Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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WindsOfMagic.BasicSpells
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Setting: Fantasy
Game Mode: Singleplayer
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1 lutego 2023 o 12:58
21 lutego o 16:23
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WindsOfMagic.BasicSpells

Opis
Adds simple spells for Bannerlord WindsOfMagic module. You can use or modify this mod as you like or create your own spells and publish them for other users.

It adds arcane missile, fireball self heal, group heal, summon looters/catapharact, raise dead, haste, stone skin, teleport and fire rain

Requires Bannerlord.WindsOfMagic to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=2912991581

Komentarzy: 52
Stawa  [autor] 14 czerwca o 13:45 
for some reason steam did not show me notifications for this thread even tho i have it ticked in a box above.
@RheaRhe please check documentation in the description of framework mod (WindsOfMagic), you can add option to spawn additional missiles for every projectile in the game by adding definition in WeaponEffects.xml
RheaRhe 10 czerwca o 7:35 
anyone figure out how to make magic arrows? I was trying to make a scattershot spell for bow and crossbow but it either straight ctd's or gives me an error when i use it saying instance object not set to instance
IHateTheIRS 14 maja o 14:06 
Well, the damage is based off of throwing skill, so if you dont have good throwing skill... ya done.
RheaRhe 8 maja o 16:06 
what does fireball and bombard do? I've used them a few times but it does like 2 damage to looters and I assumed it was a DOT spell but even after running around and lobbing it at them a bunch it still took like 5+ minutes for them to die
Kellendir 5 maja o 16:31 
I am having an interesting issue where, when i summon a new spell, an instance of the old spell is dropped onto the ground. I only noticed this when i began making custom spells and used a mesh with shimmering texture. Now, as a battle goes on, i become blinded by orbs littering the ground lol.
Stawa  [autor] 2 maja o 10:09 
@Fedup New version of framework is live since yesterday and spellpacks are independent from each other. New spells will be released as separate module but i advise to only use one of them at the time because if two mods add a spell with same name only one will be used.
Fedup 2 maja o 9:41 
Good to know. Will this be save-compatible?
Stawa  [autor] 1 maja o 12:27 
@Fedup sry i was on vacation for past two weeks and forgot to answer. Updated mod description to include all spells this mod adds. New spellpack with fancy spells that actually look like spells and utilizing new features like weapon and armor effects is on its way :)
Fedup 21 kwietnia o 13:34 
What spells are currently in this?
Stawa  [autor] 21 kwietnia o 9:50 
@zackarynash hi, you should only have 2 wind of magic modules this one and one of the versions of main, old if you intend to play on pre 1.29 and normal for v 1.29. you can set which button opens spellbook in new version or cycles through your spells in old version in MCM menu