Crusader Kings III

Crusader Kings III

101 ratings
EK2 - 6th HOUSE ART
   
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File Size
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419.464 MB
Jan 29, 2023 @ 8:18am
Apr 2 @ 12:17pm
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EK2 - 6th HOUSE ART

In 1 collection by Jimmywhite
Elder Kings 2 ART Submods Collection
27 items
Description
This submod for EK2 changes all illustrations for HOUSE DAGOTH

✅ UNITS illustrations, including unique cultural Men-At-Arms
✅ Various DECISION illustrations
✅ INNOVATIONS icons with a proper picture for each one
✅ LIFESTYLES pictures
✅ COUNCIL backgrounds
✅ Immersive EVENTS backgrounds

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PAY ATTENTION that you can only activate ONE of my art submods at once,
DEPENDING ON THE RACE YOU PLAY due to original game engine limitations
-------------------------------------------- ❗❗❗ --------------------------------------------

All these artworks belong to their talanted creators and official Legends series.

✅ MULTIPLAYER compatibility (if ALL players use any other of my mods)
8 Comments
Jimmywhite  [author] Apr 1, 2024 @ 6:57am 
@Epox Trial of Vivec mod is obsolete, a little features from there are implemented in New MAA mod with authors permission. This mod just replaces arts like others
Epox Apr 1, 2024 @ 5:42am 
Hey, is the Trials of Vivec mod still required for this? or is your New MAA mod compatible instead?
Jimmywhite  [author] Mar 22, 2023 @ 7:28am 
@Syrcanus it is really hard to find enough maormer art, I do not plan to finish them any soon. So yep, you may use altmer pack. As an idea - you may replace manually altmer pictures for levies and knights on those maormer arts you find on the Web with any pic editor.
Syrcanus Mar 21, 2023 @ 1:36pm 
I'm greatly enjoying the extra bit of aesthetics this mod adds to playing as the 6th House.

Eventually when I'm finished with my current goals I'm going to start my next playthrough as a maormer. Are their plans for a maormer art submod, or should I just use the altmer art instead at that point?
TurtleShroom Mar 17, 2023 @ 11:39am 
Based, but let's get serious here. Can I make a freaking trunk grow out of my dude's face or not?
Jimmywhite  [author] Feb 10, 2023 @ 8:20am 
@AVE My mod simply added only late game innovations to unlock ash creatures (well..and Akulakhan) instead of usual MAA, but ia a very lame way. While trial of Vivec allows you do recruit ash creatures after Dagoth Ur is spawned in more lore-friendly and wise way, just give it a chance.
AVE Feb 10, 2023 @ 8:05am 
Could you make a version which includes your gameplay changes? I believe it was this mod which adds the unmourned culture to the game, and trials of Vivec doesn't have that as one example.
wanderinghobo49 Feb 8, 2023 @ 9:45pm 
Is this how you honor the Sixth House, and the tribe unmourned?