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Cross Dimensional Power 2
   
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Mod, 1.4, 1.5
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16 feb 2023 om 7:08
26 mei 2024 om 4:29
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Cross Dimensional Power 2

Omschrijving
Distribute Power accross multiple colonies!

Compatible with Deeprim, Rimnauts, and many more!


Why is this version 2? Didn't you release this mod just a few days ago?
I did, and I basically butchered the whole code of the old mod and made it anew.

But I already used the old mod!
Lucky for you, you should be able to just replace the old with the new! This one is even better!


What does this mod do?
You place down a tesseract and connect it to your powernet. You place down a tesseract to another powernet. And boom. Power is being transferred to where it is needed.


Known bugs:
For reasons yet unknown, the tesseracts will break slightly, not providing energy to where it is needed. A simple save and reload should fix it though.




Tesseracts are unlocked with Fabrication

Tesseract Images provided by Madman666

https://ko-fi.com/vexflorez


Code is Open Source and on Github.
https://github.com/Vexthecollector/CrossDimensionalPower
Released under GPL3
17 opmerkingen
Meyar 18 dec 2024 om 8:22 
Any chance of this working with oil/fuel/deepchem/etc from other mods? (I can dream, alright)
XHU 524 - OFSET 5 12 dec 2024 om 11:30 
I'm trying to deliver power from a mine to my main base, but sometimes the tesseract will randomly start using an insane amount of power stopping me from using anything, the only way i fave found to stop it is by loading previous saves, am i doing something wrong
Sairus323 19 feb 2023 om 18:18 
update: for some weird reason it works fine now. i just loaded my previous mod list (the one that crashed the game previously) and it worked.
Sairus323 19 feb 2023 om 8:58 
i wil try again in a few days and try to find something in the crash log. maybe tomorrow.
Vex  [auteur] 19 feb 2023 om 5:45 
My guess is that a mod you are using is editing functions this mod relies on, which causes the crash. So far I do not know of any incompatibilities. If you find out which mod is causing the crash in conjunction with mine, I'll add it as an incompatibility and potentially try to make a patch.
Sairus323 18 feb 2023 om 21:49 
on initialization stage
Vex  [auteur] 18 feb 2023 om 11:22 
@Sairus323 That's quite strange. It shouldn't touch any other mods or change anything in Vanilla.
Does it crash when loading a colony, or when starting the game?
Sairus323 18 feb 2023 om 11:01 
My game crashes for some reason when this mod is loaded -_-
selest19 18 feb 2023 om 6:34 
for me power++ adds to many alternatives. for me using rimatomics