Portal 2

Portal 2

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Description
BurningCakeDoesAche maps I'd like to play.
Items (32)
Abandoned Aperture - Part 1
Created by BurningCakeDoesAche
You're a subject that has woken up from suspension with no idea what happened. You must navigate through the wrecked chambers, searching for an exit....
Abandoned Aperture - Part 3 (UPDATE #1)
Created by BurningCakeDoesAche
You venture deeper in the facility and find a factory area. From here you should be able to go back up to the surface. UPDATE #1 CHANGELOG -Repulsion Gel chamber can't be completed without the gel anymore -Funnel chamber can't be completed without the funn...
Aperture Complex - B Wing (Part 1)
Created by BurningCakeDoesAche
This map is based on Klunky_one's Aperture Complex series, with their permission. After a deep sleep, you wake up on the B wing of the Aperture Laboratories Employee Apartment Complex. However, things aren't as you remember, as you will wake up alone in wh...
Aperture Complex - B Wing (Part 2)
Created by BurningCakeDoesAche
You continue wandering through the abandoned complex, checking the apartments for anything that could be useful, looking for your way out - eventually, you'll end up in a testing track. Based on "Aperture Complex" by Klunky_one. Custom assets made by him. ...
Aperture's Fall - Part 1
Created by BurningCakeDoesAche
Welcome gentlemen, to Aperture: Science Innovators! Astronauts, war heroes, olympians - you're here because we want the best, and you are it. So, who's ready to make some science!...
Aperture's Fall - Part 2
Created by BurningCakeDoesAche
The second part of the "Aperture's Fall" series, which involves High Energy Pellets and a companion cube....
Art Therapy
Created by BurningCakeDoesAche
Modern test chamber featuring the mobility gels....
Behind The Scenes - Part 1
Created by BurningCakeDoesAche
A few testchambers with a factory style. Part 2 coming soon. Used the Behind The Scenes style from the BEE2.4 mod. UPDATE #1 CHANGELOG -Rebuilt the laser puzzle at the end -Added an extra reflective cube -Added portallable surfaces in the gap under the con...
Behind The Scenes - Part 2
Created by BurningCakeDoesAche
Part 2 is here guys! Three small puzzles with repulsion and propulsion gel. I plan to use more reflective gel in Part 3....
Darkness
Created by BurningCakeDoesAche
I'm back with another Portal 1 testchamber. And this time, there's no happy music. The large pistons, the red lights, lit from an unknown source, the feeling of loneliness in this great facility. Hold firmly your portal device, and try to find a way out of...
Devastation
Created by BurningCakeDoesAche
My 4th Hammer map, showcasing the Overgrown style, including some BTS areas. This one took a lot more effort than the other ones, enjoy the short adventure! Big thanks to: Stimich buttsicle Rooke For playtesting this map!...
Drainage Problems
Created by BurningCakeDoesAche
All of these old tests are broken because of time. However, the toxic goo in them has been draining, leaving empty moats with maintenance areas, unseen by test subjects. Use this to get past through those non-working testchambers....
Escape from Aperture - Part 1: Behind The Scenes
Created by BurningCakeDoesAche
You're a subject that has been woken up a few years after GLaDOS' demise. You were at the very dephts of Aperture Science and found a factory area. You must escape! POSSIBLE GLITCHES: -The deadly goo may appear as a missing skybox -Antlines will be bright ...
Oldergrown - Part 1
Created by BurningCakeDoesAche
UPDATE 1 CHANGELOG -Fixed two visible untextured surfaces -Fixed fizzler texture looking weird -Increased height of one of the skyboxes -Added a fizzler to prevent a trap situation...
Oldergrown - Part 2
Created by BurningCakeDoesAche
UPDATE 2 CHANGELOG: -Added props in the ceiling to make it darker -Added A TON of details -Decorated the last exit corridor -Replaced the entrance elevator with the overgrown one...
Oldergrown - Part 3
Created by BurningCakeDoesAche
You continue your journey through the late 90s Aperture sections, when the test chambers were being upgraded from prototypes to modern elements. You can hear the birds and feel the sunlight shining on your face, but you're still trapped down in Aperture Sc...
Oldergrown - Part 4
Created by BurningCakeDoesAche
Welcome to the part four of Oldergrown. After the destroyed introduction test, you found an old light bridge test chamber. The exit door seems to be broken, so you'll have to escape the test through the catwalks above and exit to a working (or half working...
Oldergrown - Part 5
Created by BurningCakeDoesAche
Solve another light bridge test and enjoy the outdoor areas of Aperture Science. Special thanks to STIMICH for playtesting this map!...
Oldergrown - Part 6
Created by BurningCakeDoesAche
I'm back from the dead - and stronger than ever! You continue your journey through the ruined, long abandoned and consumed by vegetation tests on the surface. You may even find new puzzle concepts that you've never seen before underground. Thumbnail by toe...
Overgrown Chamber
Created by BurningCakeDoesAche
Overgrown style by BEE2....
Reintegration Associate
Created by BurningCakeDoesAche
"Before re-entering a relaxation vault at the conclusion of testing, please take a moment to write down the results of your test. An Aperture Science Reintegration Associate will revive you for an interview when society has been rebuilt." The overgrown rem...
Relative Freedom
Created by BurningCakeDoesAche
You find yourself stuck in a long abandoned Aperture Science, overrun by vegetation. Although you can see the sky and hear the birds, you're still stuck. So to speak, you're in a relative freedom....
Sky-high - Part 1
Created by BurningCakeDoesAche
Part 2: https://steamcommunity.com/sharedfiles/filedetails/?id=2895220936 You explore an unknown testing track in the outdoors sector of the Enrichment Center. These tests are overrun by foliage, and some have began to collapse, but they still work. --CRED...
Sky-high - Part 2
Created by BurningCakeDoesAche
You continue your journey through the dilapidated parts of Aperture. You might have to find your own path to proceed in some points. --CREDITS-- Jungle props by Shiroko Hedge props by Surgeon Skybox by DaMaGepy Ngeruma logo decal by Klunky_one Other assets...
Space Debris
Created by BurningCakeDoesAche
The facility is old, destroyed, and overgrown. With no idea what happened, you navigate the broken chambers, alone, only being accompanied by a cold announcer....
Story of Aperture - Part 1: Aperture: Science Innovators
Created by BurningCakeDoesAche
Aperture has recently been founded in the 1950s and they are in their best days, testing with Olympians, War Heroes and Astronauts their new element: Repulsion Gel....
Story of Aperture - Part 2: Vitrification Order
Created by BurningCakeDoesAche
Aperture started experiment with dangerous stuff and the authorities sealed off some chambers to prevent their use....
Story of Aperture - Part 3: aperture
Created by BurningCakeDoesAche
Aperture started losing money and had to test homeless people in exchange for 60 dollars. Propulsion Gel is the main testing element....
Testing with Nature
Created by BurningCakeDoesAche
An overgrown testchamber featuring lasers and a light bridge. Overgrown decorations were made with the BEE2 QOL Mod. I recommend using it for overgrown style!...
Testing with Nature 2
Created by BurningCakeDoesAche
Part 2 is here! Finally. Took me like 20 mins to publish, but it's now done! Features cube and button based testing, along with lasers. Sorry about the double portal gun glitch, I can't do anything. SPOILER: If you don't know where to go after the laser se...
Vintage Testing
Created by BurningCakeDoesAche
A bunch of chambers featuring the mobility gels....
Toxic
Created by BurningCakeDoesAche
"Toxic" Containing or being poisonous material especially when capable of causing death or serious debilitation....