Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

25 ratings
Westeros
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
195.255 MB
Feb 9, 2023 @ 2:02pm
1 Change Note ( view )

Subscribe to download
Westeros

Description
Comrade Jon Snow is back to rule over Westeros!

The age of dragons might be over, but winter is still coming to the Seven Soviet Kingdoms of Westeros...



Experience the places from Game of Thrones and House of Dragon, in this map based on George R. R. Martin's world from A Song of Ice and Fire.

The map includes most of the cities and places of the Westeros continent, and a bit of Essos in the east. I tried to use the vanilla buildings that resembled the most with each city's architecture, so it is compatible with the base game - no additional mods are needed.

The border sides try to best fit the factions in the story line, with the Nato borders near the more money driven factions - House Lannister, House Tyrell, Iron Bank of Braavos - and the Soviet borders to the more community driven ones - The Dothraki in the East, and the Wildlings and White Walkers Beyond The Wall.

Even though the cities include a considerable amount of housing (up to 15k citizens), the Resources and Borders are balanced for medium/hard difficulty if playing in realistic mode.
I recommend starting the game with less than 20% initial population.


Regions and Strategies

The North
  • The Wall holds the only Soviet land connection in the main continent, with only a small (road-only) trading post in Castle Black.
    • The lack of Soviet train connection incentivizes the use of ships for larger scale import/export later in game, and using trains more for domestic transportation.
  • North of Winterfell, the land is mountainous, cold and harsh, and not suited for farming.
  • Except for Coal, resources are scarce in the whole northern region.

Central Westeros
  • The Vale of Arryn is the richest region in terms of resources, with plenty of Oil, Uranium and some Iron.
    • However, the surrounding mountains will make it hard to reach by train, having access only by a winding mountain road or by sea/air.
  • On the east coast lies Kings Landing - the biggest city of Westeros and sit of the Iron Throne.
  • Across Blackwater Bay is Dragonstone island, which is rich in Dragonglass (bauxite); Uranium radioactivity mutates lizards into Dragons; and Oil adds Dragonfire.
    • It is a small island though, and it can be challenging to take the resources to the mainland and provide services - a Dragon-like creature might come in handy here :)
  • On the west coast are the Iron Islands of House Greyjoy, holding the largest Iron deposits in the map, and have a good strategic location close to both Nato and Soviet sea-borders.

South
  • The Southwest region has large cities and a Nato border connection in Old Town, making it probably the easiest starting location.
    • On the other hand, it creates dependency on dollar-based economy, as it is far from any soviet border.
    • There are some resources scattered in the South, but with low concentration, to prevent easy large scale mining near the borders.
  • There is a second large Nato custom house in the South towards Dorne, to allow larger quantities import/export in $ by train from the central-east regions.
  • The Stepstones in the Southeast control the connection to the Soviet sea-border towards the Slaver Cities of Southern Essos.

Essos (Eastern Continent)
  • The island city of Braavos in the north holds the Iron Bank and has a Nato connection to the Free Cities of Essos.
  • Near Pentos is the only Soviet rail custom house on the map, but the arid land prevents efficient farming, and there is limited space/resources to grow too big there.
    • It's a good spot to do a short ship to rail link, to connect domestic ship routes to soviet import/export rail.




Additional Notes
  • Most information used to build and detail the map geography and cities was obtained from A Wiki of Ice and Fire[awoiaf.westeros.org].
  • The map had to be scaled down (the game doesn't support very big maps) and stretched maximize the amount of land area available, so the distances between places are not exactly the "real" ones...
  • Mountain streams and waterfalls are decorational only (the game only supports sea-level water) - thanks to Moasl for the waterfall guide
  • There are also a few Easter Eggs here and there in the map :)
  • Enjoy!
10 Comments
des  [author] May 17, 2024 @ 10:22am 
@Tompalmer,
Are you using a beta version of the game?
I could experience the CTD when starting a new have on this and some other custom maps on the current 0.9.0.16 beta, but it works fine in the official 0.9.0.15 version... Not sure what the problem is, I'll report it to the game developers.

If you want to continue on 0.9.0.16, I was able to get it to work around it by starting or loading a game in another map, and then go back to main menu and start a game on this map.
Tompalmer May 13, 2024 @ 2:17pm 
CTD on load :/
des  [author] Dec 25, 2023 @ 2:04pm 
@exiom123, if you click the city names, you can uncheck "Allow citizens to move into this city"
exiom123 Dec 24, 2023 @ 12:25pm 
any chance we could get version where the houses cannot be moved into my citizens are very stupid in this regard
Ƶh3Ka <3 Apr 4, 2023 @ 11:45am 
@des, It's a pity, but maybe if I ever learn how to make maps, I'll make it myself.
des  [author] Apr 4, 2023 @ 11:36am 
@Цербя
Sounds nice, but I'm not familiar with Mount and Blade, and won't be doing a map of it
Ƶh3Ka <3 Apr 2, 2023 @ 10:13am 
Hello, comrade, how about making a map of Calradia, from Mount and blade?
I actually wanted to make it myself, but creating maps on my own is not my thing.
RedDog Feb 11, 2023 @ 7:30pm 
Very impressive. I especially like the aqueduct at Bravos. I will be playing this map a lot.
des  [author] Feb 11, 2023 @ 5:04am 
@ChrisPBacon, I see your point, and I did stretch the scale a bit to increase land area, which I think should be enough for most cases - people tend to use less than 10% of the land area focusing in 1 or 2 main locations, specially in realistic mode where you can't just buy buildings and need to wait for them to get gradually built... In this map tried to make it challenging and push people to spread out more through the map due to both scattered resources and limited land area.
But yes, if you play until 2100 and with 1M population you might need to raise the sea to get more land area...
ChrisPBacon16 Feb 10, 2023 @ 10:53am 
It's a beautifully sculpted map, but I don't feel like the scale works very well for this game. I think if this were scaled down to individual kingdoms, rather than a continent with some change it would work better for playing, and you'd actually have room to industrialize.