Cities: Skylines

Cities: Skylines

Not enough ratings
More Large 16-Lane Road [1B+7L]|[s]|[7L+1B]
   
Award
Favorite
Favorited
Unfavorite
Assets: Road
File Size
Posted
Updated
11.456 MB
Jan 28, 2023 @ 8:16pm
Apr 24, 2023 @ 5:04am
3 Change Notes ( view )

Subscribe to download
More Large 16-Lane Road [1B+7L]|[s]|[7L+1B]

In 2 collections by adon
Road Builder All Road Collection
253 items
Road Builder More Large Road Collection
33 items
Description
English instructions (use DeepL & Google Translate)


This road asset is a 6U wide road with 16 lanes to make it more multi-lane.
The previous 14-lane roadway has been revised to allow for placement of up to 16 lanes at 6U width.
Note that no buildings or facilities can be entered or exited from the opposite lane by crossing over the lanes.
The sidewalks on both sides of the road are quite narrow because the number of lanes is kept to the maximum extent possible.



Configuration of road assets
  • Road Builder Version: v1.4.2 (Regenerated on 2023/04/24)
  • Required DLC: none
  • Asset name in game: RBR 2W6U Larger Road 16L+B
  • Lane Configuration: [Bus 7-Lane]+[Center]+[7-Lane Bus]
  1. Road Specifications
  2. Road width: 6U wide (48m)
  3. Number of lanes: 16 lanes
  4. Speed limit: 50km
  5. Tunnel support: Supported
  6. Can Cross Lane: Disabled





About this asset
With further adjustments, it is now possible to place up to 16 lanes in a 6U width.
These 16 lanes are the limit, and if we try 18 lanes, the road generation does not work well.
The overall width of the travel lanes and sidewalk areas are narrow, making the road look quite cramped.

The road width is adjusted by 6U width, so the same width can be upgraded from other roads.
Use TM:PE if you want to properly distribute right/left turns and straight ahead due to the large number of lanes.
This road asset has bus lanes on both sides.


How to use Asset
Road Builder is only needed to generate roads and is not required for normal play.
The mods and assets required for play are listed in the collection below with a brief description.
Collection Links: https://steamcommunity.com/sharedfiles/filedetails/?id=2896825380
Required Items Subs. ・Road Builder is not required, but please subscribe to AN/TM:PE/IMT. ・Please also subsume the piers and props used on the generated road together. Switching function of AN ・The AN function can be used to switch decorations placed in the road, change curb height, etc. ・The stable version of Network Skins is not yet supported, so please use the beta version when using with AN. Marking of IMT ・IMT markings are automatically generated, so IMT is also included in Required Items. ・If the road was created in v1.0.x or later, the markings will be generated by default and saved on the road itself. Do not subscribe to collections ・If you do not subscribe piers or props, they will not be displayed or will show missing or error in the LSM. ・If the mod is not subscribed, there is no IMT marking/AN switching.


About network problems
Network Errors ・If an error occurs during play, scan the network with Broken Node Detector. ・Corrupt networks can be detected and repaired automatically or manually depending on the item. Simulation Errors ・If a simulation error occurs, try Loading Screen Mod Revisited for recovery mode. ・Hopefully, it will fix the problem and load, but it will almost be deleted and you will have to re-lay it. Using Net Missing Recoverer ・If Net Missing Recoverer is used when an error occurs, it will force replacement with a 2U-wide vanilla road. ・It can be restored, albeit tediously, by changing the road using manual upgrades or RON.


Important Point
If you are unable to install, check the Compatibility Report V2 for mod conflicts.

Underground and Bridge laying ・Underground laying is supported with tunnel textures if the road is generated with v1.4.x or later. ・Bridges are the same as elevated, only with a different network type and slightly different laying conditions. Asymmetric road marking ・Markings rarely match the lane when placed, and markings do not follow together when reversed with upgrades. ・If the markings do not match, use IMT's edit function to adjust or copy and paste markings from elsewhere. Entrance and exit of vehicles ・If "Can Cross Lane" is enabled, access to the building on the reversed side as seen from the travel lane is possible. ・If invalid, you may not be able to enter or exit the building on the other side and may not be able to reach or take a detour. Multi-lane road asset ・Intersections are prone to congestion, so it is recommended that TM:PE be used to control vehicle routing. ・Check the travel route and adjust it using TM:PE to control intersections and change the course of intersections. Textures at intersections are wrong ・Combinations of connecting roads and narrow sidewalks may lack or collapse textures. ・If you experience texture problems, increase the size of intersections and seams with NCR or NC2.
[ko-fi.com]