Total War: WARHAMMER III

Total War: WARHAMMER III

130 ratings
Slightly Enhanced Cavalry Breakthrough
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Tags: mod
File Size
Posted
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355.694 KB
Feb 11, 2023 @ 5:24am
Mar 25 @ 4:51pm
15 Change Notes ( view )

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Slightly Enhanced Cavalry Breakthrough

In 1 collection by endofanty
Hydricarbon Group
13 items
Description
Modify collision damage formula, increase the collision damage by 50%.
Enhanced cavalry breakthrough ability.

Another WH3 version → Enhanced Cavalry Breakthrough

If you also enabled overhaul mod like SFO or Radious, this mod should be loaded higher or it won't work.
Uninstall any time, very safe for savegame.
32 Comments
Tingu Jan 20 @ 11:31am 
求更新,现在战车有点强的不对劲
minecraft with gadget Jan 2 @ 9:40pm 
Agreed with the others. Chariots plow through units way too easily and can instantly withdraw without even getting slowed down.
Pied Piper Dec 23, 2024 @ 9:44am 
I really like this mod, but is there anyway you could tweak it's changes to make it a bit easier for horse cavalry to disengage while making it a little harder for chariots to disengage? Atm Chariots leave combat as though nothing is around them, making them pretty absurd to deal with. Meanwhile, elite heavy cav still get stuck. Thanks!
Wrabble127 Nov 4, 2024 @ 11:49pm 
I love this mod, but I think it needs to be adjusted after the latest patch. There's something off with chariots, they're way too strong. Grom for example doesn't have any slowdown seemingly regardless of how many infantry he's currently in, even if he was fully stopped.
Both single model and multi model seem to just be able to pull out of any battle at will, and through enemy infantry.

Which is kind of fun, but does seem to be a bit much.
Monoolefine  [author] Nov 1, 2024 @ 5:43am 
Anywhere, does not affect.
逆天者习近平 Nov 1, 2024 @ 5:21am 
what order with Shock Warfare ?
Buffalo Aug 28, 2024 @ 11:23am 
Thanks :)
endofanty  [author] Aug 28, 2024 @ 4:27am 
There is one: Shock Warfare , which modify entities' knock down parameter for chariots, cavalry and monsters.
Buffalo Aug 22, 2024 @ 12:41am 
@endofanty I would ask to you if you could revive a mod i always used with this one in tww2, mass / knockdown revert for monsters AND Cavalry, this is a big problem for me today that make me angry everytime when cavlry or monstruous infantry stay stuck in infantry pack after a single charge, you loose so much time and have to spam click during too much long https://steamcommunity.com/sharedfiles/filedetails/?id=2437727919 for they go away and charge again or go somewhere else, then the guys stucks in the pack just die. https://steamcommunity.com/sharedfiles/filedetails/?id=2437727919
endofanty  [author] Aug 20, 2024 @ 8:47pm 
It works in my game, but looks like everyone's circumstances is different. Sort this mod on the top and will overwrite other mods.