RimWorld

RimWorld

375 ratings
Just Leave Already
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Mod, 1.4
File Size
Posted
1.540 MB
Feb 7, 2023 @ 1:29am
1 Change Note ( view )

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Just Leave Already

Description
Finally, your colonists can get the hell out in an instant!

In RimWorld, when a hostile faction comes to raid and your defense fails, it’s always best to evacuate surviving colonists and start from scratch on a new tile!
In the basegame, you either use pod launchers or form a caravan to get your beloved pawns out of danger. But sometimes RW’s AI makes it hard to successfully set up and get going, with your pawns becoming idle for extended periods of time or just straight-up falling asleep while forming caravans. This mod is the catch-all problem-solver for your urgent exit needs!

What Just Leave Already! does:

When your colonist is drafted, you can take them to the edge of the map (the area you can reach but cannot build structures) and they are able to INSTANTLY exit the tile and form individual caravans!

It’s not suitable for big caravans with animals, but it is a good, surefire way to let your precious colonists live long and prosper - even in the most dire of circumstances!

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Q&A

1.
Q : How do I make use of this mod?
A : Draft a colonist you want to exit the colony, move them to the edge of the map and viola! They’re seamlessly and immediately on their way! Satisfying your wanderlust has never been easier!

2.
Q : Woah! Your mod is awesome! I like you. How can I stay up-to-date?
A : Thank you. You can support us by joining our Discord. We are currently working on a very ambitious mod called “Rogue AI: The Story of Siblings”. We are also making many QoL mods and Timuttie's Vanilla Overhaul Collection. By joining our Discord, you can get a firsthand glimpse of the mods we’re creating!

3.
Q : Is it CE compatible / does it harm performance / does the load order matter?
A : You don't have to worry about any of these. No conflicts or outstanding bugs have been reported! But if you are having trouble with our mod, feel free to comment below on this page’s handy comment section - or you can come visit our Discord with your concern!

[Update Log]
2.7 : Initial Release
2.9 : Renewed Workshop page

[Issues]
- When you draft a slave and go to the edge of the map, the slave will disappear.


[Discord : https://discord.gg/jt6Bq9bj]

[Credit: Page rewrite by Wisp, Hers#9310]
Popular Discussions View All (1)
0
Dec 14, 2023 @ 10:28am
Bug report
76561198844634538
103 Comments
crockett Apr 25 @ 4:54pm 
@Kobold Kween it works fine on 1.5, it just shows up red in rimpy but loads and works fine
Kobold Kween Apr 23 @ 11:10am 
Can someone please upload this for 1.5?
emihead Apr 10 @ 4:27pm 
this affected a prison break for me
GVLT Apr 7 @ 4:41am 
It works perfectly on 1.5
Also, great mod
Bymbarash Mar 31 @ 2:31pm 
We REALY need this on 1.5
ggfirst  [author] Feb 28 @ 8:44pm 
@TehJustOne can you mention animal drafting mods? I don't assure I am going to make patch for each mods but I will write down in the workshop page. But thanks for reporting. Helped alot
TehJustOne Feb 25 @ 9:53am 
Yea folks, I found another issue that if you have install mods that allow you to draft an animal, sending them to the map border will make them disappear forever, and another one is when using vanilla outpost expanded, if you make the option for items to be delivered via animal caravan, this mod will make the delivery animals disappear.
TehJustOne Feb 21 @ 7:47am 
Yea, as some other user mentioned, this mod kinda breaks the mental break "gave up" and makes your colonist leaves the map to make a caravan. In a way this mod oddly negates that in a unintentional way.
Silent Dec 22, 2024 @ 3:13am 
@ggfirst Yea, what worked. L u !
ggfirst  [author] Nov 10, 2024 @ 10:26pm 
@Silent you can temporarily use Mile's no version warnings. I am not so sure if i am gonna maintain mods further.