways to just "off" a certain rule in mod and are not planned to be added to the mod. Rules are definitions and i do remember there is a mod that allows to remove definitions from game in runtime automatically. Or i will make one myself when i do finish some of current todo list.
If you want to not care about rich soil depleltion so rich soil regenerates - you can try early terraforming mod from my workshop - place some deep water and it will fertilize/moisten soil around automatically(ala irrigation).
Leaguenet Mar 17, 2023 @ 9:53am 
Well, as I said, an option to turn it off would be welcome. As it currently stands, I find it too annoying from the gameplay perspective, as I have to redesignate/retill stuff all the time.
vovann012347  [author] Mar 17, 2023 @ 4:33am 
Rich soil depletion was added due to soil actually depleting irl.
Actually rich soil has to re-emerge after some time after depletion - this was made to introduce crop rotations, i forgot to add this rule, will fix.
Also rich soil should appear after marsh drying off and nearby ponds/rivers.