Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Danymok's Ptolemaic Egypt
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47.984 MB
Feb 9, 2023 @ 3:02pm
Feb 21, 2024 @ 3:02pm
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Danymok's Ptolemaic Egypt

Description
This mod brings changes to the Egyptian faction to make them more accurately reflect the fact that they were a Greek kingdom at this point in history. The mod changes Egypt in a way that is different from most other Ptolemaic Egypt mods. None of the vanilla Egyptian units have been removed, and the faction remains one with Egyptian culture. However, they have new units with textures and UI cards, new officers, new general models, and new buildings to add some Greek flair to Egypt while keeping true to the vanilla game's intention of keeping Egypt a unique faction.

The new buildings that are added to Egypt are the Temple of Alexander levels (shrine, temple, large temple, awesome temple, pantheion) and the Royal Cavalry Stables so they can train companion cavalry. The Temple of Alexander gives benefits to morale and public order, but costs 50% more than Egypt's other temples. Unlike Egypt's other temples, the Temple of Alexander uses the Greek UI and models.







AN IMPORTANT NOTE is that this mod will not work well if your graphics color scheme is set to vibrant. The new unit textures won't match well, some of the units will be using the wrong textures, and the UI cards for the new units will be the default grey peasants. So just use the realistic unit color scheme!



PLEASE let me know if there are any problems/bugs with the mod, such as missing textures, not being able to train units in the campaign, or anything else, so I can get to fixing it.

Thanks for checking out this mod, hope you guys enjoy it! I would appreciate a thumbs up :)

MODDING RESOURCE: If you want to use any of the units/textures from this mod in your own, feel free to do so, just make sure to leave credit where credit is due!
41 Comments
rtmsoch Mar 12 @ 9:03am 
Great mod! I'm really interested in seeing this in your other additional units mod, maybe as a sub?
Aristoxenus Feb 11 @ 2:05pm 
I tried it with Imperator Mundis Campaign overhaul.
(it says campaign overhaul but only the map changes, il keep running tests with different extended maps thou).

Do you want me to keep you updated in case it works?
Danymok  [author] Feb 11 @ 1:17pm 
@Aristoxenus personally I haven't made any map expansion mods as I don't really know how to mod that side of things. However there are other map mods out there that should be compatible with this mod, since this mod doesn't change any of the files in the "world" folder, but I am not 100% sure.
Aristoxenus Feb 11 @ 12:41pm 
Indeed you "didn't" ;)
There is no proof you "threaten" us, its all in our imagination.

Btw, do you make extended map mods, it would be fun to see Ptolemaic Egypt expanding more than only anatolia syria and mesopotamia. I want to see Hellenic Egyptians reaching Ethiopia
Danymok  [author] Feb 11 @ 12:20pm 
@Aristoxenus nice to hear you subscribed willingly, I definitely didn't threaten you to do so >:)
Aristoxenus Feb 11 @ 12:13pm 
I subscribed willingly (no, tbh, I didn't want to be pressed into the peasant "regiment"
Pingunator4 Dec 16, 2024 @ 3:28pm 
the mod crash, what can i do?
Pippo Jun 8, 2024 @ 3:21pm 
Does this work with the Danymok Expanded units mod?
Rune May 26, 2024 @ 5:45am 
Looks good! It's a shame that the general portrait are the same as vanilla though
OFP Nov 10, 2023 @ 2:32am 
You should removed most of egyptian units maybe left chariots.