Ravenfield

Ravenfield

45 ratings
MP5k-M
   
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Content Type: Weapons
File Size
Posted
Updated
1.058 MB
Feb 3, 2023 @ 1:24pm
Mar 15, 2023 @ 10:01pm
10 Change Notes ( view )

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MP5k-M

In 1 collection by Game? More like Grift.
Project Realish
58 items
Description
The H&K MP5k Modernized...Loosely based on the 9-Hole MP5k modernization project. “Loosely” meaning no M-Lok BS and no Reflex/Red-dots since they just wash out. I added a Tritium dot on the front sight post for night ops.

Contains:
- Suppressed Primary (7 mags)
- Suppressed Primary with Red Laser (7 mags)
- Suppressed Primary with Green Laser (7 mags)
- Suppressed Primary with Blue Laser (7 mags)
- Suppressed Secondary (5 mags)
- Unsuppressed MP5k-80 for 80’s hip fire action...reloading is for sissies! Live the Dream! You can be Chuck Van Bruce Schwarzenegger!

Despite the 80’s action version tossed in for fun this version -Aims- (har) to be more realistic than most Ravenfield guns. Sight picture is usable and ballistics should be much closer to real life. Round speed (sub-sonic) requires some "lead-fu" and bullet drop will be an issue unless your a few feet away. You may also notice the gun will put someone down. The goal was to hit hard rather than make the damage OP. In real life, body armor or not you should get knocked around if hit. This also translates to better "stuff flying all over" when shooting up rooms if physics are enabled to objects. I have one other gun in the works for realistic feel and engagement distances, this is meant to be the side arm back up to that rifle.

I may later add a variant with a red dot (pic rail is already modeled).

Primary > Assault > MP5k-M { MP5k-80 | MP5k-G/B/R-LZR | MP5k-M }
Primary > Stealth > MP5k-M { MP5k-G/B/R/LZR | MP5k-M }
Secondary > PDW > MP5k-M { MP5k-M }
Secondary > Stealth > MP5k-M { MP5k-M }

The red dot addition and various reload enhancements as the XCR-M and any of my WIP maps are now abandoned. This game will never resolve all the issues that remain (or even just deal with the platform disparity) and Unity is constantly problematic. So I'm shelving all current and future mod work.